Vibe Index
🎯

story-structure

🎯Skill

from bybren-llc/story-systems-template

VibeIndex|
AI Summary

story-structure skill from bybren-llc/story-systems-template

story-structure

Installation

Install skill:
npx skills add https://github.com/bybren-llc/story-systems-template --skill story-structure
Stars2
AddedJan 27, 2026

Skill Details

SKILL.md

|

Overview

# Story Structure Skill

Invocation Triggers

Apply this skill when:

  • Planning screenplay structure
  • Analyzing narrative arc
  • Placing story beats
  • Validating structural integrity

Three-Act Structure

Overview

```

ACT ONE (Setup) β‰ˆ 25 pages (25%)

ACT TWO (Confrontation) β‰ˆ 60 pages (50%)

ACT THREE (Resolution) β‰ˆ 25 pages (25%)

β‰ˆ 110 pages total

```

Act One: Setup (Pages 1-25)

Goal: Establish world, character, and conflict.

| Beat | Page | Purpose |

|------|------|---------|

| Opening Image | 1 | Visual thesis, tone, world |

| Theme Stated | 5 | Theme spoken (often missed by protagonist) |

| Set-Up | 1-10 | Ordinary world, status quo |

| Catalyst | 12 | Inciting incident, life disrupted |

| Debate | 12-25 | Protagonist resists call to action |

| Break Into Two | 25 | Commitment to journey, no turning back |

Act Two: Confrontation (Pages 25-85)

Goal: Escalating conflict, character tested.

| Beat | Page | Purpose |

|------|------|---------|

| B Story | 30 | Subplot begins (often carries theme) |

| Fun and Games | 30-55 | Promise of the premise delivered |

| Midpoint | 55 | False victory or false defeat, stakes raise |

| Bad Guys Close In | 55-75 | Obstacles intensify |

| All Is Lost | 75 | Lowest point, seems hopeless |

| Dark Night of the Soul | 75-85 | Reflection before final push |

Act Three: Resolution (Pages 85-110)

Goal: Climax and resolution.

| Beat | Page | Purpose |

|------|------|---------|

| Break Into Three | 85 | Solution found, synthesis of lessons |

| Finale | 85-110 | Final confrontation, stakes resolved |

| Final Image | 110 | Transformation visualized |

Save the Cat! Beat Sheet

Blake Snyder's 15-beat structure:

```markdown

  1. Opening Image (1)
  2. Theme Stated (5)
  3. Set-Up (1-10)
  4. Catalyst (12)
  5. Debate (12-25)
  6. Break Into Two (25)
  7. B Story (30)
  8. Fun and Games (30-55)
  9. Midpoint (55)
  10. Bad Guys Close In (55-75)
  11. All Is Lost (75)
  12. Dark Night of the Soul (75-85)
  13. Break Into Three (85)
  14. Finale (85-110)
  15. Final Image (110)

```

The Hero's Journey (12 Stages)

Christopher Vogler's adaptation of Joseph Campbell:

Act One: Departure

  1. Ordinary World - Hero's normal life
  2. Call to Adventure - Problem or challenge appears
  3. Refusal of the Call - Hero hesitates
  4. Meeting the Mentor - Guidance received
  5. Crossing the Threshold - Hero commits to journey

Act Two: Initiation

  1. Tests, Allies, Enemies - Hero is tested
  2. Approach to Inmost Cave - Preparation for ordeal
  3. Ordeal - Major crisis, death/rebirth
  4. Reward - Hero gains something

Act Three: Return

  1. The Road Back - Return journey begins
  2. Resurrection - Final test, transformation complete
  3. Return with Elixir - Hero returns changed

Sequence Method (8 Sequences)

Structure

```

ACT ONE

Sequence 1: Status Quo & Catalyst

Sequence 2: Debate & Break Into Two

ACT TWO (First Half)

Sequence 3: Fun and Games A

Sequence 4: Fun and Games B β†’ Midpoint

ACT TWO (Second Half)

Sequence 5: Consequences

Sequence 6: All Is Lost β†’ Dark Night

ACT THREE

Sequence 7: Break Into Three β†’ Finale A

Sequence 8: Finale B β†’ Resolution

```

Sequence Length

  • Each sequence: ~12-15 pages
  • Each sequence has its own mini-arc
  • Sequences end on a turn or revelation

Genre Considerations

Action

  • Midpoint is often big action set piece
  • Faster pacing through Act Two
  • Extended finale sequence

Comedy

  • Fun and Games section is critical
  • Midpoint often a comic disaster
  • Third act reconciliation

Drama

  • More time in Dark Night of the Soul
  • Subtler beat placement
  • Character-driven turns

Horror

  • Midpoint: Monster fully revealed
  • All Is Lost: Final girl alone
  • Finale: Confrontation and survival

Thriller

  • Midpoint: Major revelation
  • Bad Guys Close In is literal
  • Ticking clock in Act Three

Structural Analysis Template

```markdown

Structure Analysis: [TITLE]

Act Breakdown

| Act | Pages | Target | Variance |

|-----|-------|--------|----------|

| One | X-X | 1-25 | [+/-] |

| Two | X-X | 25-85 | [+/-] |

| Three | X-X | 85-110 | [+/-] |

Beat Placement

| Beat | Target Page | Actual Page | Status |

|------|-------------|-------------|--------|

| Catalyst | 12 | X | [OK/Early/Late] |

| Break Into Two | 25 | X | [OK/Early/Late] |

| Midpoint | 55 | X | [OK/Early/Late] |

| All Is Lost | 75 | X | [OK/Early/Late] |

| Break Into Three | 85 | X | [OK/Early/Late] |

Assessment

[Analysis of structural strengths and issues]

Recommendations

  1. [Specific adjustment]
  2. [Specific adjustment]

```

Common Structural Issues

Act One Too Long

  • Cut setup scenes
  • Enter scenes later
  • Combine expository scenes

Saggy Middle

  • Strengthen midpoint
  • Add reversals
  • Increase obstacles

Rushed Third Act

  • Earn the climax
  • Don't skip Dark Night
  • Resolution needs breath

WTFB Three-Act Template

Per "Words To Film By" methodology, use this simplified template for story planning:

Act One Template

Work out your story using these essential components:

```markdown

OPENING EVENT: ___________________________________

(What first happens that grabs attention?)

BASIC SITUATION: ___________________________________

(What is the protagonist's normal world?)

DISTURBANCE: ___________________________________

(What disrupts the normal world?)

DECISION: ___________________________________

(What choice must the protagonist make?)

DRAMATIC QUESTION: ___________________________________

(The question that will be answered by the climax)

```

Act Two Template

```markdown

CONFLICTS: ___________________________________

(What opposes the protagonist?)

CRISES: ___________________________________

(What moments of critical decision arise?)

OBSTACLES: ___________________________________

(What stands in the way?)

COMPLICATIONS: ___________________________________

(What makes things worse?)

DARK MOMENT: ___________________________________

(The lowest point before the turn)

```

Act Three Template

```markdown

ENLIGHTENMENT: ___________________________________

(What does the protagonist finally understand?)

CLIMAX: ___________________________________

(The final confrontation or decision)

CATHARSIS: ___________________________________

(The emotional release and resolution)

```

WTFB Hero's Journey Template

Alternative structure using the 12-step Hero's Journey:

```markdown

  1. THE ORDINARY WORLD: ___________________________________

(Hero's normal life before the adventure)

  1. THE CALL TO ADVENTURE: ___________________________________

(The problem or challenge that appears)

  1. THE RELUCTANT HERO: ___________________________________

(Hero hesitates or refuses the call)

  1. THE WISE OLD MAN: ___________________________________

(Mentor who provides guidance)

  1. INTO THE SPECIAL WORLD: ___________________________________

(Crossing the threshold into adventure)

  1. TEST, ALLIES AND ENEMIES: ___________________________________

(Hero is tested, meets friends and foes)

  1. THE INMOST CAVE: ___________________________________

(Approach to the most dangerous place)

  1. THE SUPREME ORDEAL: ___________________________________

(Major crisis, facing greatest fear)

  1. SEIZING THE SWORD: ___________________________________

(Hero gains the reward/knowledge)

  1. THE ROAD BACK: ___________________________________

(Return journey begins, often with pursuit)

  1. RESURRECTION: ___________________________________

(Final test, transformation complete)

  1. RETURN WITH THE ELIXIR: ___________________________________

(Hero returns changed, bearing wisdom)

```

Narrative Types

Per WTFB, identify your story's narrative approach:

| Type | Description | Example |

|------|-------------|---------|

| Linear | Beginning to end chronologically | Most traditional films |

| Non-Linear | Not chronological | Memento, Pulp Fiction |

| Multi-Narrative | Multiple points of view | Crash, Traffic |

| Dual | Two perspectives or time periods | The Godfather Part II |

| Fragmented | Non-linear sequence | 21 Grams |

| Metafictive | Breaking fourth wall | Deadpool, Ferris Bueller |

| Personal | Autobiography, biopic | The Pursuit of Happyness |

Aristotle's Six Components

The foundational elements of drama (per Aristotle):

  1. Plot: The arrangement of events or incidents
  2. Characters: Provide motivation, plot, and conflict
  3. Language: Dialogue (both dramatic and narrative)
  4. Themes: Thought and ideas behind the story
  5. Rhythm: Music/mood (the emotional pacing)
  6. Spectacle: The set, costumes, and special effects

The Greeks' Essential Truth: A show or scene must have a beginning, middle, and end.

  • Beginning: Protagonist lives a good life but has a great character flaw
  • End of Beginning: Reversal of fortune brought on by the flaw
  • Middle: Protagonist fights change but recognizes error, changes from ignorance to knowledge (too late)
  • End: Catastrophe brings suffering, resulting in soul cleansing (catharsis)

Validation Checklist

  • [ ] Three acts properly proportioned
  • [ ] Catalyst by page 12
  • [ ] Clear Break Into Two
  • [ ] Strong Midpoint
  • [ ] All Is Lost moment exists
  • [ ] Theme stated and proven
  • [ ] Character arc complete
  • [ ] Opening/Final images mirror or contrast
  • [ ] Narrative type identified
  • [ ] WTFB template completed
  • [ ] Aristotle's six components addressed