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bubbletea

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from ggprompts/tfe

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bubbletea skill from ggprompts/tfe

bubbletea

Installation

Install skill:
npx skills add https://github.com/ggprompts/tfe --skill bubbletea
Stars2
AddedJan 27, 2026

Skill Details

SKILL.md

Build terminal user interfaces with Go and Bubbletea framework. Use for creating TUI apps with the Elm architecture, dual-pane layouts, accordion modes, mouse/keyboard handling, Lipgloss styling, and reusable components. Includes production-ready templates, effects library, and battle-tested layout patterns from real projects.

Overview

# Bubbletea TUI Development

Production-ready skill for building beautiful terminal user interfaces with Go, Bubbletea, and Lipgloss.

When to Use This Skill

Use this skill when:

  • Creating new TUI applications with Go
  • Adding Bubbletea components to existing apps
  • Fixing layout/rendering issues (borders, alignment, overflow)
  • Implementing mouse/keyboard interactions
  • Building dual-pane or multi-panel layouts
  • Adding visual effects (metaballs, waves, rainbow text)
  • Troubleshooting TUI rendering problems

Core Principles

CRITICAL: Before implementing ANY layout, consult references/golden-rules.md for the 4 Golden Rules. These rules prevent the most common and frustrating TUI layout bugs.

The 4 Golden Rules (Summary)

  1. Always Account for Borders - Subtract 2 from height calculations BEFORE rendering panels
  2. Never Auto-Wrap in Bordered Panels - Always truncate text explicitly
  3. Match Mouse Detection to Layout - Use X coords for horizontal, Y coords for vertical
  4. Use Weights, Not Pixels - Proportional layouts scale perfectly

Full details and examples in references/golden-rules.md.

Creating New Projects

This project includes a production-ready template system. When this skill is bundled with a new project (via new_project.sh), use the existing template structure as the starting point.

Project Structure

All new projects follow this architecture:

```

your-app/

ā”œā”€ā”€ main.go # Entry point (minimal, ~21 lines)

ā”œā”€ā”€ types.go # Type definitions, structs, enums

ā”œā”€ā”€ model.go # Model initialization & layout calculation

ā”œā”€ā”€ update.go # Message dispatcher

ā”œā”€ā”€ update_keyboard.go # Keyboard handling

ā”œā”€ā”€ update_mouse.go # Mouse handling

ā”œā”€ā”€ view.go # View rendering & layouts

ā”œā”€ā”€ styles.go # Lipgloss style definitions

ā”œā”€ā”€ config.go # Configuration management

└── .claude/skills/bubbletea/ # This skill (bundled)

```

Architecture Guidelines

  • Keep main.go minimal (entry point only, ~21 lines)
  • All types in types.go (structs, enums, constants)
  • Separate keyboard and mouse handling into dedicated files
  • One file, one responsibility
  • Maximum file size: 800 lines (ideally <500)
  • Configuration via YAML with hot-reload support

Available Components

See references/components.md for the complete catalog of reusable components:

  • Panel System: Single, dual-pane, multi-panel, tabbed layouts
  • Lists: Simple list, filtered list, tree view
  • Input: Text input, multiline, forms, autocomplete
  • Dialogs: Confirm, input, progress, modal
  • Menus: Context menu, command palette, menu bar
  • Status: Status bar, title bar, breadcrumbs
  • Preview: Text, markdown, syntax highlighting, images, hex
  • Tables: Simple and interactive tables

Effects Library

Beautiful physics-based animations available in the template:

  • šŸ”® Metaballs - Lava lamp-style floating blobs
  • 🌊 Wave Effects - Sine wave distortions
  • 🌈 Rainbow Cycling - Animated color gradients
  • šŸŽ­ Layer Compositor - ANSI-aware multi-layer rendering

See references/effects.md for usage examples and integration patterns.

Layout Implementation Pattern

When implementing layouts, follow this sequence:

1. Calculate Available Space

```go

func (m model) calculateLayout() (int, int) {

contentWidth := m.width

contentHeight := m.height

// Subtract UI elements

if m.config.UI.ShowTitle {

contentHeight -= 3 // title bar (3 lines)

}

if m.config.UI.ShowStatus {

contentHeight -= 1 // status bar

}

// CRITICAL: Account for panel borders

contentHeight -= 2 // top + bottom borders

return contentWidth, contentHeight

}

```

2. Use Weight-Based Panel Sizing

```go

// Calculate weights based on focus/accordion mode

leftWeight, rightWeight := 1, 1

if m.accordionMode && m.focusedPanel == "left" {

leftWeight = 2 // Focused panel gets 2x weight

}

// Calculate actual widths from weights

totalWeight := leftWeight + rightWeight

leftWidth := (availableWidth * leftWeight) / totalWeight

rightWidth := availableWidth - leftWidth

```

3. Truncate Text to Prevent Wrapping

```go

// Calculate max text width to prevent wrapping

maxTextWidth := panelWidth - 4 // -2 borders, -2 padding

// Truncate ALL text before rendering

title = truncateString(title, maxTextWidth)

subtitle = truncateString(subtitle, maxTextWidth)

func truncateString(s string, maxLen int) string {

if len(s) <= maxLen {

return s

}

return s[:maxLen-1] + "…"

}

```

Mouse Interaction Pattern

Always check layout mode before processing mouse events:

```go

func (m model) handleLeftClick(msg tea.MouseMsg) (tea.Model, tea.Cmd) {

if m.shouldUseVerticalStack() {

// Vertical stack mode: use Y coordinates

topHeight, _ := m.calculateVerticalStackLayout()

relY := msg.Y - contentStartY

if relY < topHeight {

m.focusedPanel = "left" // Top panel

} else {

m.focusedPanel = "right" // Bottom panel

}

} else {

// Side-by-side mode: use X coordinates

leftWidth, _ := m.calculateDualPaneLayout()

if msg.X < leftWidth {

m.focusedPanel = "left"

} else {

m.focusedPanel = "right"

}

}

return m, nil

}

```

Common Pitfalls to Avoid

See references/troubleshooting.md for detailed solutions to common issues:

āŒ DON'T: Set explicit Height() on bordered panels

```go

// BAD: Can cause misalignment

panelStyle := lipgloss.NewStyle().

Border(border).

Height(height) // Don't do this!

```

āœ… DO: Fill content to exact height

```go

// GOOD: Fill content lines to exact height

for len(lines) < innerHeight {

lines = append(lines, "")

}

panelStyle := lipgloss.NewStyle().Border(border)

```

Testing and Debugging

When panels don't align or render incorrectly:

  1. Check height accounting - Verify contentHeight calculation subtracts all UI elements + borders
  2. Check text wrapping - Ensure all strings are truncated to maxTextWidth
  3. Check mouse detection - Verify X/Y coordinate usage matches layout orientation
  4. Check border consistency - Use same border style for all panels

See references/troubleshooting.md for the complete debugging decision tree.

Configuration System

All projects support YAML configuration with hot-reload:

```yaml

theme: "dark"

keybindings: "default"

layout:

type: "dual_pane"

split_ratio: 0.5

accordion_mode: true

ui:

show_title: true

show_status: true

mouse_enabled: true

show_icons: true

```

Configuration files are loaded from:

  1. ~/.config/your-app/config.yaml (user config)
  2. ./config.yaml (local override)

Dependencies

Required:

```

github.com/charmbracelet/bubbletea

github.com/charmbracelet/lipgloss

github.com/charmbracelet/bubbles

gopkg.in/yaml.v3

```

Optional (uncomment in go.mod as needed):

```

github.com/charmbracelet/glamour # Markdown rendering

github.com/charmbracelet/huh # Forms

github.com/alecthomas/chroma/v2 # Syntax highlighting

github.com/evertras/bubble-table # Interactive tables

github.com/koki-develop/go-fzf # Fuzzy finder

```

Reference Documentation

All reference files are loaded progressively as needed:

  • golden-rules.md - Critical layout patterns and anti-patterns
  • components.md - Complete catalog of reusable components
  • troubleshooting.md - Common issues and debugging decision tree
  • emoji-width-fix.md - Battle-tested solution for emoji alignment across terminals (xterm, WezTerm, Termux, Windows Terminal)

External Resources

  • [Bubbletea Documentation](https://github.com/charmbracelet/bubbletea)
  • [Lipgloss Documentation](https://github.com/charmbracelet/lipgloss)
  • [Bubbles Components](https://github.com/charmbracelet/bubbles)
  • [Charm Ecosystem](https://charm.sh/)

Best Practices Summary

  1. Always consult golden-rules.md before implementing layouts
  2. Always use weight-based sizing for flexible layouts
  3. Always truncate text explicitly (never rely on auto-wrap)
  4. Always match mouse detection to layout orientation
  5. Always account for borders in height calculations
  6. Never set explicit Height() on bordered Lipgloss styles
  7. Never assume layout orientation in mouse handlers

Follow these patterns and you'll avoid 90% of TUI layout bugs.