๐ŸŽฏ

action-queue

๐ŸŽฏSkill

from simhacker/moollm

VibeIndex|
What it does

Manages and sequences executable actions for LLM agents, allowing ordered, controlled task execution across the MOOLLM microworld filesystem environment.

action-queue

Installation

Install skill:
npx skills add https://github.com/simhacker/moollm --skill action-queue
1
AddedJan 27, 2026

Skill Details

SKILL.md

Overview

# MOOLLM ๐Ÿ’๐Ÿš‰โœจ

> Skills are programs. The LLM is eval(). Empathy is the interface.

> โ€” [The Eval Incarnate Framework](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md)

The Sims meets LambdaMOO, running in Cursor (and other tools, with any model).

A filesystem-incarnated skill framework โ€” a microworld OS for LLM agents.

  • The filesystem is a place
  • Directories are rooms
  • Files are objects and state
  • Names are activation vectors (K-lines)
  • Skills are runnable programs โ€” not just docs
  • The LLM pivots text across Code / Data / Graphics via the [Axis of Eval](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#the-axis-of-eval)

If you only read one thing, read this:

๐Ÿ“œ [designs/eval/EVAL-INCARNATE-FRAMEWORK.md](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md)

โ€ฆand then keep following links until your brain starts glowing. ๐Ÿ”ฎ

---

โšก Start Here

1) The framework hub (readable, index-y, linky)

๐Ÿ“œ [Eval Incarnate Framework](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md)

If you read only 3 sections:

  • [The Word](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#the-word) โ€” The thesis in one paragraph
  • [The Axis of Eval](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#the-axis-of-eval) โ€” Code, Data, Graphics unified
  • [CARD.yml: The Skill Interface](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#cardyml-the-skill-interface) โ€” How skills advertise

2) Play the richest microworld

๐ŸŽฎ [examples/adventure-4/](./examples/adventure-4/) โ€” pub, rooms, NPCs, incarnated characters, logs, images, proofs

3) ๐ŸŽด NEW: Amsterdam Fluxx Championship

๐Ÿ† [skills/experiment/experiments/fluxx-chaos/](./skills/experiment/experiments/fluxx-chaos/) โ€” 4 characters, 5 tournaments, 20+ games, 116+ turns, 464+ character-turns of emergent narrative gameplay. Up to 30 turns ร— 4 characters per LLM iteration โ€” proving Speed of Light drive works even with complex changing rules and social dynamics! 24 generated cards, 32 AI-generated artworks, research-grade analysis.

4) Get moving fast

๐Ÿ“– [QUICKSTART.md](./QUICKSTART.md) โ€” "get playing in 2 minutes"

5) Browse the skill library

๐Ÿง  [skills/](./skills/) โ€” ~80 skills, the building blocks

Start at: [skills/README.md](./skills/README.md)

6) Meet the giants

๐Ÿ›๏ธ [Hall of MOOLLM Heroes](./examples/adventure-4/characters/real-people/README.md#-hall-of-moollm-heroes) โ€” The people who made this possible

7) Meet the animals

๐Ÿพ [Animal Sanctuary](./examples/adventure-4/characters/animals/) โ€” Palm the monkey, Biscuit the dog, 8 terpene-named kittens, 8 puppies, Confetti Crawler the worm

---

๐Ÿง  90-Second Mental Model

MOOLLM is "eval() made real" โ€” in the filesystem.

Incarnate skills aren't just prompts โ€” they have:

  • an interface ([CARD.yml](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#cardyml-the-skill-interface))
  • instantiation ([Eight Extensions](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#eight-extensions-over-anthropic-skills))
  • persistence ([Three-Tier Persistence](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#three-tier-persistence))
  • delegation/inheritance ([Glossary](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#glossary))
  • semantic activation ([K-lines](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#4-k-lines--society-of-mind-marvin-minsky-mit-1980))
  • ethics framing ([Ethical Framing Inheritance](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#ethical-framing-inheritance))

Same text, different stance:

  • treat it as Data (schema, diff, validate)
  • as Code (imperative behavior in comments)
  • or as Graphics (render Markdown/Mermaid or generate images)

That's the [Axis of Eval](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#the-axis-of-eval).

---

๐Ÿงญ Guided Tours (Choose Your Adventure)

๐Ÿ› ๏ธ Building Skills

  1. [The Word](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#the-word) โ€” The thesis
  2. **[Axis of Eval](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#the-axis

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