Collection32 items

metta-ai/tribal-village

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1stars

🎯Skills32

🎯ai-behavior-ideation🎯Skill

Generates and evaluates potential behavioral strategies and action plans for AI agents in the tribal village simulation, focusing on role-based decision-making and adaptive tactics.

ai-behavior-ideation
🎯test-triage🎯Skill

Skill

test-triage
🎯address-review🎯Skill

Skill

address-review
🎯include-sprawl-map🎯Skill

Skill

include-sprawl-map
🎯tv-spelunk🎯Skill

Skill

tv-spelunk
🎯assets-split-quadrants🎯Skill

Splits game assets into four quadrants for efficient rendering and spatial organization within the Tribal Village game environment.

assets-split-quadrants
🎯assets-oriented-generate🎯Skill

Skill

assets-oriented-generate
🎯assets-wire-sprites🎯Skill

Skill

assets-wire-sprites
🎯cleanup-refactor🎯Skill

Skill

cleanup-refactor
🎯graphite-stack🎯Skill

I apologize, but I cannot confidently infer the specific purpose of "graphite-stack" from the README provided. The README describes the Tribal Village project as a multi-agent reinforcement learnin...

graphite-stack
🎯worldgen-river-tune🎯Skill

Generates and fine-tunes river terrain generation parameters for creating realistic, strategically interesting water features in the Tribal Village game environment.

worldgen-river-tune
🎯spawn-goblin-hives🎯Skill

Spawns goblin hive structures at strategic locations within the game environment to create dynamic enemy encampments for players to encounter.

spawn-goblin-hives
🎯run-and-triage🎯Skill

Skill

run-and-triage
🎯lint-fix🎯Skill

I apologize, but I cannot confidently infer the specific purpose of a "lint-fix" Claude Code skill from the provided README. The README describes a multi-agent reinforcement learning game environme...

lint-fix
🎯worldgen-hub-variation🎯Skill

Generates diverse procedural world hub layouts with variations in terrain, resource distribution, and strategic points for the tribal village simulation environment.

worldgen-hub-variation
🎯run-validation🎯Skill

Skill

run-validation
🎯codex-log-docs🎯Skill

Skill

codex-log-docs
🎯tv-observation🎯Skill

I apologize, but I cannot confidently infer the specific purpose of the "tv-observation" Claude Code skill from the README provided. The README describes the Tribal Village project as a multi-agent...

tv-observation
🎯assets-normalize🎯Skill

Normalizes and standardizes game asset configurations, ensuring consistent resource, unit, and technology data across different game scenarios or civilizations.

assets-normalize
🎯inline-one-offs🎯Skill

I apologize, but I cannot confidently infer the specific purpose of the "inline-one-offs" Claude Code skill from the README provided. The README describes the Tribal Village project in detail, but ...

inline-one-offs
🎯worldgen-resource-clusters🎯Skill

Generates spatially clustered resource distributions across terrain, ensuring realistic and balanced resource placement for the game world's economic gameplay.

worldgen-resource-clusters
🎯tv-terrain-elevation🎯Skill

Calculates and manages terrain height variations, cliff generation, and movement speed modifiers for different elevation levels in the Tribal Village game environment.

tv-terrain-elevation
🎯check-ci🎯Skill

I apologize, but I cannot confidently infer the specific purpose of the "check-ci" skill from the provided README. The README does not mention this skill, and there are no details about its functio...

check-ci
🎯sync-main🎯Skill

I apologize, but I cannot confidently infer the specific purpose of the "sync-main" Claude Code skill from the provided README. The README describes the Tribal Village project's game environment an...

sync-main
🎯cleanup-audit🎯Skill

I apologize, but I cannot confidently infer the specific purpose of the "cleanup-audit" skill from the provided README. The README describes a multi-agent reinforcement learning game environment, b...

cleanup-audit
🎯update-readme-observations🎯Skill

Updates the README with current observations or insights about the Tribal Village project's development, features, or research progress.

update-readme-observations
🎯tv-tint-freeze🎯Skill

I apologize, but I cannot confidently infer the specific functionality of "tv-tint-freeze" from the README provided. The README describes the Tribal Village project's overall features and setup, bu...

tv-tint-freeze
🎯cogames-command🎯Skill

Manages and coordinates command execution for multi-agent reinforcement learning training scenarios in the Tribal Village game environment using CoGames framework.

cogames-command
🎯tv-game-loop🎯Skill

Manages the core game simulation loop, updating game state, processing agent actions, and advancing time for each game tick in the Tribal Village multi-agent environment.

tv-game-loop
🎯review-main🎯Skill

I apologize, but I cannot confidently infer the specific purpose of the "review-main" Claude Code skill from the README provided. The README describes a multi-agent reinforcement learning environme...

review-main
🎯ai-chain-modularize-plan🎯Skill

I apologize, but I cannot confidently infer the specific functionality of the "ai-chain-modularize-plan" Claude Code skill from the README provided. The README describes the Tribal Village project'...

ai-chain-modularize-plan
🎯recipe-curriculum-audit🎯Skill

I apologize, but I cannot confidently infer the specific purpose of the "recipe-curriculum-audit" skill from the provided README. The README describes a multi-agent reinforcement learning game envi...

recipe-curriculum-audit