π―Skills32
Generates and evaluates potential behavioral strategies and action plans for AI agents in the tribal village simulation, focusing on role-based decision-making and adaptive tactics.
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Skill
Skill
Skill
Splits game assets into four quadrants for efficient rendering and spatial organization within the Tribal Village game environment.
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Skill
Skill
I apologize, but I cannot confidently infer the specific purpose of "graphite-stack" from the README provided. The README describes the Tribal Village project as a multi-agent reinforcement learnin...
Generates and fine-tunes river terrain generation parameters for creating realistic, strategically interesting water features in the Tribal Village game environment.
Spawns goblin hive structures at strategic locations within the game environment to create dynamic enemy encampments for players to encounter.
Skill
I apologize, but I cannot confidently infer the specific purpose of a "lint-fix" Claude Code skill from the provided README. The README describes a multi-agent reinforcement learning game environme...
Generates diverse procedural world hub layouts with variations in terrain, resource distribution, and strategic points for the tribal village simulation environment.
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Skill
I apologize, but I cannot confidently infer the specific purpose of the "tv-observation" Claude Code skill from the README provided. The README describes the Tribal Village project as a multi-agent...
Normalizes and standardizes game asset configurations, ensuring consistent resource, unit, and technology data across different game scenarios or civilizations.
I apologize, but I cannot confidently infer the specific purpose of the "inline-one-offs" Claude Code skill from the README provided. The README describes the Tribal Village project in detail, but ...
Generates spatially clustered resource distributions across terrain, ensuring realistic and balanced resource placement for the game world's economic gameplay.
Calculates and manages terrain height variations, cliff generation, and movement speed modifiers for different elevation levels in the Tribal Village game environment.
I apologize, but I cannot confidently infer the specific purpose of the "check-ci" skill from the provided README. The README does not mention this skill, and there are no details about its functio...
I apologize, but I cannot confidently infer the specific purpose of the "sync-main" Claude Code skill from the provided README. The README describes the Tribal Village project's game environment an...
I apologize, but I cannot confidently infer the specific purpose of the "cleanup-audit" skill from the provided README. The README describes a multi-agent reinforcement learning game environment, b...
Updates the README with current observations or insights about the Tribal Village project's development, features, or research progress.
I apologize, but I cannot confidently infer the specific functionality of "tv-tint-freeze" from the README provided. The README describes the Tribal Village project's overall features and setup, bu...
Manages and coordinates command execution for multi-agent reinforcement learning training scenarios in the Tribal Village game environment using CoGames framework.
Manages the core game simulation loop, updating game state, processing agent actions, and advancing time for each game tick in the Tribal Village multi-agent environment.
I apologize, but I cannot confidently infer the specific purpose of the "review-main" Claude Code skill from the README provided. The README describes a multi-agent reinforcement learning environme...
I apologize, but I cannot confidently infer the specific functionality of the "ai-chain-modularize-plan" Claude Code skill from the README provided. The README describes the Tribal Village project'...
I apologize, but I cannot confidently infer the specific purpose of the "recipe-curriculum-audit" skill from the provided README. The README describes a multi-agent reinforcement learning game envi...