quodsoler

quodsoler/unreal-engine-skills

27 resources in this repository

GitHub
🎯27

🎯Skills27

🎯ue-ui-umg-slate🎯Skill

A skill for working with Unreal Engine's UI systems including UMG (User Widget), Slate, and Common UI, covering widget lifecycle management, C++ bindings, input handling, and cross-platform UI development patterns.

ue-ui-umg-slate
🎯ue-editor-tools🎯Skill

Part of a collection of 27 AI agent skills for Unreal Engine C++ development, covering editor utility widgets, Blutility, detail customization, property editors, and editor subsystems, audited against UE source code.

ue-editor-tools
🎯ue-cpp-foundations🎯Skill

A comprehensive Unreal Engine C++ reference skill covering UPROPERTY/UFUNCTION/UCLASS macros, containers (TArray, TMap, TSet), delegates, string types, garbage collection, memory management, logging, subsystems, and replicated properties.

ue-cpp-foundations
🎯ue-niagara-effects🎯Skill

Part of a collection of 27 AI agent skills for Unreal Engine C++ development, covering Niagara particle systems, VFX, emitters, data interfaces, and GPU simulation, audited against UE source code.

ue-niagara-effects
🎯ue-module-build-system🎯Skill

An Unreal Engine AI skill covering the module and build system including Build.cs, Target.cs, module creation, plugin setup, and build configuration, part of a 27-skill collection audited against UE5 source code for API accuracy.

ue-module-build-system
🎯ue-input-system🎯Skill

A skill for Unreal Engine's Enhanced Input system covering Input Actions, Input Mapping Contexts, modifiers, and triggers for game development.

ue-input-system
🎯ue-gameplay-abilities🎯Skill

An Unreal Engine C++ skill for the Gameplay Ability System (GAS), covering abilities, effects, attributes, and tags with audited UE5 API patterns.

ue-gameplay-abilities
🎯ue-project-context🎯Skill

An Unreal Engine C++ skill that helps AI agents understand UE5 project structure, module organization, and build configuration for correct code generation.

ue-project-context
🎯ue-actor-component-architecture🎯Skill

An Unreal Engine AI skill covering Actor-Component architecture including lifecycle management (BeginPlay, Tick, EndPlay), component attachment, ownership patterns, child actors, and composition-over-inheritance design, with detailed API references audited against UE5 source.

ue-actor-component-architecture
🎯ue-materials-rendering🎯Skill

AI agent skill for Unreal Engine 5 materials and rendering development, providing audited C++ API knowledge including correct function signatures, class hierarchies, and rendering best practices for production-quality UE5 code.

ue-materials-rendering
🎯ue-gameplay-framework🎯Skill

A Claude Code skill for Unreal Engine 5 gameplay framework development, covering actor lifecycle, component architecture, and core gameplay systems. Part of a 27-skill collection audited against UE source code for API accuracy.

ue-gameplay-framework
🎯ue-animation-system🎯Skill

An Unreal Engine C++ skill covering Animation Blueprints, Montages, and state machines, with audited API references for the UE5 animation pipeline.

ue-animation-system
🎯ue-data-assets-tables🎯Skill

An Unreal Engine C++ skill for working with Data Assets and Data Tables, providing audited patterns for defining, loading, and querying structured game data.

ue-data-assets-tables
🎯ue-testing-debugging🎯Skill

An Unreal Engine C++ skill for testing and debugging, covering the Automation Framework, functional tests, logging, and UE5 debugging tools and techniques.

ue-testing-debugging
🎯ue-character-movement🎯Skill

An Unreal Engine C++ skill covering character movement systems, providing audited API references for CharacterMovementComponent configuration and custom movement modes.

ue-character-movement
🎯ue-procedural-generation🎯Skill

An Unreal Engine C++ skill for procedural content generation, covering PCG framework, runtime mesh generation, and algorithmic level design patterns.

ue-procedural-generation
🎯ue-sequencer-cinematics🎯Skill

An Unreal Engine skill for Sequencer cinematics development, providing source-code-audited guidance on camera systems, animation tracks, and cinematic sequences in UE5 C++.

ue-sequencer-cinematics
🎯ue-physics-collision🎯Skill

An Unreal Engine C++ skill covering physics simulation and collision systems, including physics bodies, collision channels, and overlap/hit event handling.

ue-physics-collision
🎯ue-world-level-streaming🎯Skill

An Unreal Engine C++ skill for World Partition and level streaming, covering world composition, streaming volumes, and large-world support in UE5.

ue-world-level-streaming
🎯ue-ai-navigation🎯Skill

Provides AI agents with source-audited knowledge of Unreal Engine 5 AI systems including AI controllers, behavior trees, blackboards, AI perception, NavMesh pathfinding, and Environment Query System (EQS).

ue-ai-navigation
🎯ue-networking-replication🎯Skill

Unreal Engine expert skill for multiplayer networking and replication systems, covering net roles, authority models, property replication, RPC calls, server/client prediction, and UNetDriver configuration. Provides detailed guidance on actor setup, net update frequency, and role matrices for dedicated/listen servers.

ue-networking-replication
🎯ue-async-threading🎯Skill

An Unreal Engine C++ skill covering async programming and threading patterns, including task graphs, async tasks, and thread-safe data access in UE5.

ue-async-threading
🎯ue-audio-system🎯Skill

An Unreal Engine C++ skill covering the audio system including Sound Cues, MetaSounds, audio components, and spatial audio configuration in UE5.

ue-audio-system
🎯ue-game-features🎯Skill

A collection of 27 AI agent skills for Unreal Engine C++ development, covering gameplay systems, rendering, AI, UI, networking, and more, with all API calls audited against UE5 source code for accuracy.

ue-game-features
🎯ue-state-trees🎯Skill

Provides AI agents with source-audited knowledge of Unreal Engine 5 State Tree systems, covering StateTreeTask, StateTreeCondition, and StateTreeEvaluator for implementing state machines in C++.

ue-state-trees
🎯ue-mass-entity🎯Skill

An expert skill for Unreal Engine's Mass Entity framework, providing guidance on archetype-based ECS development including processor/observer patterns, fragment types, ISM crowd rendering, and high-performance simulation of thousands of entities.

ue-mass-entity
🎯ue-serialization-savegames🎯Skill

Unreal Engine expert skill for implementing save/load systems and data persistence using USaveGame, FArchive, and config files. Covers save game subclass design, sync/async save operations, slot management, versioning for backwards compatibility, and multi-platform considerations.

ue-serialization-savegames