
π―Skills27
Part of a collection of 27 AI agent skills for Unreal Engine C++ development, covering editor utility widgets, Blutility, detail customization, property editors, and editor subsystems, audited against UE source code.
Part of a collection of 27 AI agent skills for Unreal Engine C++ development, covering Niagara particle systems, VFX, emitters, data interfaces, and GPU simulation, audited against UE source code.
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AI agent skill for Unreal Engine 5 materials and rendering development, providing audited C++ API knowledge including correct function signatures, class hierarchies, and rendering best practices for production-quality UE5 code.
A Claude Code skill for Unreal Engine 5 gameplay framework development, covering actor lifecycle, component architecture, and core gameplay systems. Part of a 27-skill collection audited against UE source code for API accuracy.
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An Unreal Engine skill for Sequencer cinematics development, providing source-code-audited guidance on camera systems, animation tracks, and cinematic sequences in UE5 C++.
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A skill for Unreal Engine's Enhanced Input system covering Input Actions, Input Mapping Contexts, modifiers, and triggers for game development.
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A collection of 27 AI agent skills for Unreal Engine C++ development, covering gameplay systems, rendering, AI, UI, networking, and more, with all API calls audited against UE5 source code for accuracy.
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