jasonxudeveloper-jengine
πͺMarketplaceJasonXuDeveloper/JEngine
Unity hot update framework powered by HybridCLR β push code and assets to 1,000+ shipped games without rebuilding, with built-in encryption.
Overview
JEngine is a Unity hot update framework powered by HybridCLR that lets developers push code, assets, and game logic to shipped games without rebuilding. It supports all platforms and includes built-in encryption and obfuscation, making it a production-ready solution already used by 1,000+ games and 100+ companies.
Key Features
- HybridCLR-based native C# execution β runs standard C# at 10x+ the speed of ILRuntime or Lua, with no separate scripting layer required
- Built-in security β encrypt assets and DLLs with XOR, AES, or ChaCha20, and obfuscate hot update code with Obfuz
- One-click build pipeline β compile code, generate AOT metadata, obfuscate, encrypt, and package resources all from a single button in the JEngine Panel
- Ultralight core β the entire framework is a handful of files that drop into any Unity project with no boilerplate
- Claude Code AI integration β built-in support for AI-assisted development workflows
Who is this for?
JEngine is designed for Unity game developers and studios that need to deliver frequent updates to live games without going through full app store rebuild and submission cycles. It is particularly well-suited for teams managing multiple shipped titles that require rapid iteration on gameplay logic and content.
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