adammatthewsteinberger/vibey-skills
πͺMarketplaceadammatthewsteinberger/vibey-skills
Add this Marketplace
/plugin marketplace add adammatthewsteinberger/vibey-skillsvibey-skills β Claude Code plugin marketplace of 18 plugins / 71 evidence-grounded Agent Skills (security, cloud, DevSecOps, AI/ML, architecture, QA). MIT, on PyPI. Formerly vibe-engineering-skills.
Plugins in this Marketplace
aerospace-engineering
aerospaceAerospace Engineering: aerodynamics fundamentals and how lift actually works, airfoils and wings, the drag breakdown, compressible and supersonic flow, aircraft performance, stability and control, air-breathing propulsion, structures and materials, aeroelasticity, flight controls and avionics, drones and UAS including multirotor dynamics and the regulatory picture, launch vehicles, flight test and certification, and the design process.
agile-delivery
engineering-processAgile Delivery: Security-First Scrum methodology, evidence-based delivery velocity, and engineering metrics.
ai-and-data
aiAI and Data Engineering: data pipelines and warehousing, AI/ML landscape and production patterns, RAG and AI agent development, and LLM token and cost optimization on Azure (including provider-agnostic prompt/context compression).
ai-chatbot-strategy
aiAI Chatbot Strategy: foundational AI and chatbot concepts for business, RAG architecture explained for non-technical decision-makers, custom chatbot build and deployment guide, and chatbot business value with ROI frameworks.
algorithms-deep-dive
computer-scienceAlgorithms Deep Dive: choosing and reasoning about algorithms and data structures, the machine model that makes asymptotic analysis lie (cache, branches, allocation, SIMD), the core data structure families, hash tables and modern probing, trees and the B-tree/LSM storage divide, sorting as it is actually implemented today, searching and indexing, graphs, strings, dynamic programming and amortization, probabilistic and streaming structures, vector and similarity search, concurrent data structures, and the measurement discipline that separates real optimization from folklore.
art-theory-fundamentals
artsArt Theory Fundamentals: what kind of claim art theory actually makes, the formal elements, value, colour, composition, pictorial space, medium and materiality, the philosophical questions, beauty and the sublime, taste and judgement, theories of art and the definition problem, art and ethics, a historical skeleton from modernism to contemporary, the canon problem, iconography and iconology, semiotics, critical lenses, intention and the author, how to actually look at a work, and the art world and market.
assembly-programming
systems-programmingAssembly Programming: instruction-level reference for x86-64, AArch64, and RISC-V β the machine model, calling conventions and ABIs, assemblers and toolchains, reading disassembly, performance engineering, SIMD/vector (SSE/AVX/AVX-512, NEON/SVE2/SME, RVV), systems and constant-time cryptographic assembly, inline assembly and intrinsics, and debugging/verification.
automotive-software
automotiveAutomotive Software: what makes vehicle software different, E/E architecture and the shift to zonal and central compute, buses and networking (CAN and its details, Automotive Ethernet and service-oriented communication), AUTOSAR Classic and Adaptive, real-time scheduling, functional safety under ISO 26262 including ASIL determination and decomposition and SOTIF, cybersecurity under ISO/SAE 21434 and the UN R155 and R156 regulations, diagnostics, flashing and OTA, ADAS and autonomy, process and toolchain, testing, the vehicle domains, and supply chain reality.
aws-gcp-azure-deep-dive
cloud-infrastructureAWS, GCP and Azure Deep Dive: an honest framing of what actually differs between the three, shared responsibility, identity and access where the providers genuinely diverge, resource hierarchy and organization, networking, compute, containers and Kubernetes, serverless, storage, databases, analytics, AI/ML services, observability, cost mechanics, reliability, regions and SLAs, infrastructure as code, lock-in and multi-cloud assessed honestly, migration, and a service equivalence mapping.
azure-cloud-infra
cloud-infrastructureAzure Cloud Infrastructure: Azure RBAC administration, Kubernetes IaC with GitOps/Helm/Terraform, and Azure service catalog with production decision guide for compute, messaging, networking, and AI.
biology-chemistry-foundations
life-sciencesBiology and Chemistry Foundations: atoms and periodicity, bonding and molecular geometry, intermolecular forces, phases and solutions, thermodynamics, kinetics, equilibrium and acid-base chemistry, redox and electrochemistry, organic chemistry and reaction mechanism, analytical methods and spectroscopy, biomolecules, enzymes, bioenergetics and metabolism, membranes and transport, cell architecture, the cell cycle and signalling, and evolution β the chemistry and biology a technical reader actually needs, with the reasoning that transfers.
biomedical-engineering-technical
life-sciencesBiomedical Engineering: physiological signal processing, medical imaging modality physics and DICOM internals, clinical data structures, the technicals of clinical machine learning (prevalence, calibration, shortcut learning, the validation ladder), bioinformatics, structural and systems biology, PK/PD, physiological modelling, biomechanics, biomaterials, tissue engineering, neural interfaces and prosthetics, lab automation and instrumentation, and the biostatistics that determine whether any of it holds up.
business-marketing-sales-law
businessBusiness, Marketing, Sales and Law: business models and unit economics, strategy, operations and organization, financing, marketing fundamentals and what the evidence actually shows, brand and advertising, measurement and attribution, channels, the sales process, qualification, negotiation, sales management, and a deliberately scoped commercial-law layer covering how legal risk materializes, contracts, intellectual property, employment, privacy and data, consumer protection and marketing law, and disputes.
cad-3d-printing
manufacturingCAD and 3D Printing: geometry representations and kernels, file formats and what each one loses, code-CAD and scripting including the OpenSCAD versus OCCT trade, mesh processing and repair, the slicing pipeline and G-code, the additive processes and the physics that determines part quality, design for additive manufacturing, tolerances and fits, materials, generative design and lattices, automation pipelines, and scanning and reverse engineering.
calculus-geometry-algebra
mathematicsCalculus, Geometry and Algebra: vector spaces and linear maps, matrices and the four fundamental subspaces, determinants, eigenvalues and diagonalization, inner products and orthogonality, the spectral theorem and SVD, matrix factorizations, conditioning and numerical reality, the derivative and integration, series and Taylor approximation, multivariable and vector calculus, differential forms, constrained optimization, differential equations, geometry, manifolds, tensors done properly, Riemannian geometry, and Lie groups and algebras.
chaos-theory
mathematicsChaos Theory: what chaos actually is and is not, the stretch-and-fold mechanism, dynamical systems, stability and linearization, bifurcations, the logistic map and Feigenbaum universality, Lyapunov exponents, strange attractors, the routes to chaos, fractals and dimension, Poincare sections and symbolic dynamics, Hamiltonian chaos and KAM, detecting chaos in real data, control and synchronization, where chaos actually appears, and computing chaotic systems numerically.
civil-industrial-engineering-for-software-devs
industrial-engineeringCivil and Industrial Engineering for Software Devs: why the engineering comparison keeps coming up, loads and structure, factor of safety, materials, foundations and soil, codes and standards, licensure and liability, failure analysis, construction sequencing, infrastructure systems, what industrial engineering actually is, queueing theory and Little's Law, the Theory of Constraints, lean and the Toyota Production System, Six Sigma and statistical process control, work measurement, scheduling and inventory, human factors and ergonomics, reliability engineering, safety engineering, and an honest account of what transfers to software and what doesn't.
cloud-computing
cloud-infrastructureCloud Computing: the service and deployment models and what they actually cost you, the provider landscape and how to choose, core primitives (compute, storage, networking, identity), architecture and the Well-Architected trade-offs, resilience and the hard lessons of the 2025 outages, cost engineering and FinOps, security and the shared responsibility model, data residency and sovereignty under the EU Data Act, operations and observability, migration strategy, multi-cloud and lock-in, sustainability, and the AI-workload economics now reshaping all of it.
compliance-frameworks
securityCompliance Frameworks: NIST 800-171, PCI-DSS v4, SOC 2, CMMC/CUI, and OWASP SAMM security compliance guidance.
cooking-cleaning-waste-sciences
food-and-environmentCooking, Cleaning and Waste Sciences: the food science (heat transfer, proteins and meat, browning, starch, gluten and gels, fats and emulsions, salt and brining, acid and pH, flavour, fermentation, baking and leavening), food safety (pathogens and temperature, HACCP, cross-contamination and allergens), food service (kitchen organization, restaurant economics, menu engineering, regulation and inspection), cleaning chemistry (surfactants and soil types, water hardness, the cleaning-sanitizing-disinfecting distinction and the mixing dangers, laundry), and waste (wastewater treatment, the waste hierarchy, landfills, recycling assessed honestly, composting).
cryptocurrency-development
blockchainCryptocurrency Development: blockchain engineering at both layers β protocol (consensus and finality, execution/consensus clients, the EIP process, EVM internals, L2s and rollups, cross-chain) and application (Solidity/Vyper, contract architecture and upgradeability, ERC standards and account abstraction, DeFi primitives and MEV, Foundry/Hardhat testing, fuzzing and formal verification, the vulnerability canon, deployment and key management).
design-patterns
engineering-processDesign Patterns: what a pattern actually is (a vocabulary, not a construction kit), the honest critique of the Gang of Four and which of the 23 survive in modern languages, patterns that are language deficiencies versus patterns that are timeless, the functional and data-oriented alternatives, architectural patterns (layered, hexagonal, DDD, modular monolith, microservices), distributed and resilience patterns (saga, outbox, circuit breaker, CQRS, event sourcing), concurrency patterns, the emerging LLM and agentic pattern language, and the anti-patterns of over-application.
desktop-apps-macos-linux
frontendDesktop Apps (macOS & Linux): platform architecture (Darwin/launchd/bundles vs kernel/compositor/D-Bus/systemd), SwiftUI/AppKit and GTK4/libadwaita/Qt6, cross-platform frameworks (Electron, Tauri, Flutter, Avalonia, Compose Multiplatform, Rust GUIs), Wayland vs X11, native desktop idioms, packaging and distribution (notarization, Mac App Store, Flatpak, Snap, AppImage, distro packages), auto-update, sandboxing and privacy (TCC, entitlements, XDG portals), and testing/CI.
devsecops-cicd
devopsDevSecOps and CI/CD: end-to-end pipeline security, Bitbucket/Azure DevOps integration, CI/CD field guide with OIDC/supply-chain/progressive delivery, and GitHub/Atlassian advanced practitioner survey.
diy-kit-dev
embeddedDIY Kit Dev: hobbyist and maker hardware development across Raspberry Pi, Arduino, ESP32, Pico and the wider kit ecosystem β choosing the right board, the current platform lineups and what changed, the electronics fundamentals that stop you destroying things, power (the single biggest cause of mystery failures), sensors and actuators, the software layer (Arduino, MicroPython, CircuitPython, ESP-IDF), physical build and soldering, debugging hardware, networking and home automation, enclosures and fabrication, and the honest path from working prototype to shippable product.
ecommerce-development
commerceeCommerce Development: commerce and payments systems β architecture, the payment lifecycle (authorization, capture, settlement, refunds), integration engineering (idempotency, webhooks, reconciliation, state machines), PSPs and gateways (Stripe, PayPal, Adyen, Braintree), payment methods and rails (cards, wallets, ACH/SEPA, SWIFT/ISO 20022, BNPL, instant payments), SCA and 3-D Secure, authorization rates and decline handling, fraud and chargebacks, PCI DSS scope and the SAQ A trap, subscriptions and billing, marketplaces and payouts, tax and cross-border, the platform layer (Shopify, headless, custom), catalog/cart/checkout and conversion, and agentic commerce protocols.
economics-accounting-tax
financeEconomics, Accounting and Tax: how economics knows what it claims, microeconomics, firms and market structure, market failure, macroeconomics, money and monetary policy, fiscal policy and debt, trade and growth, behavioural findings, double-entry bookkeeping, the three statements, accrual accounting and revenue recognition, the judgement-heavy areas, ratio analysis, GAAP versus IFRS, audit and controls, deliberately general tax fundamentals, book-tax differences and deferred tax, and entity choice.
editors-ide-extension-development
developer-toolsEditors, IDEs and Extension Development: choosing an editor honestly, nano, vim and Neovim's modal model, Emacs, VS Code's multi-process architecture, configuration and workspaces, remote development, the protocol layer of LSP, DAP and Tree-sitter, VS Code extension anatomy, contribution points and activation, API surfaces, webviews, writing a language server, testing and publishing, text buffer data structures, rendering, indexing and code intelligence, the JetBrains platform, terminal UI programming, and editor performance.
electrical-engineering
electronicsElectrical Engineering: circuit fundamentals, real component behaviour and parasitics, DC analysis, AC impedance and filters, semiconductors (diodes, BJTs, MOSFETs, thermal), op-amps, digital logic and interfacing, power and regulators, signal integrity and grounding, EMC and EMI, PCB design, test equipment and how not to lie to yourself with a scope, datasheets and part selection, electrical safety, and hardware debugging.
electromagnetism-and-electricity
physicsElectromagnetism and the Physics of Electricity: the abstraction ladder, charge and Coulomb's law, fields and Gauss's law, potential and capacitance, dielectrics, what current actually is, resistance and Ohm's law, where the energy actually flows, circuit theory and its validity limits, AC and impedance, power, RMS and power factor, magnetic fields, induction, inductance and transformers, magnetic materials, Maxwell's equations, electromagnetic waves, transmission lines, magnetism as relativistic electrostatics, conduction and band theory, semiconductors, superconductivity, plasma, grounding, shielding and EMC, and the physics of electrical safety.
embedded-iot-controls
embeddedEmbedded Systems & IoT Controls: silicon, memory, and peripherals; bare-metal, RTOS, and embedded Linux firmware models; C/C++/Rust; real-time concurrency and timing; firmware design patterns; industrial control and OT (PLC, fieldbus, OPC UA, unified namespace); control theory in firmware; connectivity (BLE, Thread, Matter, LoRaWAN, cellular, MQTT/CoAP/Sparkplug); cloud, fleet, and OTA lifecycle; device security and regulation (CRA, RED/EN 18031, IEC 62443, PSA); functional safety (IEC 61508, ISO 26262, DO-178C, IEC 62304); testing; and board bring-up.
engineering-process
engineering-processEngineering Process: requirements gathering and elicitation, SDLC models and practices, process engineering and project management frameworks, and research methodology with Turabian citation standards.
entertainment-comedy-drama-storytelling
artsEntertainment, Comedy, Drama and Storytelling: rules versus heuristics versus descriptions, what a story is, character and desire, structure models assessed honestly, the scene, conflict and tension, dialogue, point of view, theme, exposition and endings, how comedy works, joke mechanics, comedic structure, character comedy and status, improv, standup, timing, offence, acting and directing systems, medium differences, editing and rhythm, and the development process and economics of the entertainment industry.
exercise-science-physiology
healthExercise Science and Physiology: how to read claims in a noisy field, muscle structure, energy systems, cardiovascular and respiratory response, endocrine and neural adaptation, thermoregulation and hydration, training principles, strength and hypertrophy, endurance, power, flexibility, recovery and sleep, periodization, resistance programming variables, concurrent training, aging and sarcopenia, fuelling, supplement evidence tiers, under-fuelling and overtraining, injury and load management, and testing. A technical reference, not medical, dietary or personal training advice.
family-and-community-building
social-sciencesFamily and Community Building: how to read claims in this field, attachment, what predicts couple stability, conflict and repair, transitions and dissolution, family systems, family roles and life stages, child development, parenting, behaviour genetics, discipline, siblings and birth order, family structure as contested territory, adversity and resilience, caregiving and aging, social capital, networks and belonging, loneliness and social isolation, third places, congregations and voluntary associations, community organizing, collective efficacy, and how to tell whether a program actually works.
flight-software
aerospaceFlight Software: what makes spacecraft software different, flight software architecture and the frameworks worth knowing (cFS, F Prime), languages and coding standards including Rust's actual status, flight processors, radiation effects expressed in software terms, real-time discipline and RTOS choice, FDIR, time and clocks, command and telemetry, data handling and in-flight update, GNC software, verification and validation, the ground segment, onboard autonomy and AI, and the failure case studies that produced the rules.
food-and-nutrition-science
healthFood and Nutrition Science: why nutrition science is hard, confounding and study design, the measurement problem, protein and amino acids, carbohydrates and fibre, fats and lipids, alcohol, vitamins, minerals, supplements, digestion and absorption, energy balance, appetite regulation, the microbiome, food composition and processing, cooking and nutrients, public health nutrition, food allergy and intolerance, dietary patterns, popular diets assessed, weight regulation, disordered eating, life stages, and how to read a nutrition claim. A technical reference, not medical or dietary advice.
frontend-design
frontendFrontend Design: graphic design and UX/UI best practices, Next.js production patterns, and full-stack performance optimization for Python, Next.js, and Azure.
fundamental-physics
physicsFundamental Physics: quantum mechanics, quantum field theory, the Standard Model, general relativity and astrophysics/cosmology as a single connected reference β the postulates and formalism of QM, path integrals and renormalization, the gauge structure and particle content of the Standard Model, special relativity and the Einstein field equations, black hole solutions and thermodynamics, gravitational waves, FLRW cosmology and ΞCDM, stellar structure and evolution, compact objects, the measurement problem and interpretations, the incompatibility of GR and QFT, and the anomalies that are currently live.
fundraising-fundamentals
financeFundraising Fundamentals: what fundraising actually is, the universal structure and the narrative, running the process, the capital ladder, instruments (priced rounds, convertible notes, SAFEs), dilution and cap table mathematics, term sheet economics including liquidation preference, control and governance, non-dilutive and debt financing, diligence, private company valuation, secondaries and exits, why and how companies go public, IPO mechanics and alternatives, post-IPO raising, public debt, securities regulation, and the non-profit side β the revenue model, the donor pyramid and major gifts, grants, capital campaigns, individual and recurring giving, and metrics and the overhead myth.
game-theory
mathematicsGame Theory: the framework and what rationality actually assumes, normal and extensive form representations, dominance, Nash equilibrium and what it is not, the classic games, zero-sum and minimax, sequential games and subgame perfection, repeated games and the folk theorem, incomplete information and Bayesian games, bargaining, cooperative game theory, mechanism design and auctions, matching markets, evolutionary game theory, where the theory fails empirically, and computational game theory.
genetics-neuroscience-technical
life-sciencesGenetics and Neuroscience: molecular genetics and the central dogma stated accurately, gene regulation and epigenetics, mutation, variation and inheritance, population and quantitative genetics including heritability and polygenic scores, genome engineering and the CRISPR toolbox, delivery, screens and synthetic biology, neuron biophysics and synapses, plasticity, neural coding, circuit architectures, neuromodulation, development and glia, neural engineering methods, and stimulation and intervention.
geoscience
earth-scienceGeoscience: Earth structure and plate tectonics, minerals and rocks, deep time and stratigraphy, deformation and structure, earthquakes and seismology including the magnitude-versus-intensity distinction and prediction versus forecasting, volcanism, surface processes, soils, surface hydrology, groundwater, oceanography, the cryosphere, biogeochemical cycles, resources, natural hazards, and observation and geophysics.
geospatial-software
geospatialGeospatial Software: coordinate systems and the axis-order problem, projections, vector and raster data models, file formats, spatial indexing, spatial databases, tiling, rendering, routing and route-finding, geocoding, GNSS and positioning including real accuracy and the altitude trap, spatial analysis, remote sensing, data sources, and location privacy.
github-jira-deep-dive
developer-toolsGitHub and Jira β A Deep Dive: why the tool is not the process, Git's actual data model, branching, merging and rebasing, recovery, GitHub repos, organizations and permissions, pull requests and review, rulesets and branch protection, Actions, the security products, issues and Projects, the API, Apps and webhooks, enterprise identity, Jira's configuration model, team- versus company-managed projects, workflows and statuses, JQL, boards, sprints and estimation, reports, automation, permissions, Jira Service Management, configuration hygiene, integration patterns, metrics, and anti-patterns.
graphics-and-vision
graphicsGraphics and Vision: transforms and projective geometry, rasterization, shading and physically based rendering, ray tracing and the rendering equation, GPU architecture and APIs, real-time techniques, colour and tone mapping, image formation and camera calibration, classical computer vision, multiple view geometry, deep learning for vision, neural rendering where the two fields meet, and performance.
how-cars-work-and-how-mechanics-work
automotiveHow Cars Work β and How Mechanics Do Their Jobs: the four-stroke cycle, engine anatomy, the air path, fuel and injection, ignition and knock, engine management and closed-loop control, cooling and lubrication, emissions aftertreatment, diesel specifics, transmissions, driveline and differentials, suspension, steering and alignment, brakes, tyres, the 12V system, vehicle networks, ADAS, air conditioning, EV architecture, batteries and degradation, high-voltage safety, hybrids, corrosion, diagnostic method, OBD-II and scan data, tools, common misdiagnoses, and maintenance and shop economics.
hunting-botany-livestock-agriculture
agricultureBotany, Agriculture, Livestock and Hunting: plant structure, photosynthesis and the three pathways, water relations, plant nutrition, reproduction and pollination, ecology and succession, plant identification and its hard limits, plant pathology, weeds, soil, fertility management, crop production, integrated pest management, water and irrigation, breeding and genetics, farming systems assessed honestly, ruminant digestion, livestock nutrition, reproduction, herd health and biosecurity, livestock genetics, grazing management, welfare, wildlife management, and hunting law, ethics, safety, shot placement and game meat safety.
it-infrastructure-governance
it-governanceIT Infrastructure and Governance: the infrastructure layers, compute and virtualization, storage, networking, directory services and hybrid identity, authentication, authorization and RBAC, privileged access, the identity lifecycle (joiner-mover-leaver), access review and certification, segregation of duties, endpoint management and patching, backup, DR and continuity, monitoring and logging, ITSM and change management, asset and configuration management, governance frameworks, capacity and lifecycle, and vendor and third-party risk.
linux-server-admin
systems-administrationLinux Server Administration: the filesystem and file semantics that surprise people, users, permissions and capabilities, processes and resource control, systemd (units, ordering, hardening directives, journald, timers), storage and LVM and filesystems, networking and its diagnosis order, packages and distributions, boot, security hardening including SELinux and AppArmor and SSH, observability and performance with eBPF, a troubleshooting methodology, containers and namespaces, configuration management, and backup and recovery.
locomotion-and-train-technologies
transportationLocomotion and Train Technologies: adhesion and rolling resistance, traction and braking physics, the wheel-rail interface, gradients, curves and cant, steam, diesel, electric and alternative traction, power electronics and regeneration, track structure, continuous welded rail and thermal stress, switches and crossings, electrification infrastructure, block signalling, interlocking, train protection with ATP, ETCS, PTC and CBTC, safety and failure modes, rolling stock and bogies, braking, capacity and headway, freight, maintenance, high-speed rail, urban rail, and maglev.
logistics-software-optimization
operations-researchLogistics and Optimization Software: why optimization projects fail, complexity assessed honestly, linear programming, MIP and branch-and-bound, modeling well, constraint programming, metaheuristics, local search and large neighbourhood search, bounds and solution quality, shortest path and network flow, the TSP, vehicle routing as the core problem, packing and loading, assignment and matching, scheduling, facility location and network design, inventory, forecasting, warehouse operations, last mile, the data layer, dynamic and stochastic problems, and solvers and tooling.
low-code-no-code
low-codeLow-Code / No-Code: platforms across the whole spectrum β block-based education tools (Scratch, LEGO, micro:bit), workflow automation (n8n, Zapier, Make, Power Automate), integration and iPaaS (MuleSoft, Boomi, Workato), data pipelines and ETL (Alteryx, Matillion, dbt), app builders (Power Apps, Retool, Airtable, Bubble), RPA, and the AI app-generation wave now reshaping the category β plus how to choose, the governance and escape-hatch problems that bite later, licensing traps, the security evidence, and when to write code instead.
machine-learning
aiMachine Learning: problem framing and when not to use ML, data work and leakage, the classical toolkit (gradient boosting, linear models, clustering), deep learning fundamentals and architectures (transformers, CNNs, diffusion), the PyTorch/JAX ecosystem and torch.compile, training at scale (DDP, FSDP, tensor/pipeline parallelism, mixed precision), fine-tuning and PEFT/LoRA, honest evaluation, debugging training, inference and serving (vLLM, SGLang, quantization, KV cache), MLOps and reproducibility, hardware and cost, and interpretability, fairness, and safety.
making-fabric-clothing-furniture-laundering
craftsMaking Fabric, Clothing and Furniture β and Caring for Them: fibre properties, yarn and spinning, weaving, knitting, nonwovens and felt, dyeing and finishing, fabric properties, grain, pattern drafting and ease, cutting and layout, seams and stitches, construction order, fitting, machines, needles and thread, hand sewing, wood movement, joinery, adhesives and fasteners, wood finishing, upholstery, seating and frames, how laundering actually works, fibre-specific care, stain removal, drying, ironing and storage, and mending and pest control.
manufacturing-mechanical-engineering-for-software-devs
manufacturingManufacturing and Mechanical Engineering for Software Devs: what mechanical engineers actually do, stress, strain and deflection, failure theories and safety factors, fatigue, materials selection, machine elements, mechanisms and kinematics, tolerances and GD&T, the process families, casting and forming, machining, joining, additive manufacturing, injection moulding, sheet metal, surface treatment, design for manufacture and assembly, metrology and quality, scale economics, CAD, CAE and simulation, PLM as version control for atoms, the physical supply chain, new product introduction, and what transfers to software and what doesn't.
math-science-programming
scientific-computingMath and Science Programming: numerical and scientific computing for software engineers β floating-point arithmetic and the errors it causes, conditioning and stability, the BLAS/LAPACK substrate everything stands on, the tool landscape (MATLAB, Python's scientific stack, Julia, R, Fortran, Mathematica) and how to choose, symbolic versus numeric computation, linear systems, ODEs and PDEs, optimization, statistics and uncertainty, high-performance and GPU computing, and the verification, validation and reproducibility practices that separate trustworthy scientific software from plausible-looking output.
media-engineering
mediaMedia Engineering: music, audio, video, TV, film and podcast engineering for software engineers β the fundamentals of digital media, containers and codecs as engineering choices, audio production and plugin formats, video production, colour and timecode, loudness standards and why your mix is quiet on streaming, transcoding pipelines and ABR packaging, streaming delivery (HLS, DASH, CMAF, WebRTC and Media over QUIC), DRM, captions and accessibility, podcast infrastructure and dynamic ad insertion, metadata and rights identifiers, and the AI generation layer with its live licensing fight.
medicine-design-software-development
life-sciencesMedicine Design Software Development: the drug discovery pipeline and where computation actually helps, targets and modalities, what makes a molecule a drug, molecular representation, cheminformatics toolkits, data sources and their quality problems, splitting and leakage, protein structure and structure prediction, docking, molecular dynamics, free energy methods, QSAR and property prediction, ADMET prediction, generative models, active learning and the DMTA loop, benchmarks, validation that means something, pipeline engineering, compute, reproducibility, GxP and computer system validation, and software as a medical device.
mobile-development
frontendMobile Development: enterprise mobile on Azure β React Native New Architecture, native iOS (Swift/SwiftUI) and Android (Kotlin/Compose), mobile UI/UX and design patterns, Azure hosting/Intune/CI-CD after App Center, and mobile security (OWASP MASVS, secure storage/comms, MFA/passkeys).
music-theory-fundamentals
artsMusic Theory Fundamentals: the three layers of claim music theory makes, the harmonic series, psychoacoustics, tuning and temperament, pitch, intervals and notation, scales and modes, rhythm and meter, timbre, chords, functional harmony, cadence and phrase, modulation and chromaticism, counterpoint, form, analytical methods, melody, jazz harmony, popular music, non-Western systems, twentieth-century and later practice, and music and meaning.
nanotechnology
emerging-techNanotechnology: the scaling laws and which forces matter at the nanoscale, quantum confinement and tunnelling, top-down fabrication and lithography, bottom-up synthesis and self-assembly, the semiconductor process and what a node name actually means, characterization methods, nanomaterials (carbon, 2D materials, nanoparticles and their optics), DNA nanotechnology, nanomedicine, computational nanoscience from DFT through machine-learned interatomic potentials, and nanoparticle safety and environmental behaviour.
network-engineering
cloud-infrastructureNetwork Engineering: networking fundamentals from first principles through 2026 gold standards including eBPF, Cilium, and AKS.
newtonian-mechanics
physicsNewtonian Mechanics: kinematics, Newton's laws stated precisely and the misconceptions they generate, free-body diagrams, the forces (gravity, normal, friction, drag, spring and tension), work, energy and power and why conservation laws run deeper than Newton's laws, momentum and collisions, rotation, rigid bodies and gyroscopes, oscillations and resonance, central forces and orbits, non-inertial frames, Lagrangian and Hamiltonian mechanics, fluids, chaos and the limits of prediction, and numerical integration including why symplectic integrators matter.
nuclear-physics
physicsNuclear Physics: nuclear structure and the binding energy curve, radioactive decay, reactions and cross sections, radiation and dose, fission physics, reactor physics including criticality, moderation, delayed neutrons and reactivity feedback, reactor types, the fuel cycle and waste, reactor safety, fusion physics, magnetic and inertial confinement, why fusion is hard to engineer, and detection and measurement.
okta-api-reference
cloud-infrastructureOkta API Reference: the core Management REST API and official Python SDK, the Identity Governance (OIG) API surface and its lack of a Python SDK, and the current landscape of MCP servers for Okta core and IGA automation.
okta-workflows
cloud-infrastructureOkta Workflows: a field reference for identity source-of-truth β Okta sync pipelines (e.g. Entra ID) β the platform's production quirks, hard record caps, and verified workarounds across branching (If/Else & If/ElseIf), looping constructs, Tables, event hooks/streaming/handler flows, the Okta and Azure AD/Microsoft Entra ID connectors, execution limits & throttling, error handling & retry, and flopack import/export, plus the recent 2025β2026 platform changes.
os-development-kernel-shell
systems-programmingOS Development (Linux Kernel & Shell): kernel architecture and programming in C and Rust, modules and drivers, kernel concurrency, syscalls and the userspace ABI, eBPF and sched_ext, boot and init, systemd/cgroups/containers, the kernel development process, debugging and tracing (ftrace, perf, KASAN, crash dumps), security and hardening, plus the shell layer β POSIX sh/bash/zsh/fish/nushell semantics and their traps, choosing a shell, defensive scripting, and the coreutils/systemd userland.
package-manager-development
systems-programmingPackage Manager Development: version schemes and constraints, manifests, dependency resolution (backtracking, SAT, PubGrub, MVS), lockfiles and reproducibility, registry design, cache/layout/linking (flat, nested, content-addressed, PnP), publishing and authentication (trusted publishing, OIDC, provenance, Sigstore, SLSA), supply-chain attacks and defenses, lifecycle scripts, workspaces and monorepos, performance, UX, the cross-ecosystem comparison (npm, pip/uv, Cargo, Go modules, Maven, NuGet, apt/dnf, Nix), and governance.
pedagogy-and-the-study-of-learning
educationPedagogy and the Study of Learning and Teaching: the reliability gradient in education research, memory architecture, cognitive load theory, the robust effects of spacing, retrieval and interleaving, prior knowledge and expertise, motivation, metacognition and the illusion of fluency, explicit instruction versus discovery, worked examples, explaining and modelling, questioning, feedback, assessment, reading and mathematics instruction, curriculum and sequencing, classroom practice, differentiation, higher education, adult learning, educational technology, how to read education research, zombie ideas, and teacher expertise.
penetration-testing
securityPenetration Testing and Offensive Security: authorized offensive work as a profession β the authorization and legal foundation (CFAA, Computer Misuse Act, bug bounty and VDP scope, rules of engagement) that separates it from a crime, engagement types and scoping, the standard methodologies (PTES, OWASP WSTG, NIST SP 800-115, MITRE ATT&CK), reconnaissance and attack surface, testing per domain (web, network, Active Directory and identity, cloud, API/mobile/wireless/OT/hardware), social engineering and physical, red/purple teaming and post-exploitation, testing AI systems, and reporting, remediation, coordinated disclosure, and career and certification. A methodology, process, and professional-practice reference β not an exploit cookbook.
power-engineering
energyPower Engineering: AC power fundamentals including real, reactive and apparent power and frequency as the balance signal, generation, transmission and distribution, power system analysis (power flow, state estimation, fault analysis, stability), protection and relaying, SCADA, EMS and DMS, the protocols, inverters, renewables and the inertia problem including grid-following versus grid-forming, storage, markets and dispatch, writing grid software and why OT is not IT, and datacenter power.
programming-language-development
systems-programmingProgramming Language Development: language design decisions and their consequences, lexing and parsing, names/scopes/modules, type systems (inference, HM, bidirectional, subtyping, generics, traits, effects, ownership, dependent types), intermediate representations (SSA, CPS, ANF, MLIR-style), optimization, code generation and backends (LLVM, Cranelift, custom, WebAssembly), runtime systems and GC, interpreters and JITs, diagnostics, incremental compilation and IDE support, testing and verification, standard library and ecosystem design, and language evolution and governance.
psychology-sociology-cultural-sciences
social-sciencesPsychology, Sociology and Cultural Sciences: the epistemic situation after the replication crisis and how to read a claim in these fields, why they are hard, what reform changed, perception and attention, memory, learning and conditioning, cognition, reasoning and bias, emotion, development, personality, motivation, social psychology, clinical psychology and what the evidence says actually works, intelligence, neurodiversity, sociological thinking and the theory traditions, stratification and mobility, networks, institutions and organizations, deviance and social control, religion and secularization, culture and anthropology, and the WEIRD problem.
quality-engineering
engineering-processQuality Engineering: Python testing and quality practices, test strategy and frameworks, and systematic debugging with observability β structured logging, OpenTelemetry, distributed tracing, and error handling patterns.
quantum-computing
emerging-techQuantum Computing: the physical and mathematical foundations and the circuit model, what quantum computers can and cannot do, the algorithm canon (Shor, Grover, HHL, VQE/QAOA, quantum simulation) and their honest complexity claims, noise and the NISQ era, error correction and fault tolerance, hardware modalities and where the hardware actually is, the software stack (Qiskit, Cirq, PennyLane, CUDA-Q, OpenQASM), resource estimation, evaluating quantum-advantage claims, applications, quantum networking and sensing, and post-quantum cryptography and migration deadlines.
radio-technology-for-software-devs
wirelessRadio Technology for Software Developers: why wireless breaks software intuitions, spectrum and bands, the link budget, the range/rate/power triangle, antennas, propagation and fading, noise and interference, modulation, Shannon's limit, spread spectrum, OFDM, coding and retransmission, multiple access, SDR and IQ sampling, sampling and DSP essentials, the SDR toolchain, the protocol stack, Wi-Fi, Bluetooth and BLE, LPWAN and cellular IoT, 802.15.4, Zigbee, Thread and Matter, GNSS, the regulatory layer, wireless security, and debugging RF problems from software.
refrigeration-ac-climate-control-food-water
building-systemsRefrigeration, AC, Climate Control and Food/Water Storage: the vapour-compression cycle in practice, components, refrigerant properties and safety classification, charge, evacuation and leaks, diagnosis by superheat and subcooling, alternative cooling approaches, load calculation, air distribution, humidity control, ventilation and indoor air quality, heat pumps, controls, the building envelope, why food spoils, the cold chain as a system, temperature limits, chilling and freezing, controlled atmosphere, transport refrigeration, monitoring and validation, the pharmaceutical cold chain, preservation without refrigeration, and water storage and treatment.
reporting-and-dashboards
data-engineeringReporting and Dashboards: the analytics architecture, dimensional modelling, the aggregation traps (fan-out, the chasm trap, additivity, and why distinct counts do not decompose), metric definition pitfalls, the semantic layer, time handling, query performance, caching and freshness, dashboard design, chart selection, alerting, access control, embedded analytics, and testing analytics.
robotics-software
roboticsRobotics Software: professional robotics software engineering β the architecture of a real robot stack, ROS 2 and the middleware layer, perception and sensor fusion, state estimation and SLAM, motion planning, control theory from PID through MPC and whole-body control, the learning layer (reinforcement learning, imitation learning, and the vision-language-action foundation models now reshaping the field), simulation and sim-to-real, real-time and safety-critical engineering, testing and field deployment, functional safety and the ISO 10218:2025 regime, and aerospace flight-software practice.
rocket-science
aerospaceRocket Science: the physics and engineering mathematics of rocketry β derivation of the rocket equation and staging optimization, nozzle thermodynamics and isentropic flow, combustion chamber physics and characteristic velocity, turbomachinery and cycle thermodynamics, regenerative cooling and heat transfer, propellant chemistry, orbital mechanics from the two-body problem through patched conics and perturbations, ascent trajectory optimization, aerodynamic loads, structural mechanics of thin-walled tanks, guidance and control mathematics, reentry heating physics, and combustion instabilities and failure physics.
security-first-dev
securitySecurity-First Development: secure greenfield development with Security-First Scrum, codebase modernization, and enterprise cybersecurity implementation.
security-principles
securitySecurity Principles: cybersecurity first principles, threat modeling playbook, AI-era security field guide, and AI safety and secure development practices for Python and TypeScript/Next.js.
signal-processing
scientific-computingSignal Processing: digital signal processing for software engineers β sampling, aliasing and quantization, the frequency domain and the FFT (including the windowing and leakage traps), filter design and the FIR/IIR trade-off, convolution and correlation, multirate processing, adaptive filtering and estimation, spectral analysis, audio and speech processing, RF and communications, image and video as 2D signals, the fixed-point and real-time implementation layer, and the classical-versus-learned convergence now reshaping audio DSP.
smart-tv-app-development
frontendSmart TV App Development: the platform landscape (Roku, Tizen, webOS, Android TV/Google TV, Fire OS, Vega OS, tvOS, VIDAA, SmartCast) and programming model per platform, the 10-foot UI and focus/spatial navigation, remote-control input, video playback and adaptive streaming (HLS/DASH), DRM (Widevine, PlayReady, FairPlay), performance and memory on constrained hardware, lifecycle and deep linking, monetization and CTV advertising (VAST, SSAI, ad pods), certification and store submission, testing on real devices, analytics/QoE, cross-platform strategy, and accessibility, privacy, and ACR.
social-media-engineering
socialSocial Media Engineering: building social systems (feed and timeline architecture, social graphs, ranking, notifications, media handling, moderation at scale), integrating with platform APIs and surviving their pricing and policy changes, the open protocols (ActivityPub and AT Protocol) and what federation actually costs, the regulatory layer (DSA, Online Safety Act, age assurance) that now determines what you may ship, spam and abuse engineering, and the practical question of a developer's own presence.
software-architecture
engineering-processSoftware Architecture: production architecture for Python, Next.js/TypeScript, and Azure at scale; Azure architecture patterns; and the software design process including ADRs, C4 model, fitness functions, and just-enough design.
space-exploration
aerospaceSpace Exploration: mission architecture and the design cascade where everything is mass, trajectory and mission design, power, thermal control, communications and the link budget, navigation and autonomy, attitude control and in-space propulsion, entry, descent and landing and surface operations, human physiology and its hard limits, life support and ISRU, radiation environments and shielding, instrumentation, planetary protection, and reliability and margins.
survival-skills
survivalSurvival Skills: what actually kills people, survival psychology, priority ordering, thermoregulation and shelter, water, fire, why food comes last, navigation and being lost, signalling and rescue, field medical priorities, heat illness, animals in proportion, cold, desert, tropical, water and maritime and urban disaster environments, preventive planning, kit that earns its weight, vehicle and home preparedness, practising, and the survival myths that get people killed. Orientation grounded in the evidence, not a substitute for training, a guide, or emergency services.
theory-of-computation
computer-scienceTheory of Computation: what is computable and what isn't (halting, Rice's theorem, and why your linter has false positives), automata and the Chomsky hierarchy as a practical design tool, regular languages and the ReDoS failure mode, parsing and grammar classes, Turing machines and reductions, complexity classes and NP-completeness recognition, what to actually do when your problem is NP-hard, SAT/SMT solvers, fine-grained complexity and conditional lower bounds, space complexity and streaming, distributed computing impossibility results (FLP, CAP, consensus), type systems and CurryβHoward, and randomness and approximation.
thermodynamics-fluid-mechanics
physicsThermodynamics and Fluid Mechanics β A Deep Dive: systems and properties, the zeroth, first and second laws, entropy, property relations, equations of state, phase behaviour, power cycles, refrigeration and heat pumps, exergy, combustion, psychrometrics, fluid properties and statics, the control volume, Bernoulli and the lift myth, Navier-Stokes, boundary layers, dimensional analysis, internal and external flow, drag, turbulence, compressible flow, turbomachinery, conduction, convection, radiation, heat exchangers and phase change, plus CFD practice.
trading-mechanics
financeTrading Mechanics: what the outcome evidence actually shows about retail trading, market microstructure, orders and execution, the asset classes, derivatives, technical analysis assessed honestly, quantitative and factor approaches, swing and day trading, real versus apparent arbitrage, forex, DeFi mechanics, risk and position sizing, costs and frictions, backtesting pitfalls, psychology and harm, and regulation and tax. A mechanics reference, not investment advice or a strategy.
trip-planning-and-travel-strategies
travelTrip Planning and Travel Strategies: matching trip type to purpose, choosing a destination, constraints-first planning, timing and seasonality, budgeting, how airfare pricing actually works, flight strategy, points and miles honestly, accommodation, ground transport, booking order and optionality, documents and entry, travel insurance, health, safety in proportion, money abroad, itinerary pacing, packing, jet lag, connectivity and navigation, language and culture, food and water, travelling with others, long-term travel, and handling disruption.
ui-ux-design-principles
frontendUI/UX Design Principles: the perceptual and cognitive science underneath interface decisions, usability heuristics and mental models, information architecture and navigation, input and interaction per form factor, layout and responsive/adaptive design, visual design (typography, color, space, motion, iconography), design systems and tokens, platform conventions (Apple HIG, Material 3, GNOME/KDE HIG, Fluent), accessibility law and practice (WCAG 2.2/3.0, EAA, ADA Title II, APCA), UX writing, forms/onboarding/conversion, research and evaluation, ethics and dark-pattern regulation, and AI-era interface patterns.
vibey-bootstrap
cloud-infrastructurevibey-bootstrap (formerly azure-bootstrap): usage reference for the vibey-bootstrap Python library (v4.0.0) β the 4-phase loggingβconfig bootstrap, v2 stdlib primitives, ten logging transports, opt-in Tier 2/Tier 3 subpackages, v3 DB/outbox/email/HTTP/AKS/governance/scaffold modules, end-to-end recipes, and TypeScript/Next.js HTTP integration plus pattern ports.
video-game-development
game-developmentVideo Game Development: engine selection and licensing, the game loop and time step, code architecture (ECS vs OOP), rendering pipelines and graphics APIs, physics and collision, animation, audio, gameplay AI and pathfinding, networking and multiplayer (rollback, prediction, lag compensation), tools and content pipelines, performance and frame budgets, game feel, build/test/QA and certification, production and scope management, and the business context (live ops, monetization, platforms, legal).
vr-ar-development
xrVR and AR Development: the perceptual constraints (motion-to-photon latency, cybersickness, the vergence-accommodation conflict, presence), displays and optics, tracking, the XR rendering pipeline including reprojection and foveated rendering, input and interaction with locomotion as the highest-risk design decision, AR spatial understanding, platforms and APIs, spatial audio, comfort, safety and accessibility, UX design for 3D, and performance budgeting.
weather-science
earth-scienceWeather Science: the structure of the atmosphere, radiation and the energy budget, thermodynamics and stability, moisture and clouds, the dynamical balances (geostrophic, thermal wind, vorticity), the general circulation, synoptic meteorology and baroclinic instability, thunderstorms and severe weather, tropical cyclones, the boundary layer, observation, numerical weather prediction including data assimilation and ensembles, forecast verification, predictability and chaos, machine-learning weather prediction, and the weather-versus-climate distinction.
web-browser-development
systems-programmingWeb Browser Development: the engine landscape, the multi-process model with IPC and sandboxing, networking (HTTP/2/3, TLS, caching, DNS), HTML parsing and the DOM, CSS cascade and style resolution, layout/paint/compositing and the GPU pipeline, JavaScript engine integration and the event loop, the security model (same-origin policy, CORS, CSP, site isolation, Spectre mitigations, memory safety), privacy and anti-tracking, extensions, storage/media/capabilities, accessibility, standards and interop, and testing, telemetry, and shipping.
web-scraping
data-engineeringWeb Scraping: the legal and regulatory landscape (CFAA and the hiQ/Bright Data line, contract and ToS exposure, the DMCA Β§1201 shift, copyright and TDM, GDPR and the EDPB's 2026 scraping guidelines, the EU AI Act), when not to scrape and what to do instead, robots.txt and the emerging crawl-permission layer, how the modern web actually serves data, the tool ladder (requests, curl_cffi, Scrapy, Playwright, managed services), parsing and extraction, bot detection, scale and reliability engineering, data quality, storage and pipelines, operational ethics, scraping for AI and RAG, and building a site that handles crawlers well.
working-with-wood-and-metal
craftsWorking with Wood and Metal: the two materials compared, shop safety, reading wood, stock selection and preparation, layout and marking, hand tools, sharpening, machines, the table saw, joinery technique, glue-ups, wood finishing, metal in the shop, what changes when you work metal, marking out, cutting metal, drilling and tapping, manual machining, the welding processes, brazing and soldering, forming and forging, heat treatment, metal finishing, fasteners and fits, measurement, and shop setup with dust and fume control.
writing-craft
contentWriting Craft: white paper writing, prose mechanics, technical prose, narrative structure, and elite legal brief writing.