zulip
πPluginmeowkey-dev/machine-plugins
Zulip channel for Claude Code β event-queue bridge with access control. Supports stdio (plugin) and SSE (standalone) modes.
Part of
meowkey-dev/machine-plugins
Installation
/plugin marketplace add meowkey-dev/machine-plugins/plugin install zulip@machineMore from this repository6
Local or remote tmux agent dispatch β spawn, monitor, and recall long-running coding agents in dedicated tmux windows. Harness-emitted lifecycle signals (boot / turn_end / exit + activity-mtime) on the claude-family path; pane-diff heartbeat fallback for non-claude.
Simple two-agent comms over a shared JSONL file β append-only protocol, per-agent cursor, Monitor-driven event wake
Hooks-only compaction-survival procedure for Claude Code. A PreCompact hook auto-bootstraps a per-repo .claude/sop-compact.md on first compact, then runs a claude -p sidecar that promotes durable learnings and writes a handoff snapshot before /compact; a SessionStart hook (gated on source=compact) points the new session at the latest handoff. Works with bare /compact (manual or auto) β no per-repo setup step.
Public installable tree for a subset of the machine plugin marketplace (sop-compact, assets, sdlc). Built + privacy-scanned from a private source repo; do not edit directly.
Hooks-only console-drift detector for the discord/zulip/wechat channels. One Stop hook runs once per turn, reads the transcript once, and checks every channel in a single process β on drift, emits a soft, non-blocking hookSpecificOutput.additionalContext (a verify-before-resend nudge into the drifting instance's next-turn context β instance-facing self-heal, no console banner). CJK codepoints weight-2 toward the 80-char prose threshold so ~40-hanzi answers are caught.
Closed-loop software-development-lifecycle harness β takes a GitHub issue to a mergeable PR via dispatched assets, then folds learnings into a per-repo playbook. Repo-agnostic methodology (backlog β dispatch β report β review β retro skills, qa subagent, SDD/TDD soft gates); each repo supplies only its own artifacts. Depends on assets + mesh-channel.