🎯

skill-creator

🎯Skill

from elliotjlt/claude-skill-potions

VibeIndex|
What it does

Guides users through creating well-structured, actionable skills by providing a comprehensive template and step-by-step instructions for skill development.

πŸ“¦

Part of

elliotjlt/claude-skill-potions(26 items)

skill-creator

Installation

git cloneClone repository
git clone https://github.com/ElliotJLT/Claude-Skill-Potions.git ~/.claude/skills
git cloneClone repository
git clone https://github.com/ElliotJLT/Claude-Skill-Potions.git .claude-skills
ConfigurationMCP configuration (may be incomplete)
{ "hooks": { "UserPromptSubmit": [ { "hooks": [ { ...
πŸ“– Extracted from docs: elliotjlt/claude-skill-potions
1Installs
-
AddedFeb 4, 2026

Skill Details

SKILL.md

|

Overview

# Skill Creator

Creating good skills is itself a skill. This meta-skill guides the creation

of new skills with proper structure, clear triggers, actionable instructions,

and the guardrails that make skills reliable. It's the skill that makes skills.

When To Activate

Trigger when:

  • User says "create a skill for X"
  • User says "make this into a skill"
  • User asks how to write a skill
  • User wants to add to the skill library
  • skill-forge needs to materialize a skill

The Skill Template

Instructions

Step 1: Clarify the Need

Before creating, understand:

```

What problem does this skill solve?

What goes wrong without it?

Who/when would use this?

Is there an existing skill that covers this?

```

Step 2: Define the Trigger

The description field is critical - it determines activation:

```

Good trigger: "When modifying database schemas, force migration planning

and rollback strategy before executing any ALTER statements"

Bad trigger: "Help with databases"

```

Be specific. Include keywords. Describe the situation.

Step 3: Write Clear Instructions

Each step should be:

  • Actionable (starts with verb)
  • Unambiguous (one interpretation)
  • Testable (you can verify it was done)

```

Good: "List all callers of the function using grep or IDE find-references"

Bad: "Consider the dependencies"

```

Step 4: Add Guardrails

NEVER/ALWAYS sections prevent misuse:

  • NEVER: Things that would break the skill's intent
  • ALWAYS: Non-negotiable behaviours

```

NEVER:

  • Skip the migration plan for "simple" changes
  • Execute DDL without rollback strategy

ALWAYS:

  • Test migrations on copy of production data
  • Include rollback script with every migration

```

Step 5: Provide Real Examples

Examples should be:

  • Concrete (real-looking code/scenarios)
  • Complete (show full input β†’ output)
  • Varied (different situations)

Include - what doesn't work and why.

Step 6: Write the File

Create the skill:

```

mkdir -p skills/[skill-name]

# Write SKILL.md with template

```

Skill Quality Checklist

Before finalizing, verify:

| Aspect | Check |

|--------|-------|

| Name | Kebab-case, descriptive, not generic |

| Description | Specific triggers, includes keywords |

| Purpose | Clear problem statement, real need |

| Triggers | Specific conditions, includes exceptions |

| Instructions | Actionable steps, unambiguous |

| NEVER | Prevents misuse, hard rules |

| ALWAYS | Required behaviours, non-negotiable |

| Examples | Concrete, complete, varied |

| Failed attempts | Documents what doesn't work |

| Distinct | Not duplicate of existing skill |

Progressive Disclosure

Skills should reveal complexity gradually:

Layer 1: Metadata (~100 tokens)

  • Name + description
  • Always loaded, determines activation
  • Must be tight and triggerable

Layer 2: Instructions (~500-1000 tokens)

  • Loaded when skill activates
  • Step-by-step process
  • The "how to"

Layer 3: Resources (variable)

  • Scripts, templates, references
  • Executed or loaded on demand
  • Not in main context

Keep Layer 1 tight. Most tokens should be in Layer 2.

Common Skill Patterns

The Checklist (prove-it, loose-ends)

  • Run through verification steps
  • Binary pass/fail outcomes

The Process (rubber-duck, battle-plan)

  • Multi-step workflow
  • Each step builds on previous

The Gate (you-sure, skill-gate)

  • Pause before action
  • Require confirmation

The Transform (geordie, explain-like)

  • Change output format/style
  • Modify how information is presented

The Analysis (pre-mortem, split-decision)

  • Structured evaluation
  • Multiple perspectives/options

NEVER

  • Create vague, generic skills ("help with code")
  • Skip the examples section
  • Write instructions that are just "be careful about X"
  • Duplicate existing skills
  • Create skills without NEVER/ALWAYS guardrails
  • Make triggers too broad (will over-activate)

ALWAYS

  • Include section
  • Test trigger description against likely user prompts
  • Keep description under 100 tokens
  • Make instructions step-by-step and actionable
  • Ground in real problem (not theoretical)

Examples

Example 1: User Requests New Skill

User: "Create a skill for handling database migrations"

```

Let me create a structured skill for database migrations.

First, some questions:

  1. What goes wrong without this skill? (e.g., data loss, failed deployments)
  2. What's the trigger? (modifying schemas, adding tables, etc.)
  3. What's the process you want enforced?

[After gathering info, creates skill following template]

```

Example 2: Forging from Discovery

skill-forge identifies a non-obvious learning about API rate limiting.

```

Forging skill: api-rate-limit-handling

[Creates skill with:]

  • Trigger: When implementing API calls, external service integration
  • Instructions: Check rate limits, implement backoff, handle 429s
  • Failed attempts: "Tried simple retry - got banned"
  • Examples: Concrete rate limiting code

```

Integration

This skill is the foundation for:

  • skill-forge: Uses skill-creator to materialize discoveries
  • learn-from-this: Feeds insights to skill-creator
  • All manual skill creation

Why This Skill Exists

Bad skills are worse than no skills - they activate at wrong times, give vague

guidance, and erode trust in the system. Good skills are force multipliers.

This meta-skill ensures every new skill meets the quality bar. It's the

quality gate for the skill library itself.

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