🎯

slack-gif-creator

🎯Skill

from hainamchung/agent-assistant

VibeIndex|
What it does

Generates optimized animated GIFs for Slack, validating size constraints and providing composable animation tools for creative emoji and message animations.

πŸ“¦

Part of

hainamchung/agent-assistant(227 items)

slack-gif-creator

Installation

pip installInstall Python package
pip install pillow imageio numpy
πŸ“– Extracted from docs: hainamchung/agent-assistant
1Installs
-
AddedFeb 4, 2026

Skill Details

SKILL.md

Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".

Overview

# Slack GIF Creator - Flexible Toolkit

A toolkit for creating animated GIFs optimized for Slack. Provides validators for Slack's constraints, composable animation primitives, and optional helper utilities. Apply these tools however needed to achieve the creative vision.

Slack's Requirements

Slack has specific requirements for GIFs based on their use:

Message GIFs:

  • Max size: ~2MB
  • Optimal dimensions: 480x480
  • Typical FPS: 15-20
  • Color limit: 128-256
  • Duration: 2-5s

Emoji GIFs:

  • Max size: 64KB (strict limit)
  • Optimal dimensions: 128x128
  • Typical FPS: 10-12
  • Color limit: 32-48
  • Duration: 1-2s

Emoji GIFs are challenging - the 64KB limit is strict. Strategies that help:

  • Limit to 10-15 frames total
  • Use 32-48 colors maximum
  • Keep designs simple
  • Avoid gradients
  • Validate file size frequently

Toolkit Structure

This skill provides three types of tools:

  1. Validators - Check if a GIF meets Slack's requirements
  2. Animation Primitives - Composable building blocks for motion (shake, bounce, move, kaleidoscope)
  3. Helper Utilities - Optional functions for common needs (text, colors, effects)

Complete creative freedom is available in how these tools are applied.

Core Validators

To ensure a GIF meets Slack's constraints, use these validators:

```python

from core.gif_builder import GIFBuilder

# After creating your GIF, check if it meets requirements

builder = GIFBuilder(width=128, height=128, fps=10)

# ... add your frames however you want ...

# Save and check size

info = builder.save('emoji.gif', num_colors=48, optimize_for_emoji=True)

# The save method automatically warns if file exceeds limits

# info dict contains: size_kb, size_mb, frame_count, duration_seconds

```

File size validator:

```python

from core.validators import check_slack_size

# Check if GIF meets size limits

passes, info = check_slack_size('emoji.gif', is_emoji=True)

# Returns: (True/False, dict with size details)

```

Dimension validator:

```python

from core.validators import validate_dimensions

# Check dimensions

passes, info = validate_dimensions(128, 128, is_emoji=True)

# Returns: (True/False, dict with dimension details)

```

Complete validation:

```python

from core.validators import validate_gif, is_slack_ready

# Run all validations

all_pass, results = validate_gif('emoji.gif', is_emoji=True)

# Or quick check

if is_slack_ready('emoji.gif', is_emoji=True):

print("Ready to upload!")

```

Animation Primitives

These are composable building blocks for motion. Apply these to any object in any combination:

Shake

```python

from templates.shake import create_shake_animation

# Shake an emoji

frames = create_shake_animation(

object_type='emoji',

object_data={'emoji': '😱', 'size': 80},

num_frames=20,

shake_intensity=15,

direction='both' # or 'horizontal', 'vertical'

)

```

Bounce

```python

from templates.bounce import create_bounce_animation

# Bounce a circle

frames = create_bounce_animation(

object_type='circle',

object_data={'radius': 40, 'color': (255, 100, 100)},

num_frames=30,

bounce_height=150

)

```

Spin / Rotate

```python

from templates.spin import create_spin_animation, create_loading_spinner

# Clockwise spin

frames = create_spin_animation(

object_type='emoji',

object_data={'emoji': 'πŸ”„', 'size': 100},

rotation_type='clockwise',

full_rotations=2

)

# Wobble rotation

frames = create_spin_animation(rotation_type='wobble', full_rotations=3)

# Loading spinner

frames = create_loading_spinner(spinner_type='dots')

```

Pulse / Heartbeat

```python

from templates.pulse import create_pulse_animation, create_attention_pulse

# Smooth pulse

frames = create_pulse_animation(

object_data={'emoji': '❀️', 'size': 100},

pulse_type='smooth',

scale_range=(0.8, 1.2)

)

# Heartbeat (double-pump)

frames = create_pulse_animation(pulse_type='heartbeat')

# Attention pulse for emoji GIFs

frames = create_attention_pulse(emoji='⚠️', num_frames=20)

```

Fade

```python

from templates.fade import create_fade_animation, create_crossfade

# Fade in

frames = create_fade_animation(fade_type='in')

# Fade out

frames = create_fade_animation(fade_type='out')

# Crossfade between two emojis

frames = create_crossfade(

object1_data={'emoji': '😊', 'size': 100},

object2_data={'emoji': 'πŸ˜‚', 'size': 100}

)

```

Zoom

```python

from templates.zoom import create_zoom_animation, create_explosion_zoom

# Zoom in dramatically

frames = create_zoom_animation(

zoom_type='in',

scale_range=(0.1, 2.0),

add_motion_blur=True

)

# Zoom out

frames = create_zoom_animation(zoom_type='out')

# Explosion zoom

frames = create_explosion_zoom(emoji='πŸ’₯')

```

Explode / Shatter

```python

from templates.explode import create_explode_animation, create_particle_burst

# Burst explosion

frames = create_explode_animation(

explode_type='burst',

num_pieces=25

)

# Shatter effect

frames = create_explode_animation(explode_type='shatter')

# Dissolve into particles

frames = create_explode_animation(explode_type='dissolve')

# Particle burst

frames = create_particle_burst(particle_count=30)

```

Wiggle / Jiggle

```python

from templates.wiggle import create_wiggle_animation, create_excited_wiggle

# Jello wobble

frames = create_wiggle_animation(

wiggle_type='jello',

intensity=1.0,

cycles=2

)

# Wave motion

frames = create_wiggle_animation(wiggle_type='wave')

# Excited wiggle for emoji GIFs

frames = create_excited_wiggle(emoji='πŸŽ‰')

```

Slide

```python

from templates.slide import create_slide_animation, create_multi_slide

# Slide in from left with overshoot

frames = create_slide_animation(

direction='left',

slide_type='in',

overshoot=True

)

# Slide across

frames = create_slide_animation(direction='left', slide_type='across')

# Multiple objects sliding in sequence

objects = [

{'data': {'emoji': '🎯', 'size': 60}, 'direction': 'left', 'final_pos': (120, 240)},

{'data': {'emoji': 'πŸŽͺ', 'size': 60}, 'direction': 'right', 'final_pos': (240, 240)}

]

frames = create_multi_slide(objects, stagger_delay=5)

```

Flip

```python

from templates.flip import create_flip_animation, create_quick_flip

# Horizontal flip between two emojis

frames = create_flip_animation(

object1_data={'emoji': '😊', 'size': 120},

object2_data={'emoji': 'πŸ˜‚', 'size': 120},

flip_axis='horizontal'

)

# Vertical flip

frames = create_flip_animation(flip_axis='vertical')

# Quick flip for emoji GIFs

frames = create_quick_flip('πŸ‘', 'πŸ‘Ž')

```

Morph / Transform

```python

from templates.morph import create_morph_animation, create_reaction_morph

# Crossfade morph

frames = create_morph_animation(

object1_data={'emoji': '😊', 'size': 100},

object2_data={'emoji': 'πŸ˜‚', 'size': 100},

morph_type='crossfade'

)

# Scale morph (shrink while other grows)

frames = create_morph_animation(morph_type='scale')

# Spin morph (3D flip-like)

frames = create_morph_animation(morph_type='spin_morph')

```

Move Effect

```python

from templates.move import create_move_animation

# Linear movement

frames = create_move_animation(

object_type='emoji',

object_data={'emoji': 'πŸš€', 'size': 60},

start_pos=(50, 240),

end_pos=(430, 240),

motion_type='linear',

easing='ease_out'

)

# Arc movement (parabolic trajectory)

frames = create_move_animation(

object_type='emoji',

object_data={'emoji': '⚽', 'size': 60},

start_pos=(50, 350),

end_pos=(430, 350),

motion_type='arc',

motion_params={'arc_height': 150}

)

# Circular movement

frames = create_move_animation(

object_type='emoji',

object_data={'emoji': '🌍', 'size': 50},

motion_type='circle',

motion_params={

'center': (240, 240),

'radius': 120,

'angle_range': 360 # full circle

}

)

# Wave movement

frames = create_move_animation(

motion_type='wave',

motion_params={

'wave_amplitude': 50,

'wave_frequency': 2

}

)

# Or use low-level easing functions

from core.easing import interpolate, calculate_arc_motion

for i in range(num_frames):

t = i / (num_frames - 1)

x = interpolate(start_x, end_x, t, easing='ease_out')

# Or: x, y = calculate_arc_motion(start, end, height, t)

```

Kaleidoscope Effect

```python

from templates.kaleidoscope import apply_kaleidoscope, create_kaleidoscope_animation

# Apply to a single frame

kaleido_frame = apply_kaleidoscope(frame, segments=8)

# Or create animated kaleidoscope

frames = create_kaleidoscope_animation(

base_frame=my_frame, # or None for demo pattern

num_frames=30,

segments=8,

rotation_speed=1.0

)

# Simple mirror effects (faster)

from templates.kaleidoscope import apply_simple_mirror

mirrored = apply_simple_mirror(frame, mode='quad') # 4-way mirror

# modes: 'horizontal', 'vertical', 'quad', 'radial'

```

To compose primitives freely, follow these patterns:

```python

# Example: Bounce + shake for impact

for i in range(num_frames):

frame = create_blank_frame(480, 480, bg_color)

# Bounce motion

t_bounce = i / (num_frames - 1)

y = interpolate(start_y, ground_y, t_bounce, 'bounce_out')

# Add shake on impact (when y reaches ground)

if y >= ground_y - 5:

shake_x = math.sin(i 2) 10

x = center_x + shake_x

else:

x = center_x

draw_emoji(frame, '⚽', (x, y), size=60)

builder.add_frame(frame)

```

Helper Utilities

These are optional helpers for common needs. Use, modify, or replace these with custom implementations as needed.

GIF Builder (Assembly & Optimization)

```python

from core.gif_builder import GIFBuilder

# Create builder with your chosen settings

builder = GIFBuilder(width=480, height=480, fps=20)

# Add frames (however you created them)

for frame in my_frames:

builder.add_frame(frame)

# Save with optimization

builder.save('output.gif',

num_colors=128,

optimize_for_emoji=False)

```

Key features:

  • Automatic color quantization
  • Duplicate frame removal
  • Size warnings for Slack limits
  • Emoji mode (aggressive optimization)

Text Rendering

For small GIFs like emojis, text readability is challenging. A common solution involves adding outlines:

```python

from core.typography import draw_text_with_outline, TYPOGRAPHY_SCALE

# Text with outline (helps readability)

draw_text_with_outline(

frame, "BONK!",

position=(240, 100),

font_size=TYPOGRAPHY_SCALE['h1'], # 60px

text_color=(255, 68, 68),

outline_color=(0, 0, 0),

outline_width=4,

centered=True

)

```

To implement custom text rendering, use PIL's ImageDraw.text() which works fine for larger GIFs.

Color Management

Professional-looking GIFs often use cohesive color palettes:

```python

from core.color_palettes import get_palette

# Get a pre-made palette

palette = get_palette('vibrant') # or 'pastel', 'dark', 'neon', 'professional'

bg_color = palette['background']

text_color = palette['primary']

accent_color = palette['accent']

```

To work with colors directly, use RGB tuples - whatever works for the use case.

Visual Effects

Optional effects for impact moments:

```python

from core.visual_effects import ParticleSystem, create_impact_flash, create_shockwave_rings

# Particle system

particles = ParticleSystem()

particles.emit_sparkles(x=240, y=200, count=15)

particles.emit_confetti(x=240, y=200, count=20)

# Update and render each frame

particles.update()

particles.render(frame)

# Flash effect

frame = create_impact_flash(frame, position=(240, 200), radius=100)

# Shockwave rings

frame = create_shockwave_rings(frame, position=(240, 200), radii=[30, 60, 90])

```

Easing Functions

Smooth motion uses easing instead of linear interpolation:

```python

from core.easing import interpolate

# Object falling (accelerates)

y = interpolate(start=0, end=400, t=progress, easing='ease_in')

# Object landing (decelerates)

y = interpolate(start=0, end=400, t=progress, easing='ease_out')

# Bouncing

y = interpolate(start=0, end=400, t=progress, easing='bounce_out')

# Overshoot (elastic)

scale = interpolate(start=0.5, end=1.0, t=progress, easing='elastic_out')

```

Available easings: linear, ease_in, ease_out, ease_in_out, bounce_out, elastic_out, back_out (overshoot), and more in core/easing.py.

Frame Composition

Basic drawing utilities if you need them:

```python

from core.frame_composer import (

create_gradient_background, # Gradient backgrounds

draw_emoji_enhanced, # Emoji with optional shadow

draw_circle_with_shadow, # Shapes with depth

draw_star # 5-pointed stars

)

# Gradient background

frame = create_gradient_background(480, 480, top_color, bottom_color)

# Emoji with shadow

draw_emoji_enhanced(frame, 'πŸŽ‰', position=(200, 200), size=80, shadow=True)

```

Optimization Strategies

When your GIF is too large:

For Message GIFs (>2MB):

  1. Reduce frames (lower FPS or shorter duration)
  2. Reduce colors (128 β†’ 64 colors)
  3. Reduce dimensions (480x480 β†’ 320x320)
  4. Enable duplicate frame removal

For Emoji GIFs (>64KB) - be aggressive:

  1. Limit to 10-12 frames total
  2. Use 32-40 colors maximum
  3. Avoid gradients (solid colors compress better)
  4. Simplify design (fewer elements)
  5. Use optimize_for_emoji=True in save method

Example Composition Patterns

Simple Reaction (Pulsing)

```python

builder = GIFBuilder(128, 128, 10)

for i in range(12):

frame = Image.new('RGB', (128, 128), (240, 248, 255))

# Pulsing scale

scale = 1.0 + math.sin(i 0.5) 0.15

size = int(60 * scale)

draw_emoji_enhanced(frame, '😱', position=(64-size//2, 64-size//2),

size=size, shadow=False)

builder.add_frame(frame)

builder.save('reaction.gif', num_colors=40, optimize_for_emoji=True)

# Validate

from core.validators import check_slack_size

check_slack_size('reaction.gif', is_emoji=True)

```

Action with Impact (Bounce + Flash)

```python

builder = GIFBuilder(480, 480, 20)

# Phase 1: Object falls

for i in range(15):

frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255))

t = i / 14

y = interpolate(0, 350, t, 'ease_in')

draw_emoji_enhanced(frame, '⚽', position=(220, int(y)), size=80)

builder.add_frame(frame)

# Phase 2: Impact + flash

for i in range(8):

frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255))

# Flash on first frames

if i < 3:

frame = create_impact_flash(frame, (240, 350), radius=120, intensity=0.6)

draw_emoji_enhanced(frame, '⚽', position=(220, 350), size=80)

# Text appears

if i > 2:

draw_text_with_outline(frame, "GOAL!", position=(240, 150),

font_size=60, text_color=(255, 68, 68),

outline_color=(0, 0, 0), outline_width=4, centered=True)

builder.add_frame(frame)

builder.save('goal.gif', num_colors=128)

```

Combining Primitives (Move + Shake)

```python

from templates.shake import create_shake_animation

# Create shake animation

shake_frames = create_shake_animation(

object_type='emoji',

object_data={'emoji': '😰', 'size': 70},

num_frames=20,

shake_intensity=12

)

# Create moving element that triggers the shake

builder = GIFBuilder(480, 480, 20)

for i in range(40):

t = i / 39

if i < 20:

# Before trigger - use blank frame with moving object

frame = create_blank_frame(480, 480, (255, 255, 255))

x = interpolate(50, 300, t * 2, 'linear')

draw_emoji_enhanced(frame, 'πŸš—', position=(int(x), 300), size=60)

draw_emoji_enhanced(frame, '😰', position=(350, 200), size=70)

else:

# After trigger - use shake frame

frame = shake_frames[i - 20]

# Add the car in final position

draw_emoji_enhanced(frame, 'πŸš—', position=(300, 300), size=60)

builder.add_frame(frame)

builder.save('scare.gif')

```

Philosophy

This toolkit provides building blocks, not rigid recipes. To work with a GIF request:

  1. Understand the creative vision - What should happen? What's the mood?
  2. Design the animation - Break it into phases (anticipation, action, reaction)
  3. Apply primitives as needed - Shake, bounce, move, effects - mix freely
  4. Validate constraints - Check file size, especially for emoji GIFs
  5. Iterate if needed - Reduce frames/colors if over size limits

The goal is creative freedom within Slack's technical constraints.

Dependencies

To use this toolkit, install these dependencies only if they aren't already present:

```bash

pip install pillow imageio numpy

```

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