🎯

deep-debug

🎯Skill

from jezweb/claude-skills

VibeIndex|
What it does

Launches multi-agent investigation to systematically trace and analyze complex bugs across browser, API, and code interactions.

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Part of

jezweb/claude-skills(101 items)

deep-debug

Installation

Add MarketplaceAdd marketplace to Claude Code
/plugin marketplace add https://github.com/jezweb/claude-skills
Install PluginInstall plugin from marketplace
/plugin install all@jezweb-skills # All skills (background knowledge)
Install PluginInstall plugin from marketplace
/plugin install skill-development@jezweb-skills # /scrape-api, /create-skill, etc.
Install PluginInstall plugin from marketplace
/plugin install developer-toolbox@jezweb-skills # debugger, test-runner, commit-helper agents
Install PluginInstall plugin from marketplace
/plugin install cloudflare-worker-base@jezweb-skills # cloudflare-deploy, d1-migration agents

+ 4 more commands

πŸ“– Extracted from docs: jezweb/claude-skills
17Installs
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AddedFeb 4, 2026

Skill Details

SKILL.md

|

Overview

# Deep Debug - Multi-Agent Investigation

Status: Production Ready

Last Updated: 2026-02-03

Dependencies: Chrome MCP tools (optional), debugger agent, code-reviewer agent

---

When to Use

  • Going in circles - You've tried multiple fixes but nothing works
  • Browser + API interaction bugs - Need to see Network tab, console logs
  • Symptoms don't match expectations - Something deeper is wrong
  • Complex state management bugs - React hooks, closures, race conditions

Commands

| Command | Purpose |

|---------|---------|

| /debug | Guided debugging workflow with evidence gathering and parallel investigation |

Quick Start

```

/debug [description of the bug]

```

Or invoke naturally:

  • "I'm stuck on this bug, can you do a deep investigation?"
  • "This bug is resisting normal debugging"
  • "I need you to really dig into this"

---

The Process

Phase 1: Gather Evidence (Before Hypothesizing)

For browser-related bugs, use Chrome MCP tools:

```typescript

// Get network requests (look for duplicates, failures, timing)

mcp__claude-in-chrome__read_network_requests

// Get console logs (errors, warnings, debug output)

mcp__claude-in-chrome__read_console_messages

// Get page state

mcp__claude-in-chrome__read_page

```

For backend bugs, gather:

  • Error logs and stack traces
  • Request/response payloads
  • Database query logs
  • Timing information

Phase 2: Launch Parallel Investigation (3 Agents)

Launch these agents simultaneously with the gathered evidence:

#### Agent 1: Execution Tracer (debugger)

```

Task(subagent_type="debugger", prompt="""

EVIDENCE: [paste network/console evidence]

Trace the execution path that leads to this bug. Find:

  1. Where the bug originates
  2. What triggers it
  3. The exact line/function causing the issue

Focus on TRACING, not guessing.

""")

```

#### Agent 2: Pattern Analyzer (code-reviewer)

```

Task(subagent_type="code-reviewer", prompt="""

EVIDENCE: [paste evidence]

Review the relevant code for common bug patterns:

  • React useCallback/useMemo dependency issues
  • Stale closures
  • Race conditions
  • State update ordering
  • Missing error handling

Find patterns that EXPLAIN the evidence.

""")

```

#### Agent 3: Entry Point Mapper (Explore)

```

Task(subagent_type="Explore", prompt="""

EVIDENCE: [paste evidence]

Map all entry points that could trigger this behavior:

  • All places [function] is called
  • All event handlers involved
  • All state updates that affect this

Find if something is being called MULTIPLE TIMES or from UNEXPECTED places.

""")

```

Phase 3: Cross-Reference Findings

After agents complete, look for:

| Signal | Meaning |

|--------|---------|

| All 3 agree on root cause | High confidence - fix it |

| 2 agree, 1 different | Investigate the difference |

| All 3 different | Need more evidence |

Phase 4: Verify Fix

After implementing the fix, re-gather the same evidence to confirm:

  • Network tab shows expected behavior
  • Console has no errors
  • State updates correctly

---

Real Example: Duplicate API Calls Bug

Evidence Gathered

Network tab showed 2 fetch requests for the same message.

Parallel Investigation Results

| Agent | Finding |

|-------|---------|

| debugger | state.messages in useCallback deps causes callback recreation |

| code-reviewer | Same finding + explained React pattern causing it |

| Explore | Verified UI layer wasn't double-calling (ruled out) |

Root Cause (Consensus)

sendMessage useCallback had state.messages in dependency array. Every state update recreated the callback, causing duplicate calls during React re-renders.

Fix

Use stateRef to access current state without including in dependencies:

```typescript

const stateRef = useRef(state);

stateRef.current = state;

const sendMessage = useCallback(async (text) => {

// Use stateRef.current instead of state

const messages = stateRef.current.messages;

// ...

}, [/ state.messages removed /]);

```

---

Common Bug Patterns This Catches

React Hook Issues

  • state in useCallback dependencies causing recreation
  • Missing dependencies causing stale closures
  • useEffect running multiple times

API/Network Issues

  • Duplicate requests (visible in Network tab)
  • Race conditions between requests
  • CORS failures
  • Timeout handling

State Management Issues

  • State updates not batching correctly
  • Optimistic updates conflicting with server response
  • Multiple sources of truth

---

Chrome Tools Quick Reference

| Tool | Use For |

|------|---------|

| read_network_requests | See all fetch/XHR calls, duplicates, failures |

| read_console_messages | Errors, warnings, debug logs |

| read_page | Current DOM state |

| javascript_tool | Execute debug code in page context |

---

Tips for Success

  1. Evidence first, hypotheses second - Don't guess until you have concrete data
  2. Network tab is gold - Most frontend bugs show symptoms there
  3. Parallel agents save time - 3 perspectives at once vs sequential guessing
  4. Cross-reference findings - Agreement = confidence
  5. Verify with same evidence - Confirm fix with same tools that found bug