🎯

mapbox-web-performance-patterns

🎯Skill

from mapbox/mapbox-agent-skills

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What it does

Optimizes Mapbox web applications by eliminating initialization waterfalls, reducing load times, and improving rendering performance across data loading and map rendering.

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mapbox-web-performance-patterns

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πŸ“– Extracted from docs: mapbox/mapbox-agent-skills
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AddedFeb 4, 2026

Skill Details

SKILL.md

Performance optimization patterns for Mapbox GL JS web applications. Covers initialization waterfalls, bundle size, rendering performance, memory management, and web optimization. Prioritized by impact on user experience.

Overview

# Mapbox Performance Patterns Skill

This skill provides performance optimization guidance for building fast, efficient Mapbox applications. Patterns are prioritized by impact on user experience, starting with the most critical improvements.

Performance philosophy: These aren't micro-optimizations. They show up as waiting time, jank, and repeat costs that hit every user session.

Priority Levels

Performance issues are prioritized by their impact on user experience:

  • πŸ”΄ Critical (Fix First): Directly causes slow initial load or visible jank
  • 🟑 High Impact: Noticeable delays or increased resource usage
  • 🟒 Optimization: Incremental improvements for polish

---

πŸ”΄ Critical: Eliminate Initialization Waterfalls

Problem: Sequential loading creates cascading delays where each resource waits for the previous one.

Note: Modern bundlers (Vite, Webpack, etc.) and ESM dynamic imports automatically handle code splitting and library loading. The primary waterfall to eliminate is data loading - fetching map data sequentially instead of in parallel with map initialization.

Anti-Pattern: Sequential Data Loading

```javascript

// ❌ BAD: Data loads AFTER map initializes

async function initMap() {

const map = new mapboxgl.Map({

container: 'map',

accessToken: MAPBOX_TOKEN,

style: 'mapbox://styles/mapbox/streets-v12'

});

// Wait for map to load, THEN fetch data

map.on('load', async () => {

const data = await fetch('/api/data'); // Waterfall!

map.addSource('data', { type: 'geojson', data: await data.json() });

});

}

```

Timeline: Map init (0.5s) β†’ Data fetch (1s) = 1.5s total

βœ… Solution: Parallel Data Loading

```javascript

// βœ… GOOD: Data fetch starts immediately

async function initMap() {

// Start data fetch immediately (don't wait for map)

const dataPromise = fetch('/api/data').then((r) => r.json());

const map = new mapboxgl.Map({

container: 'map',

accessToken: MAPBOX_TOKEN,

style: 'mapbox://styles/mapbox/streets-v12'

});

// Data is ready when map loads

map.on('load', async () => {

const data = await dataPromise;

map.addSource('data', { type: 'geojson', data });

map.addLayer({

id: 'data-layer',

type: 'circle',

source: 'data'

});

});

}

```

Timeline: Max(map init, data fetch) = ~1s total

Preload Critical Tiles

```javascript

// βœ… Preload tiles for initial viewport

const map = new mapboxgl.Map({

container: 'map',

style: 'mapbox://styles/mapbox/streets-v12',

center: [-122.4194, 37.7749],

zoom: 13,

// Preload tiles 1 zoom level up

maxBounds: [

[-122.5, 37.7], // Southwest

[-122.3, 37.85] // Northeast

]

});

// Prefetch tiles before user interaction

map.once('idle', () => {

// Map is ready, tiles are cached

console.log('Initial tiles loaded');

});

```

Defer Non-Critical Features

```javascript

// βœ… Load critical features first, defer others

const map = new mapboxgl.Map({

/ config /

});

map.on('load', () => {

// 1. Add critical layers immediately

addCriticalLayers(map);

// 2. Defer secondary features (classic styles only)

// Note: 3D buildings cannot be deferred with Mapbox Standard style

requestIdleCallback(

() => {

add3DBuildings(map); // For classic styles only

addTerrain(map);

},

{ timeout: 2000 }

);

// 3. Defer analytics and non-visual features

setTimeout(() => {

initializeAnalytics(map);

}, 3000);

});

```

Impact: Reduces time-to-interactive by 50-70%

---

πŸ”΄ Critical: Optimize Initial Bundle Size

Problem: Large bundles delay time-to-interactive on slow networks.

Note: Modern bundlers (Vite, Webpack, etc.) automatically handle code splitting for framework-based applications. The guidance below is most relevant for optimizing what gets bundled and when.

Style JSON Bundle Impact

```javascript

// ❌ BAD: Inline massive style JSON (can be 500+ KB)

const style = {

version: 8,

sources: {

/ 100s of lines /

},

layers: [

/ 100s of layers /

]

};

// βœ… GOOD: Reference Mapbox-hosted styles

const map = new mapboxgl.Map({

style: 'mapbox://styles/mapbox/streets-v12' // Fetched on demand

});

// βœ… OR: Store large custom styles externally

const map = new mapboxgl.Map({

style: '/styles/custom-style.json' // Loaded separately

});

```

Impact: Reduces initial bundle by 30-50%

---

🟑 High Impact: Optimize Marker Count

Problem: Too many markers causes slow rendering and interaction lag.

Performance Thresholds

  • < 500 markers: HTML markers OK (Marker class)
  • 500-100,000 markers: Use Canvas markers or simple symbols
  • 100,000-250,000 markers: Clustering required
  • > 250,000 markers: Server-side clustering + vector tiles

Anti-Pattern: Thousands of HTML Markers

```javascript

// ❌ BAD: 5,000 HTML markers = 5+ second render, janky pan/zoom

restaurants.forEach((restaurant) => {

const marker = new mapboxgl.Marker()

.setLngLat([restaurant.lng, restaurant.lat])

.setPopup(new mapboxgl.Popup().setHTML(restaurant.name))

.addTo(map);

});

```

Result: 5,000 DOM elements, slow interactions, high memory

βœ… Solution: Use Symbol Layers (GeoJSON)

```javascript

// βœ… GOOD: GPU-accelerated rendering, smooth at 10,000+ features

map.addSource('restaurants', {

type: 'geojson',

data: {

type: 'FeatureCollection',

features: restaurants.map((r) => ({

type: 'Feature',

geometry: { type: 'Point', coordinates: [r.lng, r.lat] },

properties: { name: r.name, type: r.type }

}))

}

});

map.addLayer({

id: 'restaurants',

type: 'symbol',

source: 'restaurants',

layout: {

'icon-image': 'restaurant',

'icon-size': 0.8,

'text-field': ['get', 'name'],

'text-size': 12,

'text-offset': [0, 1.5],

'text-anchor': 'top'

}

});

// Click handler (one listener for all features)

map.on('click', 'restaurants', (e) => {

const feature = e.features[0];

new mapboxgl.Popup()

.setLngLat(feature.geometry.coordinates)

.setHTML(feature.properties.name)

.addTo(map);

});

```

Performance: 10,000 features render in <100ms

βœ… Solution: Clustering for High Density

```javascript

// βœ… GOOD: 50,000 markers β†’ ~500 clusters at low zoom

map.addSource('restaurants', {

type: 'geojson',

data: restaurantsGeoJSON,

cluster: true,

clusterMaxZoom: 14, // Stop clustering at zoom 15

clusterRadius: 50 // Cluster radius in pixels

});

// Cluster circle layer

map.addLayer({

id: 'clusters',

type: 'circle',

source: 'restaurants',

filter: ['has', 'point_count'],

paint: {

'circle-color': [

'step',

['get', 'point_count'],

'#51bbd6',

100,

'#f1f075',

750,

'#f28cb1'

],

'circle-radius': ['step', ['get', 'point_count'], 20, 100, 30, 750, 40]

}

});

// Cluster count label

map.addLayer({

id: 'cluster-count',

type: 'symbol',

source: 'restaurants',

filter: ['has', 'point_count'],

layout: {

'text-field': '{point_count_abbreviated}',

'text-size': 12

}

});

// Individual point layer

map.addLayer({

id: 'unclustered-point',

type: 'circle',

source: 'restaurants',

filter: ['!', ['has', 'point_count']],

paint: {

'circle-color': '#11b4da',

'circle-radius': 6

}

});

```

Impact: 50,000 markers β†’ 60 FPS, instant interaction

---

🟑 High Impact: Optimize Data Loading Strategy

Problem: Loading all data upfront wastes bandwidth and slows initial render.

GeoJSON vs Vector Tiles Decision Matrix

| Scenario | Use GeoJSON | Use Vector Tiles |

| ------------------------- | ----------- | ---------------- |

| < 5 MB data | βœ… | ❌ |

| 5-20 MB data | ⚠️ Consider | βœ… |

| > 20 MB data | ❌ | βœ… |

| Data changes frequently | βœ… | ❌ |

| Static data, global scale | ❌ | βœ… |

| Need server-side updates | ❌ | βœ… |

βœ… Viewport-Based Loading (GeoJSON)

Note: This pattern is applicable when hosting GeoJSON data locally or on external servers. Mapbox-hosted data sources are already optimized for viewport-based loading.

```javascript

// βœ… Only load data in current viewport

async function loadVisibleData(map) {

const bounds = map.getBounds();

const bbox = [

bounds.getWest(),

bounds.getSouth(),

bounds.getEast(),

bounds.getNorth()

].join(',');

const data = await fetch(/api/data?bbox=${bbox}&zoom=${map.getZoom()});

map.getSource('data').setData(await data.json());

}

// Update on viewport change (with debounce)

let timeout;

map.on('moveend', () => {

clearTimeout(timeout);

timeout = setTimeout(() => loadVisibleData(map), 300);

});

```

βœ… Progressive Data Loading

Note: This pattern is applicable when hosting GeoJSON data locally or on external servers.

```javascript

// βœ… Load basic data first, add details progressively

async function loadDataProgressive(map) {

// 1. Load simplified data first (low-res)

const simplified = await fetch('/api/data?detail=low');

map.addSource('data', {

type: 'geojson',

data: await simplified.json()

});

addLayers(map);

// 2. Load full detail in background

const detailed = await fetch('/api/data?detail=high');

map.getSource('data').setData(await detailed.json());

}

```

βœ… Vector Tiles for Large Datasets

Note: The minzoom/maxzoom optimization shown below is primarily for self-hosted vector tilesets. Mapbox-hosted tilesets have built-in optimization via [Mapbox Tiling Service (MTS)](https://docs.mapbox.com/mapbox-tiling-service/guides/) recipes that handle zoom-level optimizations automatically.

```javascript

// βœ… Server generates tiles, client loads only visible area (self-hosted tilesets)

map.addSource('large-dataset', {

type: 'vector',

tiles: ['https://api.example.com/tiles/{z}/{x}/{y}.pbf'],

minzoom: 0,

maxzoom: 14

});

map.addLayer({

id: 'large-dataset-layer',

type: 'fill',

source: 'large-dataset',

'source-layer': 'data', // Layer name in .pbf

paint: {

'fill-color': '#088',

'fill-opacity': 0.6

}

});

```

Impact: 10 MB dataset β†’ 500 KB per viewport, 20x faster load

---

🟑 High Impact: Optimize Map Interactions

Problem: Unthrottled event handlers cause performance degradation.

Anti-Pattern: Expensive Operations on Every Event

```javascript

// ❌ BAD: Runs 100+ times per second during pan

map.on('move', () => {

updateVisibleFeatures(); // Expensive query

fetchDataFromAPI(); // Network request

updateUI(); // DOM manipulation

});

```

βœ… Solution: Debounce/Throttle Events

```javascript

// βœ… GOOD: Throttle during interaction, finalize on idle

let throttleTimeout;

// Lightweight updates during move (throttled)

map.on('move', () => {

if (throttleTimeout) return;

throttleTimeout = setTimeout(() => {

updateMapCenter(); // Cheap update

throttleTimeout = null;

}, 100);

});

// Expensive operations after interaction stops

map.on('moveend', () => {

updateVisibleFeatures();

fetchDataFromAPI();

updateUI();

});

```

βœ… Optimize Feature Queries

```javascript

// ❌ BAD: Query all features (expensive with many layers)

map.on('click', (e) => {

const features = map.queryRenderedFeatures(e.point);

console.log(features); // Could be 100+ features

});

// βœ… GOOD: Query specific layers with radius

map.on('click', (e) => {

const features = map.queryRenderedFeatures(e.point, {

layers: ['restaurants', 'shops'], // Only query these layers

radius: 5 // 5px radius around click point

});

if (features.length > 0) {

showPopup(features[0]);

}

});

// βœ… EVEN BETTER: Use filter to reduce results

const features = map.queryRenderedFeatures(e.point, {

layers: ['restaurants'],

filter: ['==', ['get', 'type'], 'pizza'] // Only pizza restaurants

});

```

βœ… Batch DOM Updates

```javascript

// ❌ BAD: Update DOM for every feature

map.on('mousemove', 'restaurants', (e) => {

e.features.forEach((feature) => {

document.getElementById(feature.id).classList.add('highlight');

});

});

// βœ… GOOD: Batch updates with requestAnimationFrame

let pendingUpdates = new Set();

let rafScheduled = false;

map.on('mousemove', 'restaurants', (e) => {

e.features.forEach((f) => pendingUpdates.add(f.id));

if (!rafScheduled) {

rafScheduled = true;

requestAnimationFrame(() => {

pendingUpdates.forEach((id) => {

document.getElementById(id).classList.add('highlight');

});

pendingUpdates.clear();

rafScheduled = false;

});

}

});

```

Impact: 60 FPS maintained during interaction vs 15-20 FPS without optimization

---

🟒 Optimization: Memory Management

Problem: Memory leaks cause browser tabs to become unresponsive over time.

βœ… Always Clean Up Map Resources

```javascript

// βœ… Essential cleanup pattern

function cleanupMap(map) {

if (!map) return;

// 1. Remove event listeners

map.off('load', handleLoad);

map.off('move', handleMove);

// 2. Remove layers (if adding/removing dynamically)

if (map.getLayer('dynamic-layer')) {

map.removeLayer('dynamic-layer');

}

// 3. Remove sources (if adding/removing dynamically)

if (map.getSource('dynamic-source')) {

map.removeSource('dynamic-source');

}

// 4. Remove controls

map.removeControl(navigationControl);

// 5. CRITICAL: Remove map instance

map.remove();

}

// React example

useEffect(() => {

const map = new mapboxgl.Map({

/ config /

});

return () => {

cleanupMap(map); // Called on unmount

};

}, []);

```

βœ… Clean Up Popups and Markers

```javascript

// ❌ BAD: Creates new popup on every click (memory leak)

map.on('click', 'restaurants', (e) => {

new mapboxgl.Popup()

.setLngLat(e.lngLat)

.setHTML(e.features[0].properties.name)

.addTo(map);

// Popup never removed!

});

// βœ… GOOD: Reuse single popup instance

let popup = new mapboxgl.Popup({ closeOnClick: true });

map.on('click', 'restaurants', (e) => {

popup.setLngLat(e.lngLat).setHTML(e.features[0].properties.name).addTo(map);

// Popup removed when map closes or new popup shows

});

// Cleanup

function cleanup() {

popup.remove();

popup = null;

}

```

βœ… Use Feature State Instead of New Layers

```javascript

// ❌ BAD: Create new layer for hover (memory overhead)

let hoveredFeatureId = null;

map.on('mousemove', 'restaurants', (e) => {

if (map.getLayer('hover-layer')) {

map.removeLayer('hover-layer');

}

map.addLayer({

id: 'hover-layer',

type: 'circle',

source: 'restaurants',

filter: ['==', ['id'], e.features[0].id],

paint: { 'circle-color': 'yellow' }

});

});

// βœ… GOOD: Use feature state (efficient, no layer creation)

map.on('mousemove', 'restaurants', (e) => {

if (e.features.length > 0) {

// Remove previous hover state

if (hoveredFeatureId !== null) {

map.setFeatureState(

{ source: 'restaurants', id: hoveredFeatureId },

{ hover: false }

);

}

// Set new hover state

hoveredFeatureId = e.features[0].id;

map.setFeatureState(

{ source: 'restaurants', id: hoveredFeatureId },

{ hover: true }

);

}

});

// Style uses feature state

map.addLayer({

id: 'restaurants',

type: 'circle',

source: 'restaurants',

paint: {

'circle-color': [

'case',

['boolean', ['feature-state', 'hover'], false],

'#ffff00', // Yellow when hover

'#0000ff' // Blue otherwise

]

}

});

```

Impact: Prevents memory growth from 200 MB β†’ 2 GB over session

---

🟒 Optimization: Mobile Performance

Problem: Mobile devices have limited resources (CPU, GPU, memory, battery).

Mobile-Specific Optimizations

```javascript

// Detect mobile device

const isMobile = /iPhone|iPad|iPod|Android/i.test(navigator.userAgent);

const map = new mapboxgl.Map({

container: 'map',

style: 'mapbox://styles/mapbox/streets-v12',

// Mobile optimizations

...(isMobile && {

// Reduce tile quality on mobile (30% smaller tiles)

transformRequest: (url, resourceType) => {

if (resourceType === 'Tile') {

return {

url: url.replace('@2x', '') // Use 1x tiles instead of 2x

};

}

},

// Disable expensive features on mobile

maxPitch: 45, // Limit 3D perspective (battery saver)

// Simplify rendering

fadeDuration: 100 // Faster transitions = less GPU work

})

});

// Load fewer features on mobile

map.on('load', () => {

if (isMobile) {

// Simple marker rendering

map.addLayer({

id: 'markers-mobile',

type: 'circle',

source: 'data',

paint: {

'circle-radius': 8,

'circle-color': '#007cbf'

}

});

} else {

// Rich desktop rendering with icons and labels

map.addLayer({

id: 'markers-desktop',

type: 'symbol',

source: 'data',

layout: {

'icon-image': 'marker',

'icon-size': 1,

'text-field': ['get', 'name'],

'text-size': 12,

'text-offset': [0, 1.5]

}

});

}

});

```

Touch Event Optimization

```javascript

// βœ… Optimize touch interactions

map.touchZoomRotate.disableRotation(); // Disable rotation (simpler gestures)

// Debounce expensive operations during touch

let touchTimeout;

map.on('touchmove', () => {

if (touchTimeout) clearTimeout(touchTimeout);

touchTimeout = setTimeout(() => {

updateVisibleData();

}, 500); // Wait for touch to settle

});

```

Battery-Conscious Loading

```javascript

// βœ… Respect battery status

if ('getBattery' in navigator) {

navigator.getBattery().then((battery) => {

const isLowBattery = battery.level < 0.2;

if (isLowBattery) {

// Reduce quality and features

map.setMaxZoom(15); // Limit detail

disableAnimations(map);

disableTerrain(map);

}

});

}

```

Impact: 50% reduction in battery drain, smoother interactions on older devices

---

🟒 Optimization: Layer and Style Performance

Consolidate Layers

```javascript

// ❌ BAD: 20 separate layers for restaurant types

restaurantTypes.forEach((type) => {

map.addLayer({

id: restaurants-${type},

type: 'symbol',

source: 'restaurants',

filter: ['==', ['get', 'type'], type],

layout: { 'icon-image': ${type}-icon }

});

});

// βœ… GOOD: Single layer with data-driven styling

map.addLayer({

id: 'restaurants',

type: 'symbol',

source: 'restaurants',

layout: {

'icon-image': [

'match',

['get', 'type'],

'pizza',

'pizza-icon',

'burger',

'burger-icon',

'sushi',

'sushi-icon',

'default-icon' // fallback

]

}

});

```

Impact: 20 layers β†’ 1 layer = 95% fewer draw calls

Simplify Paint Properties

```javascript

// ❌ BAD: Complex expression evaluated per frame

map.addLayer({

id: 'buildings',

type: 'fill-extrusion',

source: 'buildings',

paint: {

'fill-extrusion-color': [

'interpolate',

['linear'],

['get', 'height'],

0,

'#dedede',

10,

'#c0c0c0',

20,

'#a0a0a0',

50,

'#808080',

100,

'#606060'

],

'fill-extrusion-height': [

'*',

['get', 'height'],

['case', ['>', ['zoom'], 16], 1.5, 1.0]

]

}

});

// βœ… GOOD: Pre-compute where possible

// Pre-process data to add computed properties

const buildingsWithPrecomputed = {

type: 'FeatureCollection',

features: buildings.features.map((f) => ({

...f,

properties: {

...f.properties,

displayHeight: f.properties.height * 1.5, // Pre-computed

heightColor: getColorForHeight(f.properties.height) // Pre-computed

}

}))

};

map.addLayer({

id: 'buildings',

type: 'fill-extrusion',

paint: {

'fill-extrusion-color': ['get', 'heightColor'],

'fill-extrusion-height': ['get', 'displayHeight']

}

});

```

Use Zoom-Based Layer Visibility

```javascript

// βœ… Only render layers when visible

map.addLayer({

id: 'building-details',

type: 'fill',

source: 'buildings',

minzoom: 15, // Only render at zoom 15+

maxzoom: 22,

paint: { 'fill-color': '#aaa' }

});

map.addLayer({

id: 'poi-labels',

type: 'symbol',

source: 'pois',

minzoom: 12, // Hide at low zoom levels

layout: {

'text-field': ['get', 'name'],

visibility: 'visible'

}

});

```

Impact: 40% reduction in GPU usage at low zoom levels

---

Summary: Performance Checklist

When building a Mapbox application, verify these optimizations in order:

πŸ”΄ Critical (Do First)

  • [ ] Load map library and data in parallel (eliminate waterfalls)
  • [ ] Use dynamic imports for map code (reduce initial bundle)
  • [ ] Defer non-critical features (3D, terrain, analytics)
  • [ ] Use clustering or symbol layers for > 100 markers
  • [ ] Implement viewport-based data loading for large datasets

🟑 High Impact

  • [ ] Debounce/throttle map event handlers
  • [ ] Optimize queryRenderedFeatures with layers and radius
  • [ ] Use GeoJSON for < 1 MB, vector tiles for > 10 MB
  • [ ] Implement progressive data loading

🟒 Optimization

  • [ ] Always call map.remove() on cleanup
  • [ ] Reuse popup instances (don't create on every interaction)
  • [ ] Use feature state instead of dynamic layers
  • [ ] Consolidate multiple layers with data-driven styling
  • [ ] Add mobile-specific optimizations (simpler rendering, battery awareness)
  • [ ] Set minzoom/maxzoom on layers to avoid rendering when not visible

Measurement

Use these tools to measure impact:

```javascript

// Measure initial load time

console.time('map-load');

map.on('load', () => {

console.timeEnd('map-load');

console.log('Tiles loaded:', map.isStyleLoaded());

});

// Monitor frame rate

let frameCount = 0;

map.on('render', () => frameCount++);

setInterval(() => {

console.log('FPS:', frameCount);

frameCount = 0;

}, 1000);

// Check memory usage (Chrome DevTools β†’ Performance β†’ Memory)

```

Target metrics:

  • Time to Interactive: < 2 seconds on 3G
  • Frame Rate: 60 FPS during pan/zoom
  • Memory Growth: < 10 MB per hour of usage
  • Bundle Size: < 500 KB initial (map lazy-loaded)

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