🎯

video-director

🎯Skill

from outscal/video-generator

VibeIndex|
What it does

video-director skill from outscal/video-generator

video-director

Installation

πŸ“‹ No install commands found in docs. Showing default command. Check GitHub for actual instructions.
Quick InstallInstall with npx
npx add-skill outscal/video-generator --skill video-director
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Last UpdatedJan 10, 2026

Skill Details

SKILL.md

Creative director for educational video content. Generates scene-by-scene narrative direction specifying character actions, emotions, visual metaphors, and storytelling flow without technical implementation details.

Overview

# Video Director

This skill provides direction guidelines for creating consistent, high-quality video content. Load the relevant reference files based on what needs to be directed.

IMPORTANT: All visual assets in scenes are created using React icons from icon libraries.

Direct accordingly:

  • Direct visuals using recognizable objects that likely have icon representations
  • Prefer simple, icon-friendly visual elements
  • Avoid overly complex custom illustrations

> IMPORTANT - Design Philosophy:

> These primitive shape characters (think Hey Duggee, Dumb Ways to Die) are the ONLY character style allowed.

> Do NOT design complex multi-part characters, realistic characters, or detailed illustrations.

> Keep it simple: single geometric body shape with an expressive face.

Structure:

  • Body = ONE geometric shape (this IS the head+torso, no separate head)
  • Single body shape only

Face:

  • White circular eyes with black pupils
  • Colored circular cheeks
  • Simple curved mouth
  • All facial features stay inside the body shape

| βœ… ALLOWED | ❌ NOT ALLOWED |

|-----------|----------------|

| Any geometric body shape | New body parts (tails, wings, arms, legs) |

| Any color combination | Breaking/detaching body parts |

| Facial expressions with animations | - |

When a character needs to interact with or "hold" an object:

  • Place the object on the right side of the character
  • The object does NOT need to touch the character's body
  • Characters do not literally hold objects (no arms/legs to hold with)
  • Simply position the object near the character to show association

Non-Human Characters (robots, animals, creatures):

  • Structure can be adapted
  • Must keep the same cute aesthetic
  • Same face style applies (white eyes, black pupils, colored cheeks)
  • Still use simple geometric shapes as base

Personified Objects (objects given personality, not actual characters):

  • Keep the object's original form/shape
  • ONLY add eyes and expressions
  • Add whatever facial expressions are needed (eyes, cheeks, mouth)
  • Do NOT restructure the object into a character body
  • The object itself IS the body

  • Colors are NOT specified by the director - they come from the designer
  • Focus on character actions, emotions, and what they represent
  • Describe character purpose and context, not visual appearance details