🎯

unity-ecs-patterns

🎯Skill

from rmyndharis/antigravity-skills

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What it does

Provides production-ready patterns and best practices for implementing high-performance Unity game systems using Entity Component System (ECS) and DOTS.

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rmyndharis/antigravity-skills(289 items)

unity-ecs-patterns

Installation

npm runRun npm script
npm run build:catalog
npxRun with npx
npx @rmyndharis/antigravity-skills search <query>
npxRun with npx
npx @rmyndharis/antigravity-skills search kubernetes
npxRun with npx
npx @rmyndharis/antigravity-skills list
npxRun with npx
npx @rmyndharis/antigravity-skills install <skill-name>

+ 15 more commands

πŸ“– Extracted from docs: rmyndharis/antigravity-skills
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AddedFeb 4, 2026

Skill Details

SKILL.md

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

Overview

# Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

Use this skill when

  • Building high-performance Unity games
  • Managing thousands of entities efficiently
  • Implementing data-oriented game systems
  • Optimizing CPU-bound game logic
  • Converting OOP game code to ECS
  • Using Jobs and Burst for parallelization

Do not use this skill when

  • The task is unrelated to unity ecs patterns
  • You need a different domain or tool outside this scope

Instructions

  • Clarify goals, constraints, and required inputs.
  • Apply relevant best practices and validate outcomes.
  • Provide actionable steps and verification.
  • If detailed examples are required, open resources/implementation-playbook.md.

Resources

  • resources/implementation-playbook.md for detailed patterns and examples.