๐ŸŽฏ

object

๐ŸŽฏSkill

from simhacker/moollm

VibeIndex|
What it does

Manages and manipulates file-based objects within the filesystem-as-world paradigm, enabling dynamic state tracking and interaction for LLM agents.

object

Installation

๐Ÿ“‹ No install commands found in docs. Showing default command. Check GitHub for actual instructions.
Quick InstallInstall with npx
npx add-skill simhacker/moollm --skill object
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Last UpdatedJan 31, 2026

Skill Details

SKILL.md

Overview

# MOOLLM ๐Ÿ’๐Ÿš‰โœจ

> Skills are programs. The LLM is eval(). Empathy is the interface.

> โ€” [The Eval Incarnate Framework](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md)

The Sims meets LambdaMOO, running in Cursor (and other tools, with any model).

A filesystem-incarnated skill framework โ€” a microworld OS for LLM agents.

  • The filesystem is a place
  • Directories are rooms
  • Files are objects and state
  • Names are activation vectors (K-lines)
  • Skills are runnable programs โ€” not just docs
  • The LLM pivots text across Code / Data / Graphics via the [Axis of Eval](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#the-axis-of-eval)

If you only read one thing, read this:

๐Ÿ“œ [designs/eval/EVAL-INCARNATE-FRAMEWORK.md](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md)

โ€ฆand then keep following links until your brain starts glowing. ๐Ÿ”ฎ

---

โšก Start Here

1) The framework hub (readable, index-y, linky)

๐Ÿ“œ [Eval Incarnate Framework](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md)

If you read only 3 sections:

  • [The Word](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#the-word) โ€” The thesis in one paragraph
  • [The Axis of Eval](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#the-axis-of-eval) โ€” Code, Data, Graphics unified
  • [CARD.yml: The Skill Interface](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#cardyml-the-skill-interface) โ€” How skills advertise

2) Play the richest microworld

๐ŸŽฎ [examples/adventure-4/](./examples/adventure-4/) โ€” pub, rooms, NPCs, incarnated characters, logs, images, proofs

3) ๐ŸŽด NEW: Amsterdam Fluxx Championship

๐Ÿ† [skills/experiment/experiments/fluxx-chaos/](./skills/experiment/experiments/fluxx-chaos/) โ€” 4 characters, 5 tournaments, 20+ games, 116+ turns, 464+ character-turns of emergent narrative gameplay. Up to 30 turns ร— 4 characters per LLM iteration โ€” proving Speed of Light drive works even with complex changing rules and social dynamics! 24 generated cards, 32 AI-generated artworks, research-grade analysis.

4) Get moving fast

๐Ÿ“– [QUICKSTART.md](./QUICKSTART.md) โ€” "get playing in 2 minutes"

5) Browse the skill library

๐Ÿง  [skills/](./skills/) โ€” ~80 skills, the building blocks

Start at: [skills/README.md](./skills/README.md)

6) Meet the giants

๐Ÿ›๏ธ [Hall of MOOLLM Heroes](./examples/adventure-4/characters/real-people/README.md#-hall-of-moollm-heroes) โ€” The people who made this possible

7) Meet the animals

๐Ÿพ [Animal Sanctuary](./examples/adventure-4/characters/animals/) โ€” Palm the monkey, Biscuit the dog, 8 terpene-named kittens, 8 puppies, Confetti Crawler the worm

---

๐Ÿง  90-Second Mental Model

MOOLLM is "eval() made real" โ€” in the filesystem.

Incarnate skills aren't just prompts โ€” they have:

  • an interface ([CARD.yml](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#cardyml-the-skill-interface))
  • instantiation ([Eight Extensions](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#eight-extensions-over-anthropic-skills))
  • persistence ([Three-Tier Persistence](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#three-tier-persistence))
  • delegation/inheritance ([Glossary](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#glossary))
  • semantic activation ([K-lines](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#4-k-lines--society-of-mind-marvin-minsky-mit-1980))
  • ethics framing ([Ethical Framing Inheritance](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#ethical-framing-inheritance))

Same text, different stance:

  • treat it as Data (schema, diff, validate)
  • as Code (imperative behavior in comments)
  • or as Graphics (render Markdown/Mermaid or generate images)

That's the [Axis of Eval](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#the-axis-of-eval).

---

๐Ÿงญ Guided Tours (Choose Your Adventure)

๐Ÿ› ๏ธ Building Skills

  1. [The Word](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#the-word) โ€” The thesis
  2. **[Axis of Eval](./designs/eval/EVAL-INCARNATE-FRAMEWORK.md#the-axis