clean-code-dotnet
π―Skillfrom thapaliyabikendra/ai-artifacts
Provides clean code guidelines and refactoring techniques for C#/.NET, focusing on improving code readability, maintainability, and adherence to SOLID principles.
Installation
npx skills add https://github.com/thapaliyabikendra/ai-artifacts --skill clean-code-dotnetSkill Details
"Clean Code principles adapted for C#/.NET including naming, variables, functions, SOLID, error handling, and async patterns. Use when: (1) reviewing C# code, (2) refactoring for clarity, (3) writing new code, (4) code review feedback."
Overview
# Clean Code .NET
Clean Code principles from Robert C. Martin, adapted for C#/.NET. Use as checklist during code reviews and refactoring.
Naming
Use Meaningful Names
```csharp
// β Bad
int d;
var dataFromDb = db.GetFromService().ToList();
// β Good
int daySinceModification;
var employees = _employeeService.GetEmployees().ToList();
```
Avoid Hungarian Notation
```csharp
// β Bad
int iCounter;
string strFullName;
public bool IsShopOpen(string pDay, int pAmount) { }
// β Good
int counter;
string fullName;
public bool IsShopOpen(string day, int amount) { }
```
Use Pronounceable Names
```csharp
// β Bad
public class Employee
{
public DateTime sWorkDate { get; set; }
public DateTime modTime { get; set; }
}
// β Good
public class Employee
{
public DateTime StartWorkingDate { get; set; }
public DateTime ModificationTime { get; set; }
}
```
Use Domain Names
```csharp
// β Good - Use patterns developers know
var singletonObject = SingleObject.GetInstance();
var factory = new PatientFactory();
var repository = new PatientRepository();
```
---
Variables
Return Early, Avoid Deep Nesting
```csharp
// β Bad - Deep nesting
public bool IsShopOpen(string day)
{
if (!string.IsNullOrEmpty(day))
{
day = day.ToLower();
if (day == "friday")
{
return true;
}
else if (day == "saturday")
{
return true;
}
// ... more nesting
}
return false;
}
// β Good - Guard clauses + early return
public bool IsShopOpen(string day)
{
if (string.IsNullOrEmpty(day))
return false;
var openingDays = new[] { "friday", "saturday", "sunday" };
return openingDays.Contains(day.ToLower());
}
```
Avoid Magic Strings
```csharp
// β Bad
if (userRole == "Admin") { }
// β Good
const string AdminRole = "Admin";
if (userRole == AdminRole) { }
// β Better - Use enum
public enum UserRole { Admin, User, Guest }
if (userRole == UserRole.Admin) { }
```
Don't Add Unneeded Context
```csharp
// β Bad - Redundant prefix
public class Car
{
public string CarMake { get; set; }
public string CarModel { get; set; }
public string CarColor { get; set; }
}
// β Good
public class Car
{
public string Make { get; set; }
public string Model { get; set; }
public string Color { get; set; }
}
```
Use Default Arguments
```csharp
// β Bad
public void CreateMicrobrewery(string name = null)
{
var breweryName = !string.IsNullOrEmpty(name) ? name : "Hipster Brew Co.";
}
// β Good
public void CreateMicrobrewery(string breweryName = "Hipster Brew Co.")
{
// breweryName is always valid
}
```
---
Functions
Functions Should Do One Thing
```csharp
// β Bad - Multiple responsibilities
public void SendEmailToListOfClients(string[] clients)
{
foreach (var client in clients)
{
var clientRecord = db.Find(client);
if (clientRecord.IsActive())
{
Email(client);
}
}
}
// β Good - Single responsibility
public void SendEmailToActiveClients(string[] clients)
{
var activeClients = GetActiveClients(clients);
activeClients.ForEach(client => Email(client));
}
public List
{
return db.Find(clients).Where(c => c.IsActive).ToList();
}
```
Avoid Side Effects
```csharp
// β Bad - Modifies global state
var name = "Ryan McDermott";
public void SplitAndEnrichFullName()
{
var temp = name.Split(" ");
name = $"First: {temp[0]}, Last: {temp[1]}"; // Side effect!
}
// β Good - Pure function
public string SplitAndEnrichFullName(string name)
{
var temp = name.Split(" ");
return $"First: {temp[0]}, Last: {temp[1]}";
}
```
Avoid Negative Conditionals
```csharp
// β Bad
public bool IsDOMNodeNotPresent(string node) { }
if (!IsDOMNodeNotPresent(node)) { } // Double negative!
// β Good
public bool IsDOMNodePresent(string node) { }
if (IsDOMNodePresent(node)) { }
```
Avoid Flag Parameters
```csharp
// β Bad - Flag indicates multiple responsibilities
public void CreateFile(string name, bool temp = false)
{
if (temp)
Touch("./temp/" + name);
else
Touch(name);
}
// β Good - Separate methods
public void CreateFile(string name) => Touch(name);
public void CreateTempFile(string name) => Touch("./temp/" + name);
```
Limit Function Arguments (2 or fewer)
```csharp
// β Bad
public void CreateMenu(string title, string body, string buttonText, bool cancellable) { }
// β Good - Use object
public class MenuConfig
{
public string Title { get; set; }
public string Body { get; set; }
public string ButtonText { get; set; }
public bool Cancellable { get; set; }
}
public void CreateMenu(MenuConfig config) { }
```
Encapsulate Conditionals
```csharp
// β Bad
if (article.state == "published") { }
// β Good
if (article.IsPublished()) { }
```
Remove Dead Code
```csharp
// β Bad
public void OldRequestModule(string url) { } // Unused!
public void NewRequestModule(string url) { }
var request = NewRequestModule(requestUrl);
// β Good - Delete unused code
public void RequestModule(string url) { }
var request = RequestModule(requestUrl);
```
---
SOLID Principles
Single Responsibility (SRP)
```csharp
// β Bad - Two responsibilities
class UserSettings
{
public void ChangeSettings(Settings settings)
{
if (VerifyCredentials()) { / ... / }
}
private bool VerifyCredentials() { / ... / } // Auth responsibility
}
// β Good - Separated
class UserAuth
{
public bool VerifyCredentials() { / ... / }
}
class UserSettings
{
private readonly UserAuth _auth;
public void ChangeSettings(Settings settings)
{
if (_auth.VerifyCredentials()) { / ... / }
}
}
```
Open/Closed (OCP)
```csharp
// β Bad - Must modify to extend
class HttpRequester
{
public bool Fetch(string url)
{
if (adapterName == "ajaxAdapter")
return MakeAjaxCall(url);
else if (adapterName == "httpNodeAdapter")
return MakeHttpCall(url);
// Must add more else-if for new adapters!
}
}
// β Good - Open for extension, closed for modification
interface IAdapter
{
bool Request(string url);
}
class AjaxAdapter : IAdapter
{
public bool Request(string url) { / ... / }
}
class HttpRequester
{
private readonly IAdapter _adapter;
public bool Fetch(string url) => _adapter.Request(url);
}
```
Liskov Substitution (LSP)
```csharp
// β Bad - Square breaks Rectangle behavior
class Square : Rectangle
{
public override void SetWidth(double width) { Width = Height = width; }
}
// β Good - Use abstraction
abstract class Shape
{
public abstract double GetArea();
}
class Rectangle : Shape { / ... / }
class Square : Shape { / ... / }
```
Interface Segregation (ISP)
```csharp
// β Bad - Robot can't eat but must implement
interface IEmployee { void Work(); void Eat(); }
class Robot : IEmployee
{
public void Work() { / ... / }
public void Eat() { / Robot can't eat! / }
}
// β Good - Segregated interfaces
interface IWorkable { void Work(); }
interface IFeedable { void Eat(); }
class Human : IWorkable, IFeedable { / ... / }
class Robot : IWorkable { / ... / }
```
Dependency Inversion (DIP)
```csharp
// β Bad - Depends on concrete types
class Manager
{
private readonly Robot _robot;
private readonly Human _human;
}
// β Good - Depends on abstractions
class Manager
{
private readonly IEnumerable
public Manager(IEnumerable
{
_employees = employees;
}
}
```
Constructor Dependency Smell (SRP Indicator)
Too many constructor dependencies indicate SRP violation:
```csharp
// β Code Smell: 15 dependencies = too many responsibilities!
public class LicensePlateAppService : ApplicationService
{
public LicensePlateAppService(
IRepository
IRepository
IRepository
IRepository
IRepository
IRepository
IRepository
IRepository
IRepository
IRepository
IWarehouseAppService warehouseAppService,
IWarehouseOwnerAppService warehouseOwnerAppService,
IBlobContainer
LicensePlateService.LicensePlateServiceClient licensePlateServiceClient,
CommonDependencies
{ }
}
// β Good: Split by responsibility
public class LicensePlateAppService { } // CRUD only (~5 deps)
public class LicensePlateBulkService { } // Bulk imports (~4 deps)
public class LicensePlateEventPublisher { } // Events (~3 deps)
```
Dependency Count Guidelines:
| Dependencies | Status | Action |
|--------------|--------|--------|
| 1-5 | β Normal | Acceptable |
| 6-8 | β οΈ Warning | Review for splitting opportunities |
| 9+ | β Smell | Refactor required - class has too many responsibilities |
Refactoring Strategies:
- Extract Service - Move related operations to a dedicated service
- Facade Pattern - Group related dependencies behind a facade
- Domain Events - Decouple via publish/subscribe instead of direct calls
- Mediator Pattern - Use MediatR to reduce direct dependencies
---
Error Handling
Don't Use `throw ex`
```csharp
// β Bad - Loses stack trace
catch (Exception ex)
{
logger.LogError(ex);
throw ex; // Stack trace lost!
}
// β Good - Preserves stack trace
catch (Exception ex)
{
logger.LogError(ex);
throw; // Rethrows with original stack
}
// β Also Good - Wrap with inner exception
catch (Exception ex)
{
throw new BusinessException("Operation failed", ex);
}
```
Don't Ignore Caught Errors
```csharp
// β Bad - Silent swallow
catch (Exception ex) { } // Never do this!
// β Good - Handle or propagate
catch (Exception ex)
{
_logger.LogError(ex, "Operation failed");
throw; // Or handle appropriately
}
```
Use Multiple Catch Blocks
```csharp
// β Bad - Type checking in catch
catch (Exception ex)
{
if (ex is TaskCanceledException) { / ... / }
else if (ex is TaskSchedulerException) { / ... / }
}
// β Good - Separate catch blocks
catch (TaskCanceledException ex)
{
// Handle cancellation
}
catch (TaskSchedulerException ex)
{
// Handle scheduler error
}
```
---
Comments
Avoid Positional Markers and Regions
```csharp
// β Bad
#region Scope Model Instantiation
var model = new Model();
#endregion
#region Action setup
void Actions() { }
#endregion
// β Good - Let code speak
var model = new Model();
void Actions() { }
```
Don't Leave Commented Code
```csharp
// β Bad
DoStuff();
// DoOtherStuff();
// DoSomeMoreStuff();
// β Good - Use version control
DoStuff();
```
Only Comment Business Logic Complexity
```csharp
// β Bad - Obvious comments
var hash = 0; // The hash
var length = data.Length; // Length of string
// β Good - Explains WHY, not WHAT
// Using djb2 hash for good speed/collision tradeoff
hash = ((hash << 5) - hash) + character;
```
---
Quick Reference Checklist
Code Review Checklist
- [ ] Naming: Meaningful, pronounceable, no Hungarian
- [ ] Functions: Single responsibility, <3 args, no flags
- [ ] Variables: No magic strings, early returns, no nesting >2
- [ ] SOLID: Interfaces over concrete, small focused classes
- [ ] Dependencies: Constructor has <8 dependencies (SRP indicator)
- [ ] Error Handling: No
throw ex, no silent catch, specific exception types - [ ] Comments: No regions, no dead code, explains WHY
---
References
- references/solid-principles.md: Full SOLID examples
- references/async-patterns.md: Async/await guidelines
- references/editorconfig-template.md: .editorconfig template
Source: [clean-code-dotnet](https://github.com/thangchung/clean-code-dotnet)
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