godot-combat-system
π―Skillfrom thedivergentai/gd-agentic-skills
Generates dynamic combat mechanics, AI behavior trees, and procedural skill systems for Godot game development with intelligent agent interactions.
Part of
thedivergentai/gd-agentic-skills(127 items)
Installation
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-combat-systemNeed more details? View full documentation on GitHub β
More from this repository10
Generates optimized 2D character movement, collision, and physics behaviors for Godot game characters using CharacterBody2D node configurations.
Streamlines Godmultiot-configuration, generating modular project scaffolding, dependency management,, and core architectural templates for rapid rapid game development. : Perfect. Just to conf...
Converts 3D Godot game scenes and assets to 2D, optimizing sprite generation, camera projection, and spatial transformations
Generates modular, composable Godot game and application architectures using advanced component design patterns and dynamic scene management.
Generates procedural open-world game design strategies, quest systems, and environmental interaction patterns for Godot game development
Generates procedural Godot game scenes with intelligent layout, object placement, and dynamic configuration using multi-agent collaboration strategies.
Generates RTS game mechanics, unit behaviors, and strategic AI systems for Godot game development with procedural design patterns
Simulate and manipulate 2D physics interactions, collisions, and rigid body dynamics in Godot game development projects
Generates procedural game genre simulations and mechanics in Godot, dynamically creating gameplay systems and interactive environments based on genre templates.
Generates and manages interactive debug consoles and logging systems for Godot game development, enhancing runtime diagnostics and developer workflows.