godot-particles
π―Skillfrom thedivergentai/gd-agentic-skills
Generates and manages complex particle systems in Godot, enabling dynamic visual effects and procedural animations with advanced configuration options.
Part of
thedivergentai/gd-agentic-skills(127 items)
Installation
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-particlesNeed more details? View full documentation on GitHub β
More from this repository10
Streamlines Godmultiot-configuration, generating modular project scaffolding, dependency management,, and core architectural templates for rapid rapid game development. : Perfect. Just to conf...
Generates modular, composable Godot game and application architectures using advanced component design patterns and dynamic scene management.
Generates optimized 2D character movement, collision, and physics behaviors for Godot game characters using CharacterBody2D node configurations.
Converts 3D Godot game scenes and assets to 2D, optimizing sprite generation, camera projection, and spatial transformations
Streamlines game state persistence in Godot, providing robust serialization, versioning, and cross-platform save/load mechanisms for complex game data
Automatically refactors Godot game interfaces and input systems to optimize user experience across desktop and mobile platforms
Generates atmospheric horror game mechanics, scripting procedural scares, and designing immersive survival-horror environments in Godot game engine.
Generates procedural tower defense game mechanics and level designs using Godot, with AI-driven enemy pathfinding and strategic placement algorithms
Automates advanced 3D lighting setup and optimization in Godot, generating realistic environmental illumination and shadow configurations.
Generates racing game mechanics, track designs, vehicle physics, and AI behaviors for Godot game development with genre-specific expertise.