🎯

animation-performance-retro

🎯Skill

from theorcdev/8bitcn-ui

VibeIndex|
What it does

animation-performance-retro skill from theorcdev/8bitcn-ui

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Part of

theorcdev/8bitcn-ui(23 items)

animation-performance-retro

Installation

πŸ“‹ No install commands found in docs. Showing default command. Check GitHub for actual instructions.
Quick InstallInstall with npx
npx skills add theorcdev/8bitcn-ui --skill animation-performance-retro
16Installs
1,576
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Last UpdatedJan 27, 2026

Skill Details

SKILL.md

Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.

Animation Performance for Retro UI

Optimize animations for smooth pixel art rendering and game-like interfaces.

Hardware Acceleration

Use CSS transforms for GPU-accelerated animations:

```tsx

```

Avoid animating:

  • width, height (triggers layout)
  • margin, padding (triggers layout)
  • top, left (triggers layout)

Prefer animating:

  • transform (GPU accelerated)
  • opacity (GPU accelerated)
  • filter (GPU accelerated)

Pixelated Animations

Wrap animated SVGs in divs for hardware acceleration:

```tsx

function PixelSpinner() {

return (

);

}

```

Loading States

Use pulse animations for retro loading indicators:

```tsx

function RetroSkeleton() {

return (

);

}

```

Custom Retro Animations

Define pixel-art-specific animations:

```tsx

className="retro animate-[blink_0.5s_step-end_infinite]"

style={{

textShadow: "1px 1px 0 #fff, -1px -1px 0 #fff, 1px -1px 0 #fff, -1px 1px 0 #fff"

}}

>

LEVEL UP!

```

Conditional Animation States

Apply animations based on game state:

```tsx

className={cn(

"transition-all duration-300",

health <= 25 && "animate-pulse bg-red-500/20",

isLevelUp && "animate-bounce"

)}

/>

```

Radix UI Animations

Use Radix state-based animations for overlays:

```tsx

className={cn(

"data-[state=open]:animate-in data-[state=closed]:animate-out",

"data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0",

"data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95"

)}

/>

className={cn(

"overflow-hidden data-[state=closed]:animate-accordion-up",

"data-[state=open]:animate-accordion-down"

)}

/>

```

Key Principles

  1. Wrap SVGs - Always wrap in div for hardware acceleration
  2. Use transforms - Prefer transform over top/left
  3. Step animations - Use step-end for pixel-art feel
  4. Conditional classes - Apply animations based on game state
  5. Custom keyframes - Define retro-specific animations
  6. Text shadows - White shadow for legibility on colored backgrounds

Performance Checklist

  • [ ] Animated elements wrapped in divs
  • [ ] No layout-triggering properties animated
  • [ ] Loading states use animate-pulse
  • [ ] Conditional animations properly gated
  • [ ] Custom animations use step timing functions

Reference Components

  • components/ui/8bit/spinner.tsx - Animated spinner
  • components/ui/8bit/xp-bar.tsx - Custom blink animation
  • components/ui/8bit/skeleton.tsx - Loading skeleton
  • components/ui/8bit/accordion.tsx - Radix state animations