audio-production
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audio-production skill from travisjneuman/.claude
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Installation
git clone https://github.com/travisjneuman/.claude.git ~/.claudecurl -fsSL https://raw.githubusercontent.com/travisjneuman/.claude/master/scripts/install.sh | bashgit clone --recurse-submodules https://github.com/travisjneuman/.claude.git ~/.claudenpx vite-bundle-visualizernpx knip{
"mcpServers": {
// โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ...Skill Details
Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.
Overview
# Audio Production
Comprehensive guide for professional audio production across music, podcasts, video, and interactive media.
Audio Fundamentals
The Audio Signal Chain
```
SOURCE โ CAPTURE โ PROCESS โ OUTPUT
Detailed:
โโโโโโโโโโโ โโโโโโโโโโโ โโโโโโโโโโโ โโโโโโโโโโโ
โ Source โโโโโ Mic โโโโโ Preamp โโโโโInterfaceโ
โ(voice, โ โ โ โ โ โ (A/D) โ
โ instr.) โ โ โ โ โ โ โ
โโโโโโโโโโโ โโโโโโโโโโโ โโโโโโโโโโโ โโโโโโฌโโโโโ
โ
โผ
โโโโโโโโโโโ โโโโโโโโโโโ โโโโโโโโโโโ โโโโโโโโโโโ
โSpeakers โโโโโ (D/A) โโโโโ Mix โโโโโ DAW โ
โHeadphoneโ โInterfaceโ โ Master โ โRecordingโ
โโโโโโโโโโโ โโโโโโโโโโโ โโโโโโโโโโโ โโโโโโโโโโโ
```
Key Audio Concepts
| Concept | Definition | Standard |
| ----------------- | ---------------------------- | ------------------------------- |
| Sample Rate | Samples per second | 44.1kHz, 48kHz, 96kHz |
| Bit Depth | Dynamic range resolution | 16-bit, 24-bit, 32-bit float |
| Bit Rate | Data per second (compressed) | 128-320 kbps (MP3) |
| Dynamic Range | Loudest to quietest | ~96dB (16-bit), ~144dB (24-bit) |
| Headroom | Space below 0 dBFS | -6 to -18 dB typical |
Frequency Spectrum
```
20 Hz 20,000 Hz
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
SUB-BASS โ BASS โ LOW-MID โ MID โ HIGH-MID โ HIGH
20-60 โ 60-250 โ 250-500 โ500-2k โ 2k-6k โ 6k-20k
โ โ โ โ โ
Rumble โ Warmth โ Body โ Pres- โ Presence โ Air
Feel โ Punch โ Muddinessโ ence โ Harshnessโ Sibilance
```
Decibel Reference Points
```
dBFS (Full Scale):
0 dBFS โโโโโโโโโโโโ Digital maximum (clipping)
-3 dBFS โโโโโโโโโโ Peaks (leave headroom)
-6 dBFS โโโโโโโโโ Recommended peak ceiling
-12 dBFS โโโโโโโ Average loud signal
-18 dBFS โโโโโโ Recommended recording level
-24 dBFS โโโโ Conservative level
-60 dBFS โ Noise floor target
```
---
Recording
Microphone Types
| Type | Principle | Best For |
| ------------- | ---------------- | ------------------------------- |
| Dynamic | Moving coil | Loud sources, live, durable |
| Condenser | Capacitor | Studio vocals, acoustic, detail |
| Ribbon | Thin metal strip | Vintage tone, smooth highs |
| USB | Built-in ADC | Podcasts, convenience |
Polar Patterns
```
CARDIOID FIGURE-8 OMNI
โญโโโโโโฎ โญโโโโฎ โญโโโโโโฎ
โญโโค โโโฎ โญโโค โโโฎ โญโโค โโโฎ
โ โ โ โ โ โ โ โ โ โ โ โ
โ โ โ โ โ โ โ โ โ โ โ โ โ โ โ
โ โ โ โ โ โ โ โ โ โ โ โ
โฐโโค โโโฏ โฐโโค โโโฏ โฐโโค โโโฏ
โฐโโโโโโฏ โฐโโโโฏ โฐโโโโโโฏ
Front pickup Front + Back All around
```
Recording Levels
```
Target Peaks: -12 to -6 dBFS
Average Level: -18 to -12 dBFS
Why?
- Leaves headroom for processing
- Matches analog equipment sweet spot
- Prevents digital clipping
- 24-bit has plenty of resolution
```
Recording Best Practices
- [ ] Set gain before recording (never during)
- [ ] Record at 24-bit minimum
- [ ] Use 48kHz for video, 44.1kHz for music
- [ ] Monitor with headphones
- [ ] Record a few seconds of room tone
- [ ] Check phase when using multiple mics
- [ ] Label takes immediately
---
Essential Processing
EQ (Equalization)
```
Types:
- High-pass filter (HPF): Removes low frequencies
- Low-pass filter (LPF): Removes high frequencies
- Bell/Peak: Boost or cut specific frequency
- Shelf: Boost or cut above/below frequency
Common Applications:
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Vocal: โ
โ HPF at 80-100Hz (remove rumble) โ
โ Cut 200-300Hz (reduce mud) โ
โ Boost 3-5kHz (presence) โ
โ Shelf boost 10kHz+ (air) โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Kick Drum: โ
โ Boost 50-80Hz (sub) โ
โ Cut 300-400Hz (boxiness) โ
โ Boost 3-5kHz (attack/click) โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ Electric Guitar: โ
โ HPF at 80Hz โ
โ Cut 400-600Hz if muddy โ
โ Boost 2-4kHz (bite) โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
```
Compression
```
Parameters:
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Threshold: Level where compression starts โ
โ Ratio: Amount of compression (4:1, 8:1, etc.) โ
โ Attack: Time to engage (fast=punch, slow=body)โ
โ Release: Time to disengage โ
โ Knee: Hard (sudden) or soft (gradual) โ
โ Makeup Gain: Restore lost volume โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
Common Settings:
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Vocals: 3:1-4:1, medium attack/release โ
โ Drums: 4:1-8:1, fast attack โ
โ Bass: 4:1, medium attack โ
โ Mix Bus: 2:1-3:1, slow attack, 1-3dB GRโ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
```
Reverb
| Type | Character | Use |
| ----------- | --------------- | ------------------- |
| Room | Small, tight | Natural ambience |
| Hall | Large, spacious | Orchestral, ballads |
| Plate | Bright, smooth | Vocals, snare |
| Spring | Vintage, boingy | Guitar, lo-fi |
| Chamber | Warm, dense | Natural depth |
```
Key Parameters:
- Pre-delay: Time before reverb (50-100ms for vocals)
- Decay/RT60: How long it lasts
- Damping: High-frequency absorption
- Size: Room dimensions
- Mix/Wet-Dry: Balance with original
```
Delay
| Type | Application |
| -------------- | ------------------------------ |
| Slapback | 50-150ms, rockabilly, presence |
| Stereo | Different L/R times, width |
| Ping-pong | Alternating L/R, interest |
| Tempo-sync | 1/4, 1/8 notes, rhythmic |
---
Mixing
Gain Staging
```
Signal Flow Levels:
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Input: -18 dBFS (sweet spot) โ
โ โ โ
โ Plugin 1: Output matches input level โ
โ โ โ
โ Plugin 2: Output matches input level โ
โ โ โ
โ Fader: Unity (0 dB) ideally โ
โ โ โ
โ Bus: -12 to -6 dBFS peaks โ
โ โ โ
โ Master: -6 dBFS peaks (before limit) โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
```
Panning Guidelines
```
Stereo Field:
Hard L L L-C CENTER R-C R Hard R
โ โ โ โ โ โ โ
โ โ โ โ โ โ โ
Rhythm Gtr1 Keys1 Vocal Keys2 Gtr2 Rhythm
Gtr BVox1 Bass BVox2 Gtr
Kick
Snare
Common Positions:
- Center (0): Lead vocal, bass, kick, snare
- Slight L/R: Main instruments, harmonies
- Wide L/R: Rhythm guitars, stereo keys
- Hard L/R: Doubled parts, effects
```
Frequency Balancing
```
Making space (subtractive EQ approach):
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Kick: Boost 60Hz โ Cut from Bass here โ
โ Bass: Boost 80-100 โ Cut from Kick here โ
โ Gtr: Owns 1-3kHz โ Cut vocal slightly โ
โ Vocal: Boost 3-5kHz โ Cut guitar slightly โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
Each element should have its own frequency "home"
```
Mix Bus Processing
```
Typical Chain:
- Subtle EQ (tonal shaping)
- Light compression (2:1, 1-3dB GR)
- Stereo enhancement (if needed)
- Limiter (only for reference bounce)
Keep mix bus processing minimal!
Leave headroom for mastering.
```
---
Mastering
Mastering Goals
- Tonal Balance: Even frequency response
- Dynamics: Appropriate loudness/dynamics
- Stereo Image: Width and mono compatibility
- Translation: Sounds good everywhere
- Format: Prepare for distribution
Loudness Standards
| Platform | Target | Measurement |
| ------------------ | -------------- | ----------- |
| Spotify | -14 LUFS | Integrated |
| Apple Music | -16 LUFS | Integrated |
| YouTube | -14 LUFS | Integrated |
| Broadcast (US) | -24 LUFS | Integrated |
| Broadcast (EU) | -23 LUFS | Integrated |
| CD | -9 to -12 LUFS | Integrated |
Mastering Chain (Typical)
```
- Reference Import
โโโ Compare to commercial releases
- EQ (Linear Phase)
โโโ Broad adjustments only
- Multiband Compression
โโโ Control specific bands
- Stereo Width
โโโ Enhance or narrow
- Limiting
โโโ Final loudness, prevent clipping
- Dither (if needed)
โโโ 16-bit conversion only
```
---
Podcast Production
Recording Setup
```
Recommended Signal Chain:
Mic โ Audio Interface โ DAW
Equipment Tiers:
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Budget: USB Mic (Blue Yeti, AT2020) โ
โ Mid: SM7B + Cloudlifter + Interfaceโ
โ Pro: Large diaphragm condenser โ
โ + high-end preamp โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
```
Podcast Processing Chain
```
- Noise Reduction
โโโ Remove room noise, hum
- De-essing
โโโ Tame harsh "s" sounds
- Compression
โโโ Even out volume (3:1-4:1)
- EQ
โโโ HPF at 80Hz, presence boost
- Limiter
โโโ Catch peaks, -1 dBFS ceiling
Target: -16 LUFS (mono), -19 LUFS (stereo)
True Peak: -1 dBTP
```
Podcast Export Settings
```
Standard:
- Format: MP3 or AAC
- Bitrate: 128 kbps (mono), 192 kbps (stereo)
- Sample rate: 44.1 kHz
High Quality:
- Format: AAC
- Bitrate: 256 kbps
- Sample rate: 48 kHz
Chapters: Use ID3 tags for chapter markers
Artwork: 3000x3000 minimum, JPG or PNG
```
---
Sound Design
Creating Sounds
```
Approaches:
- Recording: Capture real sounds (foley)
- Synthesis: Create from oscillators
- Sampling: Manipulate existing sounds
- Processing: Transform through effects
- Layering: Combine multiple sources
```
Synthesis Types
| Type | Method | Sound Character |
| --------------------- | -------------------- | --------------------- |
| Subtractive | Filter oscillators | Classic analog |
| FM | Frequency modulation | Metallic, bells |
| Wavetable | Morphing waveforms | Modern, evolving |
| Granular | Tiny sound particles | Texture, pads |
| Additive | Stack sine waves | Precise, organs |
| Physical Modeling | Simulate physics | Realistic instruments |
Layering Formula
```
Sound Design Stack:
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ TOP: High frequencies (air, presence)โ
โ MID: Character, tone โ
โ LOW: Foundation, weight โ
โ SUB: Felt, not heard (20-60Hz) โ
โ TRANSIENT: Attack, punch โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
Process each layer separately, combine at end.
```
---
DAWs (Digital Audio Workstations)
| DAW | Strengths | Platform |
| ---------------- | ---------------------------- | -------- |
| Pro Tools | Industry standard, editing | All |
| Logic Pro | Complete package, Apple | macOS |
| Ableton Live | Live performance, electronic | All |
| FL Studio | Beat making, workflow | All |
| Reaper | Customizable, affordable | All |
| Cubase | MIDI, composition | All |
| Studio One | Modern workflow | All |
| Audacity | Free, simple editing | All |
---
File Formats
| Format | Type | Quality | Use |
| -------- | ------------ | -------- | ------------------- |
| WAV | Uncompressed | Lossless | Production, archive |
| AIFF | Uncompressed | Lossless | Mac production |
| FLAC | Compressed | Lossless | Archive, audiophile |
| ALAC | Compressed | Lossless | Apple ecosystem |
| MP3 | Compressed | Lossy | Distribution |
| AAC | Compressed | Lossy | Streaming, Apple |
| OGG | Compressed | Lossy | Games, open source |
Export Specifications
```
For Mastering:
- Format: WAV
- Bit depth: 24-bit (or 32-bit float)
- Sample rate: Match session (typically 44.1/48kHz)
- Headroom: -6 dBFS peaks
For Distribution:
- Format: WAV or FLAC (lossless)
- Bit depth: 16-bit (with dither)
- Sample rate: 44.1 kHz
- Loudness: Platform target LUFS
```
---
Best Practices
DO:
- Record at proper levels (-18 dBFS average)
- Use reference tracks
- Take breaks (ear fatigue is real)
- Check mono compatibility
- Use subtractive EQ first
- Process in series, not parallel (usually)
- Save project versions regularly
- Export stems for backup
DON'T:
- Record with processing (usually)
- Mix at high volumes
- Over-compress everything
- Solo instruments too long
- Trust only one playback system
- Rush the mixing process
- Forget to dither (16-bit only)
- Master your own mixes (ideally)
---
Quality Checklist
Pre-Export
- [ ] Gain staging correct throughout
- [ ] No clipping or distortion
- [ ] Phase issues resolved
- [ ] Mono compatibility checked
- [ ] Low-end translation verified
- [ ] High frequencies not harsh
Final Check
- [ ] Listen on multiple systems
- [ ] Check in car, phone, earbuds
- [ ] Verify format specifications
- [ ] Confirm LUFS target met
- [ ] True peak below -1 dBTP
- [ ] Metadata correctly embedded
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