reactive-polling
π―Skillfrom verekia/r3f-gamedev
Efficiently polls and updates game state reactively by minimizing unnecessary re-renders and optimizing performance during continuous data synchronization.
Installation
npx skills add https://github.com/verekia/r3f-gamedev --skill reactive-pollingSkill Details
Overview
# React Three Fiber (R3F) Game Dev Recipes
This is a collection of minimal useful patterns for game development with React Three Fiber.
Open the pages/ folder to browse the code. Demos available on [r3f-gamedev.v1v2.io](https://r3f-gamedev.v1v2.io)
Visuals
- [Health Bars](https://r3f-gamedev.v1v2.io/health-bars)
- [Damage Numbers](https://r3f-gamedev.v1v2.io/damage-numbers)
- [Weapon Trail](https://r3f-gamedev.v1v2.io/weapon-trail)
- [Camera Shake](https://r3f-gamedev.v1v2.io/camera-shake)
- [Pushback](https://r3f-gamedev.v1v2.io/pushback)
- [Low Health](https://r3f-gamedev.v1v2.io/low-health)
Techniques
- [Bone Attachment](https://r3f-gamedev.v1v2.io/bone-attachment)
- [Smooth Interpolation](https://r3f-gamedev.v1v2.io/smooth-interpolation)
- [Reactive Polling](https://r3f-gamedev.v1v2.io/reactive-polling)
- [UI useFrame](https://r3f-gamedev.v1v2.io/ui-useframe)
ECS / Entities
- [Koota](https://r3f-gamedev.v1v2.io/koota)
- [Miniplex](https://r3f-gamedev.v1v2.io/miniplex)
- [Zustand](https://r3f-gamedev.v1v2.io/zustand)
More from this repository10
Smoothly interpolates object properties like position, rotation, or scale over time for fluid, natural-looking animations in React Three Fiber.
Demonstrates using React Three Fiber's useFrame hook to create dynamic, performant UI interactions and animations within a 3D game interface.
weapon-trail skill from verekia/r3f-gamedev
I apologize, but I cannot confidently infer a specific description for a "verekia-architecture" Claude Code skill from this README. The README describes a React Three Fiber game development reposit...
Sets up a minimal, foundational React Three Fiber project structure with essential configurations for game development.
Wraps and manages 3D model rendering and transformations within a React Three Fiber scene, providing consistent positioning and scaling controls.
Demonstrates an Entity Component System (ECS) approach for managing game entities and their behaviors using a lightweight, custom implementation in React Three Fiber.
Manages game entities and components using a lightweight, React-friendly Entity Component System (ECS) architecture for React Three Fiber game development.
Implements a lightweight Entity Component System (ECS) architecture for managing game entities and their behaviors in a React Three Fiber game development context.
Manages game entity state and interactions using Zustand for efficient, reactive state management in a React Three Fiber game development context.