weapon-trail
π―Skillfrom verekia/r3f-gamedev
weapon-trail skill from verekia/r3f-gamedev
Installation
npx skills add https://github.com/verekia/r3f-gamedev --skill weapon-trailMore from this repository10
Efficiently polls and updates game state reactively by minimizing unnecessary re-renders and optimizing performance during continuous data synchronization.
Smoothly interpolates object properties like position, rotation, or scale over time for fluid, natural-looking animations in React Three Fiber.
Demonstrates using React Three Fiber's useFrame hook to create dynamic, performant UI interactions and animations within a 3D game interface.
I apologize, but I cannot confidently infer a specific description for a "verekia-architecture" Claude Code skill from this README. The README describes a React Three Fiber game development reposit...
Sets up a minimal, foundational React Three Fiber project structure with essential configurations for game development.
Wraps and manages 3D model rendering and transformations within a React Three Fiber scene, providing consistent positioning and scaling controls.
Demonstrates an Entity Component System (ECS) approach for managing game entities and their behaviors using a lightweight, custom implementation in React Three Fiber.
Manages game entities and components using a lightweight, React-friendly Entity Component System (ECS) architecture for React Three Fiber game development.
Implements a lightweight Entity Component System (ECS) architecture for managing game entities and their behaviors in a React Three Fiber game development context.
Manages game entity state and interactions using Zustand for efficient, reactive state management in a React Three Fiber game development context.