π―Skills10
Encodes Emil Kowalski's design engineering philosophy for UI polish, covering animation decision frameworks, easing curves, spring physics, component design patterns, and the invisible details that make interfaces feel right.
A Claude Code skill that reviews animation and motion code against a high craft bar, checking easing, duration, origin, interruptibility, performance, and accessibility based on Emil Kowalski's animation philosophy.
A reverse-lookup glossary skill that turns vague animation descriptions into precise technical terms, covering 80+ web animation and motion concepts from entrances to springs to performance.
A skill that teaches Apple's approach to interface design and fluid, physical motion for the web, covering springs, gesture handling, interruptibility, rubber-banding, translucent materials, typography, and accessibility.
A skill that audits animation and motion code across a codebase, then produces prioritized findings and self-contained implementation plans for other agents to execute.
A read-only search skill that sweeps your UI codebase for places that would genuinely benefit from animation, while deliberately rejecting most candidates. Based on Emil Kowalski's restraint-first philosophy, it gates every suggestion through frequency, purpose, speed, and function checks before proposing precise motion recipes with exact values.
Encodes Emil Kowalski's design-engineering philosophy β UI polish, component design, and animation decisions β to help build interfaces where invisible details compound into craft that feels right.
A Claude Code lookup skill that recommends the right frontend library for a given task from a curated, opinionated list covering UI primitives, animation, charts, drag-and-drop, virtualization, state management, and styling.
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