๐ŸŽฏ

improve-animations

๐ŸŽฏSkill

from emilkowalski/skills

Installation

Vibe Index InstallInstalls to .claude/skills/
$npx vibeindex add emilkowalski/skills --skill improve-animations
skills.sh Installโš  Installs to .agents/skills/
$npx skills add emilkowalski/skills --skill improve-animations
Manual InstallCopy SKILL.md content and save to the path below
path
~/.claude/skills/improve-animations/SKILL.md
VibeIndex|
What it does
|

A skill that audits animation and motion code across a codebase, then produces prioritized findings and self-contained implementation plans for other agents to execute.

Overview

An advisor skill modeled on a senior design engineer's audit-then-plan workflow. It surveys animation and motion code across an entire codebase, prioritizes findings by leverage (impact divided by effort), and writes self-contained implementation plans precise enough for any agent or cheaper model to execute without additional context. It is read-only on source code and never modifies files directly. The bar comes from Emil Kowalski's animation philosophy, and the skill complements review-animations (which reviews a single diff) by operating at the codebase level.

Key Features

  • Four-phase workflow: Recon (map the motion surface, stack, conventions, frequency of use), Audit (parallel subagents checking 8 categories), Vet (confirm every finding at its file:line), and Plan (write self-contained implementation specs)
  • Eight audit categories: purpose and frequency, easing and duration, physicality and origin, interruptibility, performance, accessibility, cohesion and tokens, and missed opportunities
  • Three effort levels: quick (high-traffic components only, ~5 HIGH-severity findings), standard (all interactive UI, full table), deep (whole repo including marketing pages, plus LOW polish items)
  • Severity classification: HIGH (feel-breaking issues like wrong easing, animation on keyboard actions, dropped frames), MEDIUM (wrong origin, non-interruptible dynamic UI), LOW (polish like stagger and token consolidation)
  • Self-contained plans written to a plans/ directory with exact file paths, code excerpts, target values (cubic-beziers, durations, spring configs), verification steps, and feel-check instructions
  • Reconcile mode to re-check existing plans against current code, mark completed plans as done, and retire fixed findings

Who is this for?

  • Teams with motion-heavy web applications who want a systematic audit of their animation quality
  • Senior developers who prefer to plan animation improvements at a high level and delegate execution to other agents or team members
  • Anyone who wants to identify the highest-leverage animation fixes in a codebase before investing time in implementation
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Same repository

emilkowalski/skills(10 items)

improve-animations

SKILL.md

126,972Installs
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AddedJul 12, 2026

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