Skills for LobeHub, an open-source platform for building and collaborating with AI agent teammates. Covers React, TypeScript, Zustand state management, testing, and desktop app development within the LobeHub ecosystem.
An open-source, modern ChatGPT/LLM UI framework with speech synthesis, multi-modal support, and extensible plugin system for deploying private chat applications.
Helps debug issues by investigating logs, database state, and git history to quickly identify and understand problems.
Systematically investigates and resolves software bugs through a comprehensive, hypothesis-driven methodology covering reproduction, root cause analysis, and systematic debugging techniques.
A debug skill ported from Cursor's Debug Mode, providing a log server on localhost for evidence-based debugging across any runtime and AI agent that supports skills.
A systematic debugging skill enforcing root cause investigation before attempting fixes. Provides a four-phase framework β root cause investigation, pattern analysis, hypothesis testing, and implementation β to prevent random patches and ensure thorough understanding of issues.
A debugging skill within the oh-my-claudecode multi-agent orchestration framework, providing structured approaches for diagnosing and resolving code errors with zero learning curve.
Systematically investigates and resolves software bugs by combining codebase search, GitHub issue tracking, AI reasoning, and targeted code fixes.
A debug skill from a developer's dotfiles collection providing Claude Code skills for development environment setup and workflows.
Quickly diagnose and resolve code issues by providing step-by-step troubleshooting, error analysis, and optimized debugging strategies.
Production-ready skills for SAP development with Claude Code CLI
Salesforce skills for agentic coding tools from a Certified Technical Architect, enabling AI-powered Salesforce development workflows.
JDB Agentic Debugger, an AI agent plugin that teaches AI agents to debug Java applications in real time using JDB with breakpoints, variable inspection, and execution control.
Controls Unity Editor from the command line, enabling play mode management, console log retrieval, menu execution, and UI inspection without leaving the terminal.