expand-faction
π―Skillfrom hopeoverture/worldbuilding-system
expand-faction skill from hopeoverture/worldbuilding-system
Installation
npx skills add https://github.com/hopeoverture/worldbuilding-system --skill expand-factionSkill Details
Build out an organization with member hierarchy, internal politics, resources, secret plots, rivals, and operational details. Use when user wants to "flesh out a guild", "expand an organization", or "detail a faction".
Overview
# Expand Faction
Expand this faction/organization: $ARGUMENTS
Overview
Takes an existing organization (Guild, Government, Military, Cult, Religious Order, Criminal Organization, Academy, or Business) and expands it with:
- Complete leadership hierarchy with named NPCs
- Rank structure and advancement paths
- Internal factions and politics
- Resources, assets, and operations
- Secret plots and hidden agendas
- Rivals, allies, and external relationships
- Recruitment and initiation processes
Instructions
Step 1: Locate and Analyze the Organization
- Parse
$ARGUMENTSfor organization name or path - Search in
Worlds/[World]/Organizations/ - Read the organization file and extract:
- Organization type (Guild, Military, Cult, etc.)
- Purpose and goals
- Current leadership mentioned
- Headquarters location
- Known members
- Existing rivals/allies
- Scope (local, regional, continental)
- Determine expansion scope by type:
| Org Type | Leaders | Ranks | Members | Cells/Chapters |
|----------|---------|-------|---------|----------------|
| Guild | 3-5 | 4-5 | 10-15 | 2-4 |
| Government | 5-8 | 5-7 | 15-20 | N/A (departments) |
| Military | 5-7 | 6-8 | 12-18 | 3-5 (units) |
| Cult | 3-5 | 4-6 | 8-12 | 2-4 (cells) |
| Religious Order | 4-6 | 5-7 | 12-15 | 3-5 (monasteries) |
| Criminal Org | 3-5 | 4-5 | 10-15 | 3-6 (crews) |
| Academy | 4-6 | 4-5 | 10-12 | N/A (departments) |
| Business | 3-5 | 4-5 | 8-12 | 2-4 (branches) |
Step 2: Present Expansion Plan
```
=== FACTION EXPANSION: [Organization Name] ===
Current State:
- Type: [Guild/Military/Cult/etc.]
- Scope: [Local/Regional/Continental]
- Headquarters: [[Location]]
- Known Members: [count]
- Known Rivals: [list]
Proposed Expansion:
- LEADERSHIP COUNCIL ([X] NPCs)
- [Title]: [Role in organization]
- [Title]: [Role in organization]
- RANK STRUCTURE
- [Rank 1]: Requirements and privileges
- [Rank 2]: Requirements and privileges
...
- INTERNAL FACTIONS ([X] groups)
- [Faction A]: Philosophy/goal
- [Faction B]: Philosophy/goal
- NOTABLE MEMBERS ([X] NPCs by rank)
- [High-ranking members]
- [Mid-level operatives]
- [Notable initiates]
- RESOURCES & ASSETS
- [Headquarters details]
- [Secondary locations]
- [Financial resources]
- [Unique assets]
- SECRET PLOTS ([X] ongoing schemes)
- [Plot 1]
- [Plot 2]
- EXTERNAL RELATIONSHIPS
- Allies: [Organizations]
- Rivals: [Organizations]
- Neutral contacts: [Organizations]
Proceed? (yes/customize/skip sections)
```
Step 3: Generate Leadership Hierarchy
Create the ruling body of the organization:
For Guilds:
- Guildmaster (Support/Antagonist Character)
- Vice Master or Second (Support Character)
- Treasurer (Background Character)
- Master of Apprentices (Background Character)
- Notable Masters (2-3 Background Characters)
For Governments:
- Ruler/Leader (Support/Antagonist Character)
- Heir Apparent (Support Character)
- Chief Advisor (Support Character)
- Spymaster (Support/Antagonist Character)
- Military Commander (Support Character)
- Court Mage (if magical world)
- High Priest (if theocratic elements)
- Treasury Minister (Background Character)
For Military:
- Commander/General (Support Character)
- Second-in-Command (Support Character)
- Intelligence Officer (Support Character)
- Quartermaster (Background Character)
- Unit Commanders (2-3 Support Characters)
- Notable Veterans (Background Characters)
For Cults:
- High Priest/Prophet (Antagonist Character)
- Inner Circle (2-3 Support/Antagonist)
- Enforcer/Inquisitor (Antagonist Character)
- Recruiter/Face (Support Character)
- Hidden Patron (if applicable)
For Religious Orders:
- Grandmaster/High Priest (Support Character)
- Council of Elders (2-3 Support Characters)
- Master of Novices (Support Character)
- Keeper of Sacred Relics (Background Character)
- Champion/Exemplar (Support Character)
For Criminal Organizations:
- Boss/Kingpin (Antagonist Character)
- Underboss (Support/Antagonist Character)
- Consigliere/Advisor (Support Character)
- Enforcer (Antagonist Character)
- Crew Leaders (2-3 Support Characters)
- Fence/Money Handler (Background Character)
For Academies:
- Headmaster/Archmage (Support Character)
- Department Heads (2-3 Support Characters)
- Dean of Students (Support Character)
- Librarian/Keeper of Knowledge (Background Character)
- Notable Professors (Background Characters)
For Businesses:
- Owner/Patriarch (Support Character)
- Heir/Successor (Support Character)
- Operations Manager (Background Character)
- Trade Master (Support Character)
- Notable Agents (Background Characters)
For each leader:
- Read appropriate character template
- Generate with:
- Their path to power
- Key relationships within organization
- Personal agenda (may conflict with org goals)
- At least one secret
- Distinctive leadership style
- Save to Characters folder
Step 4: Define Rank Structure
Create a detailed hierarchy section in the organization file:
```markdown
Rank Structure
| Rank | Title | Requirements | Privileges | Count |
|------|-------|--------------|------------|-------|
| 1 | [Initiate] | [Entry requirements] | [Basic access] | ~[X] |
| 2 | [Journeyman] | [Time + tests] | [More privileges] | ~[X] |
| 3 | [Adept] | [Achievement] | [Authority level] | ~[X] |
| 4 | [Master] | [Mastery proof] | [Leadership roles] | ~[X] |
| 5 | [Elder/Council] | [Selection] | [Voting rights] | [X] |
Advancement Rituals
- Initiate to Journeyman: [Description of test/ceremony]
- Journeyman to Adept: [Description]
- Adept to Master: [Description]
- Master to Elder: [Selection process]
Insignia & Recognition
- Initiate: [Badge/mark/uniform element]
- Journeyman: [Badge/mark/uniform element]
- Adept: [Badge/mark/uniform element]
- Master: [Badge/mark/uniform element]
- Elder: [Badge/mark/uniform element]
```
Step 5: Create Internal Factions
Every organization has internal politics. Create 2-4 internal factions:
Faction Template:
```markdown
[Faction Name]
Philosophy: [Core belief or goal that differs from mainstream]
Leader: [[NPC Name]] - [Their position in main hierarchy]
Members: Approximately [X]% of organization
Goals:
- [Short-term goal]
- [Long-term goal]
Methods: [How they operate - openly, secretly, through influence]
Rivals Within: [[Other Faction]] - [Nature of conflict]
```
Common Faction Archetypes:
- Traditionalists - Preserve old ways, resist change
- Reformers - Modernize, expand scope
- Militants - More aggressive action
- Moderates - Diplomatic approach
- Purists - Strict adherence to original purpose
- Pragmatists - Ends justify means
- Loyalists - Support current leadership
- Conspirators - Seek to replace leadership
Step 6: Generate Notable Members
Create NPCs at various rank levels:
High-Ranking (3-4 NPCs):
- Use Support Character template
- Give significant responsibilities
- Each has ambitions and secrets
- Connect to internal factions
Mid-Level (4-6 NPCs):
- Mix of Support and Background Characters
- Specialists and department heads
- Field operatives or representatives
- Connect to headquarters and external contacts
Low-Ranking/Initiates (3-4 NPCs):
- Background Characters
- Fresh recruits with potential
- Provide ground-level perspective
- May be spies or plants from rivals
For each member:
- Generate with appropriate template
- Assign to a rank and internal faction
- Define their specialty or role
- Create relationships with other members
- Include one hook or secret
Step 7: Detail Resources & Assets
Expand the organization's resource section:
Headquarters (detailed):
```markdown
Headquarters: [[Location Name]]
Location: [Description of where within settlement]
Description: [Physical description - size, architecture, defenses]
Key Rooms/Areas:
- [Room 1]: [Purpose and notable contents]
- [Room 2]: [Purpose and notable contents]
- [Secret Area]: [Hidden purpose]
Security:
- [Guard complement]
- [Magical protections if any]
- [Secret defenses]
Staff: [Non-member employees]
```
Secondary Locations:
- Branch offices or chapters
- Safe houses
- Training grounds
- Resource extraction sites
- Meeting locations
Financial Resources:
- Primary income sources
- Treasury estimate
- Investments and assets
- Debts or obligations
Unique Assets:
- Magical items owned
- Important documents or secrets
- Unique resources (rare materials, special contacts)
- Vehicles or transport
Step 8: Develop Secret Plots
Create 2-4 ongoing schemes:
Plot Template:
```markdown
[Codename or Description]
Objective: [What the organization wants to achieve]
Mastermind: [[NPC Name]] - [Why they're driving this]
Stage: [Planning/Active/Near Completion]
Resources Committed: [What's being used]
Obstacles: [What stands in the way]
Timeline: [When they expect completion]
Consequences if Successful: [World impact]
Consequences if Discovered: [Fallout]
Adventure Hook: [How PCs might encounter this]
```
Plot Types by Organization:
- Guilds: Market manipulation, competitor sabotage, political influence
- Governments: Annexation, assassination, treaty manipulation
- Military: Coup, secret weapon, preemptive strike
- Cults: Summoning, mass conversion, artifact retrieval
- Religious Orders: Heretic hunting, relic recovery, crusade
- Criminal: Heist, territory expansion, corrupting officials
- Academy: Forbidden research, magical experiment, artifact study
- Business: Hostile takeover, smuggling, monopoly scheme
Step 9: Map External Relationships
Create a relationship web:
```markdown
External Relationships
Allies
| Organization | Relationship | Nature | Contact |
|--------------|--------------|--------|---------|
| [[Ally 1]] | [Strong/Moderate/Weak] | [Why allied] | [[NPC]] |
| [[Ally 2]] | [Strong/Moderate/Weak] | [Why allied] | [[NPC]] |
Rivals
| Organization | Hostility | Cause | Contact |
|--------------|-----------|-------|---------|
| [[Rival 1]] | [Open war/Cold war/Competition] | [Origin of conflict] | [[NPC]] |
| [[Rival 2]] | [Open war/Cold war/Competition] | [Origin of conflict] | [[NPC]] |
Neutral Contacts
| Organization | Relationship | Purpose |
|--------------|--------------|---------|
| [[Contact 1]] | [Business/Information/Other] | [What they provide] |
Government Relations
- Legal Status: [Legal/Tolerated/Illegal/Secret]
- Official Contact: [[Government NPC]]
- Bribes/Taxes: [Financial arrangement]
- Known to Authorities: [What officials know]
```
Step 10: Define Recruitment & Initiation
```markdown
Membership
Recruitment
Who They Seek:
- [Ideal candidate profile]
- [Required skills or backgrounds]
- [Forbidden backgrounds]
How They Recruit:
- [Method 1: e.g., talent scouts]
- [Method 2: e.g., family connections]
- [Method 3: e.g., desperate outcasts]
Recruitment Locations:
- [[Location 1]] - [Why here]
- [[Location 2]] - [Why here]
Initiation
Process:
- [Step 1: e.g., sponsor introduction]
- [Step 2: e.g., probationary period]
- [Step 3: e.g., loyalty test]
- [Step 4: e.g., formal ceremony]
The Final Test:
[Description of the defining initiation ritual or test]
Oaths & Obligations:
- [Primary oath or commitment]
- [Ongoing obligations]
- [Penalty for betrayal]
Leaving the Organization
Voluntary Departure: [How it's handled - possible? consequences?]
Expulsion: [What causes it, what happens]
Betrayal: [How traitors are dealt with]
```
Step 11: Update All Connections
- Update organization file with all new sections
- Update each new NPC with organization membership
- Update headquarters settlement with organization presence
- Update rival organizations with relationship notes
- Update allied organizations with relationship notes
- Cross-reference internal faction leaders
Step 12: Summary Report
```
=== FACTION EXPANSION COMPLETE: [Name] ===
New Entities Created:
LEADERSHIP ([X] NPCs):
- [[Leader 1]] - [Title]
- [[Leader 2]] - [Title]
NOTABLE MEMBERS ([X] NPCs):
High Rank:
- [[Member 1]] - [Rank, Role]
Mid Rank:
- [[Member 2]] - [Rank, Role]
Initiates:
- [[Member 3]] - [Role]
LOCATIONS:
- [[Headquarters]] - Detailed expansion
- [[Secondary 1]] - New chapter/safehouse
- [[Secondary 2]] - New location
INTERNAL STRUCTURE:
- [X] Ranks defined with advancement paths
- [X] Internal factions with leaders
- Insignia and recognition system
SECRET PLOTS:
- [Plot 1] - [Stage]
- [Plot 2] - [Stage]
RELATIONSHIPS:
- [X] Allies defined with contacts
- [X] Rivals defined with conflicts
- [X] Neutral contacts listed
Suggested Next Steps:
- Expand rival [[Organization]] for comparison
- Create encounter with [[NPC]]
- Develop [[Plot Name]] into adventure
- Generate images for leadership
```
Quality Guidelines
- Realistic Power Structure - Clear chain of command
- Internal Tension - Factions create drama without destroying org
- External Pressure - Rivals and threats create urgency
- Advancement Motivation - Clear benefits to rising in ranks
- Secrets at Every Level - Leaders and members have hidden agendas
- Resource Constraints - Organization has limits and needs
- Adventure Integration - Every element offers gameplay hooks
Examples
```
# Expand a thieves' guild
/expand-faction "The Shadow Hand"
# Expand with path
/expand-faction Worlds/Eldermyr/Organizations/Order of the Silver Dawn.md
# Focus on specific aspect
/expand-faction "Royal Army" --focus hierarchy
```
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