generate-culture
π―Skillfrom hopeoverture/worldbuilding-system
Generates rich, nuanced cultural details for a specified people, nation, or species, exploring customs, rituals, social structures, and traditions.
Part of
hopeoverture/worldbuilding-system(23 items)
Installation
git clone https://github.com/your-username/worldbuilding-system.gitpython scripts/linkify_world.py Eldermyr # Apply changespython scripts/linkify_world.py Eldermyr --dry-run # Preview changespython scripts/linkify_world.py Eldermyr --verbose # Detailed output{
"mcpServers": {
"obsidian": {
"command": "npx",
"args": ["-y...Skill Details
Generate deep cultural elements for a people, nation, or species - festivals, customs, taboos, cuisine, art, coming-of-age rituals, death rites, and social norms. Use when user wants to "create culture for", "define customs of", or "flesh out traditions".
Overview
# Generate Culture
Generate cultural details for: $ARGUMENTS
Overview
Creates comprehensive cultural elements for a people, nation, or species including:
- Social structure and daily life
- Customs, greetings, and etiquette
- Festivals and celebrations
- Coming-of-age rituals and life ceremonies
- Death rites and ancestor traditions
- Art, music, and storytelling traditions
- Cuisine and food culture
- Taboos and forbidden practices
- Superstitions and folk beliefs
- Clothing, fashion, and adornment
Instructions
Step 1: Identify the Cultural Group
- Parse
$ARGUMENTSfor:
- Nation/Government name
- Species name (Dwarves, Elves, etc.)
- Region name (people of a specific area)
- Ethnic group name
- Locate related entities in the world:
- Search Governments for nations
- Search Creatures/Species for non-humans
- Search Geography for regional peoples
- Read World Overview for cultural notes
- Gather context:
- Environment/terrain
- Climate
- Primary deities worshipped
- Economic base (farming, trade, craft, etc.)
- Historical influences
- Neighboring cultures
Step 2: Present Culture Generation Plan
```
=== CULTURE GENERATION: [People Name] ===
Context Gathered:
- Type: [Nation/Species/Regional Group]
- Environment: [Description]
- Primary Deities: [[Deity 1]], [[Deity 2]]
- Economic Base: [Agriculture/Trade/Craft/etc.]
- Historical Influences: [Key events that shaped culture]
Proposed Cultural Elements:
- SOCIAL STRUCTURE
- Class/caste system
- Family structure
- Gender roles
- Age-based respect
- DAILY LIFE & CUSTOMS
- Greetings and etiquette
- Hospitality traditions
- Work and leisure patterns
- FESTIVALS (4-6)
- [Festival concept 1]
- [Festival concept 2]
- LIFE CEREMONIES
- Birth traditions
- Coming-of-age
- Marriage customs
- Death rites
- ART & EXPRESSION
- Visual arts
- Music and dance
- Oral traditions/storytelling
- CUISINE
- Staple foods
- Signature dishes
- Ceremonial foods
- TABOOS & SUPERSTITIONS
- Forbidden actions
- Folk beliefs
- Omens and signs
- DRESS & ADORNMENT
- Everyday clothing
- Ceremonial dress
- Meaningful symbols
Proceed? (yes/customize)
```
Step 3: Generate Social Structure
```markdown
Social Structure
Class/Caste System
Type: [Rigid hierarchy/Fluid mobility/Egalitarian]
| Class/Caste | Population % | Role | Rights |
|-------------|--------------|------|--------|
| [Upper] | ~[X]% | [Leaders, priests, etc.] | [Privileges] |
| [Middle] | ~[X]% | [Merchants, artisans] | [Rights] |
| [Lower] | ~[X]% | [Laborers, farmers] | [Limitations] |
| [Outcasts] | ~[X]% | [Untouchables, criminals] | [Restrictions] |
Social Mobility:
- [How one rises: merit, wealth, marriage, etc.]
- [How one falls: crimes, dishonor, etc.]
Family Structure
Type: [Nuclear/Extended/Clan-based]
- Head of Household: [Patriarch/Matriarch/Eldest/etc.]
- Inheritance: [Primogeniture/Split/Merit-based]
- Children's Role: [Expectations, education, labor]
- Elder's Role: [Respected advisors/Cared for/etc.]
Gender Roles
- Traditional Division: [Description of expectations]
- Flexibility: [How rigid or fluid]
- Notable Exceptions: [Warriors, scholars, etc.]
Names and Naming
- Naming Convention: [Given + Family, Given + Patronymic, etc.]
- When Named: [At birth, after survival period, at coming-of-age]
- Name Changes: [When and why names might change]
- Titles of Respect: [How to address elders, nobles, priests]
```
Step 4: Generate Daily Life & Customs
```markdown
Daily Life & Customs
Daily Rhythm
Morning:
- [Wake time and first activities]
- [Breakfast customs]
- [Morning rituals]
Midday:
- [Work patterns]
- [Lunch customs]
- [Rest periods]
Evening:
- [End of work traditions]
- [Dinner customs]
- [Evening entertainment]
Night:
- [Bedtime rituals]
- [Night beliefs/fears]
Greetings & Etiquette
Standard Greeting:
- Words: "[Phrase in local language]" meaning [translation]
- Gesture: [Bow, handshake, etc.]
- Variations: [By class, gender, relationship]
Formal Address:
- [Titles and honorifics]
- [Speaking patterns to superiors]
- [Eye contact rules]
Informal Address:
- [Among friends]
- [Among family]
- [Among peers]
Hospitality
Guest Rights:
- [How long protected: 3 days, until departure, etc.]
- [What host must provide]
- [What guest must do in return]
Refusing Hospitality:
- [When acceptable]
- [Social consequences]
Gift-Giving:
- [Expected occasions]
- [Appropriate gifts by relationship]
- [Taboo gifts]
Common Gestures
| Gesture | Meaning | Context |
|---------|---------|---------|
| [Gesture 1] | [Meaning] | [When used] |
| [Gesture 2] | [Meaning] | [When used] |
| [Gesture 3] | [Meaning] | [When used] |
| [Rude gesture] | [Insult meaning] | [Avoided in polite company] |
```
Step 5: Generate Festivals
Create 4-6 festivals tied to calendar, deities, and history:
Festival Template:
```markdown
[Festival Name]
When: [Date/Season - reference world calendar]
Duration: [1 day to multiple weeks]
Honoring: [[Deity]] / [Historical event] / [Natural cycle]
Origins:
[2-3 sentences on how this festival began]
Preparations:
- [Days before: what happens]
- [Special items needed]
- [Roles and responsibilities]
Main Celebrations:
- Opening: [How it begins]
- Peak Event: [The central ritual or activity]
- Closing: [How it ends]
Traditional Activities:
- [Activity 1]
- [Activity 2]
- [Activity 3]
Festival Foods:
- [Special dish 1]
- [Special drink 1]
Taboos During Festival:
- [What must not be done]
- [Consequences of breaking]
Festival Attire:
- [Special clothing or colors]
- [Masks or decorations]
Adventure Hooks:
- [Something that could go wrong]
- [Opportunity for PCs]
```
Suggested Festival Types:
- New Year/Calendar Turn - Transition celebration
- Harvest/Abundance - Thanksgiving for prosperity
- Deity's Day - Honoring primary god
- Memorial - Remembering historical event
- Season Change - Solstice/equinox observance
- Coming-of-Age Day - Communal rite of passage
Step 6: Generate Life Ceremonies
```markdown
Life Ceremonies
Birth Traditions
During Pregnancy:
- [Customs and restrictions]
- [Protective rituals]
- [Father's role]
At Birth:
- [Who attends]
- [Immediate rituals]
- [First words spoken to child]
Naming Ceremony:
- When: [Days/weeks after birth]
- Who Names: [Parents, elders, priests]
- Ritual: [Description]
- Celebrations: [Feast, gifts, etc.]
First Year Milestones:
- [First hair cutting]
- [First solid food]
- [Presentation to community]
Coming-of-Age
Age/Trigger: [Age or event that starts process]
Duration: [Days to years]
For [Gender/Role 1]:
- Trial/Test: [What must be accomplished]
- Isolation: [Separation from community if any]
- Mentorship: [Who guides them]
- Final Ritual: [Culminating ceremony]
- New Status: [What changes after]
For [Gender/Role 2]:
- Trial/Test: [What must be accomplished]
- Isolation: [Separation from community if any]
- Mentorship: [Who guides them]
- Final Ritual: [Culminating ceremony]
- New Status: [What changes after]
Symbols of Adulthood:
- [Tattoo, scar, jewelry, etc.]
- [New clothing rights]
- [Weapon or tool received]
Marriage Customs
Courtship:
- [How relationships begin]
- [Role of families]
- [Acceptable meeting places]
- [Duration of courtship]
Betrothal:
- [Formal engagement process]
- [Bride price or dowry]
- [Binding agreements]
Wedding Ceremony:
- Location: [Temple, home, outdoors]
- Officiant: [Priest, elder, government]
- Duration: [Hours to days]
- Key Rituals:
- [Ritual 1 - symbolic meaning]
- [Ritual 2 - symbolic meaning]
- [Ritual 3 - symbolic meaning]
- Vows: "[Traditional words spoken]"
- Feast: [Description of celebration]
After Marriage:
- [Where couple lives]
- [Name changes]
- [New social status]
Death Rites
Immediately After Death:
- [Who is notified first]
- [Body preparation]
- [Vigil or wake]
Funeral Type: [Burial/Cremation/Sky burial/Water burial/etc.]
Funeral Ceremony:
- When: [How soon after death]
- Where: [Temple, grave site, home]
- Who Attends: [Family only, open to all, etc.]
- Ritual: [Description of ceremony]
- Words Spoken: "[Traditional funeral prayer or statement]"
Grave Goods/Offerings:
- [What is placed with the body]
- [Why these items matter]
Mourning Period:
- Duration: [Days to years]
- Restrictions: [Clothing, activities, etc.]
- End of Mourning: [Ceremony or event]
Ancestor Traditions:
- [Ongoing remembrance practices]
- [Ancestor shrines or altars]
- [Communication with dead]
- [Days of the Dead festivals]
Beliefs About Afterlife:
- [Where souls go]
- [Judgment or testing]
- [Connection to [[Deity of Death]]]
```
Step 7: Generate Art & Expression
```markdown
Art & Expression
Visual Arts
Dominant Forms:
- [Painting, sculpture, weaving, etc.]
- [Typical subjects]
- [Distinctive style]
Sacred Art:
- [Religious imagery rules]
- [Who may create sacred art]
Decorative Motifs:
| Motif | Meaning | Found On |
|-------|---------|----------|
| [Symbol 1] | [Significance] | [Items/places] |
| [Symbol 2] | [Significance] | [Items/places] |
| [Symbol 3] | [Significance] | [Items/places] |
Music & Dance
Instruments:
- [Primary instrument 1] - [role in culture]
- [Primary instrument 2] - [role in culture]
- [Unique instrument] - [significance]
Musical Styles:
- Work Songs: [Rhythm for labor]
- Sacred Music: [For religious occasions]
- Celebration Music: [For festivals and weddings]
- Mourning Music: [For funerals and loss]
Dance Forms:
- [Dance 1]: [Occasion, participants, style]
- [Dance 2]: [Occasion, participants, style]
- [Forbidden dances]: [Why restricted]
Storytelling & Poetry
Oral Traditions:
- [Who are the storytellers - bards, elders, priests]
- [When stories are told]
- [Famous story cycles]
Epic Tales:
- [[Hero/Event]] cycle - [brief description]
- [[Hero/Event]] cycle - [brief description]
Poetry Forms:
- [Formal poetry structure]
- [When poetry is used]
- [Famous poets]
Proverbs & Sayings:
- "[Proverb 1]" - [meaning]
- "[Proverb 2]" - [meaning]
- "[Proverb 3]" - [meaning]
```
Step 8: Generate Cuisine
```markdown
Cuisine
Staple Foods
| Food | Source | Preparation | Significance |
|------|--------|-------------|--------------|
| [Grain/starch] | [Grown/imported] | [How prepared] | [Daily/special] |
| [Protein] | [Hunted/raised] | [How prepared] | [Daily/special] |
| [Vegetable] | [Grown/gathered] | [How prepared] | [Daily/special] |
Signature Dishes
[Dish Name 1]:
- Ingredients: [Main components]
- Preparation: [How it's made]
- When Served: [Daily/special occasions]
- Cultural Meaning: [Why it matters]
[Dish Name 2]:
- Ingredients: [Main components]
- Preparation: [How it's made]
- When Served: [Daily/special occasions]
- Cultural Meaning: [Why it matters]
Beverages
Daily Drinks:
- [Water sources and treatment]
- [Tea/coffee equivalent]
- [Common alcohol]
Special Beverages:
- [Ceremonial drink] - used for [occasion]
- [Celebratory drink] - used for [occasion]
- [Forbidden drink] - why restricted
Dining Customs
Meals:
- Number per day: [X]
- Timing: [When each occurs]
- Social aspect: [Eaten alone, family, communal]
Table Manners:
- [Seating arrangements]
- [Who eats first]
- [Utensils vs. hands]
- [Compliments to cook]
Food Taboos:
- [Forbidden foods and why]
- [Religious restrictions]
- [Preparation taboos]
Food & Hospitality
- [What guests are always offered]
- [Refusing food - acceptable or insulting]
- [Sharing food etiquette]
```
Step 9: Generate Taboos & Superstitions
```markdown
Taboos & Superstitions
Major Taboos
| Taboo | Reason | Punishment |
|-------|--------|------------|
| [Action 1] | [Religious/social reason] | [Social/legal consequence] |
| [Action 2] | [Religious/social reason] | [Social/legal consequence] |
| [Action 3] | [Religious/social reason] | [Social/legal consequence] |
Minor Social Faux Pas
- [Rude behavior 1] - [why offensive]
- [Rude behavior 2] - [why offensive]
- [Rude behavior 3] - [why offensive]
Superstitions
Lucky:
- [Lucky action/object 1]
- [Lucky action/object 2]
- [Lucky numbers/colors]
Unlucky:
- [Unlucky action/object 1]
- [Unlucky action/object 2]
- [Unlucky numbers/colors]
Omens:
| Omen | Meaning | Response |
|------|---------|----------|
| [Sign 1] | [Good/bad fortune] | [What to do] |
| [Sign 2] | [Good/bad fortune] | [What to do] |
| [Sign 3] | [Good/bad fortune] | [What to do] |
Protective Practices
- [Ward against evil eye]
- [Protection for children]
- [Travel safety rituals]
- [Home blessing practices]
Creature Beliefs
- [Beliefs about [[Creature type]]]
- [Beliefs about fairies/spirits]
- [Monster origins in folklore]
```
Step 10: Generate Dress & Adornment
```markdown
Dress & Adornment
Everyday Clothing
Common Folk:
- Men: [Description of typical outfit]
- Women: [Description of typical outfit]
- Materials: [Wool, linen, cotton, leather]
- Colors: [Common colors and why]
Upper Class:
- Men: [Description]
- Women: [Description]
- Materials: [Silk, fine wool, etc.]
- Colors: [Restricted colors showing status]
Ceremonial Dress
Wedding:
- [Bride's attire]
- [Groom's attire]
- [Symbolic elements]
Funeral:
- [Mourning colors]
- [Specific garments]
Festival:
- [Special attire for [[Festival]]]
Religious:
- [Priest/priestess vestments]
- [Worshipper expectations]
Jewelry & Adornment
Common Jewelry:
- [Rings, bracelets, necklaces - who wears what]
- [Materials by class]
Symbolic Jewelry:
| Item | Meaning | Who Wears |
|------|---------|-----------|
| [Item 1] | [Significance] | [Group] |
| [Item 2] | [Significance] | [Group] |
Body Modification:
- [Tattoos - who, what, when]
- [Piercings - who, what, when]
- [Scarification - who, what, when]
- [Hair customs - styles and meanings]
Uniforms & Insignia
- [Military dress]
- [Guild markings]
- [Religious identifiers]
- [Criminal brands or marks]
```
Step 11: Save Cultural Document
Create a standalone culture file or add to existing entity:
If for a Nation/Government:
- Add as major section in Government entity file
- Create linked "Culture of [Nation]" document if extensive
If for a Species:
- Add to Species entity file
- Create regional variations section
If for a Region:
- Add to Region entity file
- Note differences from national culture
Step 12: Update Connections
- Link festivals to Calendar entity
- Link religious elements to Deities and Religion
- Link historical references to History entities
- Update settlements with cultural notes
- Reference in Character files for NPCs of this culture
Step 13: Summary Report
```
=== CULTURE GENERATION COMPLETE: [People Name] ===
Cultural Elements Created:
SOCIAL STRUCTURE:
- [X] classes/castes defined
- Family structure: [Type]
- Naming conventions documented
DAILY LIFE:
- Daily rhythm documented
- Greetings and etiquette defined
- Hospitality rules established
- [X] common gestures cataloged
FESTIVALS: [X] created
- [[Festival 1]] - [Occasion]
- [[Festival 2]] - [Occasion]
- [[Festival 3]] - [Occasion]
- [[Festival 4]] - [Occasion]
LIFE CEREMONIES:
- Birth traditions defined
- Coming-of-age ritual detailed
- Marriage customs documented
- Death rites established
- Ancestor traditions noted
ART & EXPRESSION:
- Visual art styles defined
- [X] instruments documented
- [X] dance forms described
- Storytelling traditions noted
- [X] proverbs created
CUISINE:
- [X] signature dishes created
- Dining customs documented
- Food taboos listed
- Beverages cataloged
TABOOS & SUPERSTITIONS:
- [X] major taboos defined
- [X] superstitions documented
- Omens and signs listed
- Protective practices noted
DRESS & ADORNMENT:
- Everyday clothing described
- Ceremonial dress documented
- Jewelry customs defined
- Body modification practices noted
Connected Entities Updated:
- [[Calendar]] - festivals added
- [[Deity]] - worship practices linked
- [[Region]] - local customs noted
Suggested Next Steps:
- Generate NPCs that exemplify this culture
- Create cultural conflict with neighboring [[Culture]]
- Develop [[Festival]] into session event
- Create cultural taboo violation adventure hook
```
Quality Guidelines
- Environmental Logic - Culture fits the terrain and climate
- Economic Basis - Customs relate to how people make a living
- Religious Integration - Beliefs connect to established deities
- Historical Depth - Traditions have origins in world history
- Internal Consistency - Elements support each other
- Practical Detail - Customs are actionable in gameplay
- Distinctive Identity - Culture feels unique, not generic
Examples
```
# Generate culture for a nation
/generate-culture "Kingdom of Valdros"
# Generate for a species
/generate-culture "The Dwarves"
# Generate for regional people
/generate-culture "People of the Northern Reaches"
# Focus on specific aspect
/generate-culture "Coastal Elves" --focus festivals
```
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