🎯

generate-culture

🎯Skill

from hopeoverture/worldbuilding-system

VibeIndex|
What it does

Generates rich, nuanced cultural details for a specified people, nation, or species, exploring customs, rituals, social structures, and traditions.

πŸ“¦

Part of

hopeoverture/worldbuilding-system(23 items)

generate-culture

Installation

git cloneClone repository
git clone https://github.com/your-username/worldbuilding-system.git
PythonRun Python server
python scripts/linkify_world.py Eldermyr # Apply changes
PythonRun Python server
python scripts/linkify_world.py Eldermyr --dry-run # Preview changes
PythonRun Python server
python scripts/linkify_world.py Eldermyr --verbose # Detailed output
Server ConfigurationMCP server configuration block
{ "mcpServers": { "obsidian": { "command": "npx", "args": ["-y...
πŸ“– Extracted from docs: hopeoverture/worldbuilding-system
1Installs
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Last UpdatedJan 26, 2026

Skill Details

SKILL.md

Generate deep cultural elements for a people, nation, or species - festivals, customs, taboos, cuisine, art, coming-of-age rituals, death rites, and social norms. Use when user wants to "create culture for", "define customs of", or "flesh out traditions".

Overview

# Generate Culture

Generate cultural details for: $ARGUMENTS

Overview

Creates comprehensive cultural elements for a people, nation, or species including:

  1. Social structure and daily life
  2. Customs, greetings, and etiquette
  3. Festivals and celebrations
  4. Coming-of-age rituals and life ceremonies
  5. Death rites and ancestor traditions
  6. Art, music, and storytelling traditions
  7. Cuisine and food culture
  8. Taboos and forbidden practices
  9. Superstitions and folk beliefs
  10. Clothing, fashion, and adornment

Instructions

Step 1: Identify the Cultural Group

  1. Parse $ARGUMENTS for:

- Nation/Government name

- Species name (Dwarves, Elves, etc.)

- Region name (people of a specific area)

- Ethnic group name

  1. Locate related entities in the world:

- Search Governments for nations

- Search Creatures/Species for non-humans

- Search Geography for regional peoples

- Read World Overview for cultural notes

  1. Gather context:

- Environment/terrain

- Climate

- Primary deities worshipped

- Economic base (farming, trade, craft, etc.)

- Historical influences

- Neighboring cultures

Step 2: Present Culture Generation Plan

```

=== CULTURE GENERATION: [People Name] ===

Context Gathered:

  • Type: [Nation/Species/Regional Group]
  • Environment: [Description]
  • Primary Deities: [[Deity 1]], [[Deity 2]]
  • Economic Base: [Agriculture/Trade/Craft/etc.]
  • Historical Influences: [Key events that shaped culture]

Proposed Cultural Elements:

  1. SOCIAL STRUCTURE

- Class/caste system

- Family structure

- Gender roles

- Age-based respect

  1. DAILY LIFE & CUSTOMS

- Greetings and etiquette

- Hospitality traditions

- Work and leisure patterns

  1. FESTIVALS (4-6)

- [Festival concept 1]

- [Festival concept 2]

  1. LIFE CEREMONIES

- Birth traditions

- Coming-of-age

- Marriage customs

- Death rites

  1. ART & EXPRESSION

- Visual arts

- Music and dance

- Oral traditions/storytelling

  1. CUISINE

- Staple foods

- Signature dishes

- Ceremonial foods

  1. TABOOS & SUPERSTITIONS

- Forbidden actions

- Folk beliefs

- Omens and signs

  1. DRESS & ADORNMENT

- Everyday clothing

- Ceremonial dress

- Meaningful symbols

Proceed? (yes/customize)

```

Step 3: Generate Social Structure

```markdown

Social Structure

Class/Caste System

Type: [Rigid hierarchy/Fluid mobility/Egalitarian]

| Class/Caste | Population % | Role | Rights |

|-------------|--------------|------|--------|

| [Upper] | ~[X]% | [Leaders, priests, etc.] | [Privileges] |

| [Middle] | ~[X]% | [Merchants, artisans] | [Rights] |

| [Lower] | ~[X]% | [Laborers, farmers] | [Limitations] |

| [Outcasts] | ~[X]% | [Untouchables, criminals] | [Restrictions] |

Social Mobility:

  • [How one rises: merit, wealth, marriage, etc.]
  • [How one falls: crimes, dishonor, etc.]

Family Structure

Type: [Nuclear/Extended/Clan-based]

  • Head of Household: [Patriarch/Matriarch/Eldest/etc.]
  • Inheritance: [Primogeniture/Split/Merit-based]
  • Children's Role: [Expectations, education, labor]
  • Elder's Role: [Respected advisors/Cared for/etc.]

Gender Roles

  • Traditional Division: [Description of expectations]
  • Flexibility: [How rigid or fluid]
  • Notable Exceptions: [Warriors, scholars, etc.]

Names and Naming

  • Naming Convention: [Given + Family, Given + Patronymic, etc.]
  • When Named: [At birth, after survival period, at coming-of-age]
  • Name Changes: [When and why names might change]
  • Titles of Respect: [How to address elders, nobles, priests]

```

Step 4: Generate Daily Life & Customs

```markdown

Daily Life & Customs

Daily Rhythm

Morning:

  • [Wake time and first activities]
  • [Breakfast customs]
  • [Morning rituals]

Midday:

  • [Work patterns]
  • [Lunch customs]
  • [Rest periods]

Evening:

  • [End of work traditions]
  • [Dinner customs]
  • [Evening entertainment]

Night:

  • [Bedtime rituals]
  • [Night beliefs/fears]

Greetings & Etiquette

Standard Greeting:

  • Words: "[Phrase in local language]" meaning [translation]
  • Gesture: [Bow, handshake, etc.]
  • Variations: [By class, gender, relationship]

Formal Address:

  • [Titles and honorifics]
  • [Speaking patterns to superiors]
  • [Eye contact rules]

Informal Address:

  • [Among friends]
  • [Among family]
  • [Among peers]

Hospitality

Guest Rights:

  • [How long protected: 3 days, until departure, etc.]
  • [What host must provide]
  • [What guest must do in return]

Refusing Hospitality:

  • [When acceptable]
  • [Social consequences]

Gift-Giving:

  • [Expected occasions]
  • [Appropriate gifts by relationship]
  • [Taboo gifts]

Common Gestures

| Gesture | Meaning | Context |

|---------|---------|---------|

| [Gesture 1] | [Meaning] | [When used] |

| [Gesture 2] | [Meaning] | [When used] |

| [Gesture 3] | [Meaning] | [When used] |

| [Rude gesture] | [Insult meaning] | [Avoided in polite company] |

```

Step 5: Generate Festivals

Create 4-6 festivals tied to calendar, deities, and history:

Festival Template:

```markdown

[Festival Name]

When: [Date/Season - reference world calendar]

Duration: [1 day to multiple weeks]

Honoring: [[Deity]] / [Historical event] / [Natural cycle]

Origins:

[2-3 sentences on how this festival began]

Preparations:

  • [Days before: what happens]
  • [Special items needed]
  • [Roles and responsibilities]

Main Celebrations:

  • Opening: [How it begins]
  • Peak Event: [The central ritual or activity]
  • Closing: [How it ends]

Traditional Activities:

  • [Activity 1]
  • [Activity 2]
  • [Activity 3]

Festival Foods:

  • [Special dish 1]
  • [Special drink 1]

Taboos During Festival:

  • [What must not be done]
  • [Consequences of breaking]

Festival Attire:

  • [Special clothing or colors]
  • [Masks or decorations]

Adventure Hooks:

  • [Something that could go wrong]
  • [Opportunity for PCs]

```

Suggested Festival Types:

  1. New Year/Calendar Turn - Transition celebration
  2. Harvest/Abundance - Thanksgiving for prosperity
  3. Deity's Day - Honoring primary god
  4. Memorial - Remembering historical event
  5. Season Change - Solstice/equinox observance
  6. Coming-of-Age Day - Communal rite of passage

Step 6: Generate Life Ceremonies

```markdown

Life Ceremonies

Birth Traditions

During Pregnancy:

  • [Customs and restrictions]
  • [Protective rituals]
  • [Father's role]

At Birth:

  • [Who attends]
  • [Immediate rituals]
  • [First words spoken to child]

Naming Ceremony:

  • When: [Days/weeks after birth]
  • Who Names: [Parents, elders, priests]
  • Ritual: [Description]
  • Celebrations: [Feast, gifts, etc.]

First Year Milestones:

  • [First hair cutting]
  • [First solid food]
  • [Presentation to community]

Coming-of-Age

Age/Trigger: [Age or event that starts process]

Duration: [Days to years]

For [Gender/Role 1]:

  • Trial/Test: [What must be accomplished]
  • Isolation: [Separation from community if any]
  • Mentorship: [Who guides them]
  • Final Ritual: [Culminating ceremony]
  • New Status: [What changes after]

For [Gender/Role 2]:

  • Trial/Test: [What must be accomplished]
  • Isolation: [Separation from community if any]
  • Mentorship: [Who guides them]
  • Final Ritual: [Culminating ceremony]
  • New Status: [What changes after]

Symbols of Adulthood:

  • [Tattoo, scar, jewelry, etc.]
  • [New clothing rights]
  • [Weapon or tool received]

Marriage Customs

Courtship:

  • [How relationships begin]
  • [Role of families]
  • [Acceptable meeting places]
  • [Duration of courtship]

Betrothal:

  • [Formal engagement process]
  • [Bride price or dowry]
  • [Binding agreements]

Wedding Ceremony:

  • Location: [Temple, home, outdoors]
  • Officiant: [Priest, elder, government]
  • Duration: [Hours to days]
  • Key Rituals:

- [Ritual 1 - symbolic meaning]

- [Ritual 2 - symbolic meaning]

- [Ritual 3 - symbolic meaning]

  • Vows: "[Traditional words spoken]"
  • Feast: [Description of celebration]

After Marriage:

  • [Where couple lives]
  • [Name changes]
  • [New social status]

Death Rites

Immediately After Death:

  • [Who is notified first]
  • [Body preparation]
  • [Vigil or wake]

Funeral Type: [Burial/Cremation/Sky burial/Water burial/etc.]

Funeral Ceremony:

  • When: [How soon after death]
  • Where: [Temple, grave site, home]
  • Who Attends: [Family only, open to all, etc.]
  • Ritual: [Description of ceremony]
  • Words Spoken: "[Traditional funeral prayer or statement]"

Grave Goods/Offerings:

  • [What is placed with the body]
  • [Why these items matter]

Mourning Period:

  • Duration: [Days to years]
  • Restrictions: [Clothing, activities, etc.]
  • End of Mourning: [Ceremony or event]

Ancestor Traditions:

  • [Ongoing remembrance practices]
  • [Ancestor shrines or altars]
  • [Communication with dead]
  • [Days of the Dead festivals]

Beliefs About Afterlife:

  • [Where souls go]
  • [Judgment or testing]
  • [Connection to [[Deity of Death]]]

```

Step 7: Generate Art & Expression

```markdown

Art & Expression

Visual Arts

Dominant Forms:

  • [Painting, sculpture, weaving, etc.]
  • [Typical subjects]
  • [Distinctive style]

Sacred Art:

  • [Religious imagery rules]
  • [Who may create sacred art]

Decorative Motifs:

| Motif | Meaning | Found On |

|-------|---------|----------|

| [Symbol 1] | [Significance] | [Items/places] |

| [Symbol 2] | [Significance] | [Items/places] |

| [Symbol 3] | [Significance] | [Items/places] |

Music & Dance

Instruments:

  • [Primary instrument 1] - [role in culture]
  • [Primary instrument 2] - [role in culture]
  • [Unique instrument] - [significance]

Musical Styles:

  • Work Songs: [Rhythm for labor]
  • Sacred Music: [For religious occasions]
  • Celebration Music: [For festivals and weddings]
  • Mourning Music: [For funerals and loss]

Dance Forms:

  • [Dance 1]: [Occasion, participants, style]
  • [Dance 2]: [Occasion, participants, style]
  • [Forbidden dances]: [Why restricted]

Storytelling & Poetry

Oral Traditions:

  • [Who are the storytellers - bards, elders, priests]
  • [When stories are told]
  • [Famous story cycles]

Epic Tales:

  • [[Hero/Event]] cycle - [brief description]
  • [[Hero/Event]] cycle - [brief description]

Poetry Forms:

  • [Formal poetry structure]
  • [When poetry is used]
  • [Famous poets]

Proverbs & Sayings:

  • "[Proverb 1]" - [meaning]
  • "[Proverb 2]" - [meaning]
  • "[Proverb 3]" - [meaning]

```

Step 8: Generate Cuisine

```markdown

Cuisine

Staple Foods

| Food | Source | Preparation | Significance |

|------|--------|-------------|--------------|

| [Grain/starch] | [Grown/imported] | [How prepared] | [Daily/special] |

| [Protein] | [Hunted/raised] | [How prepared] | [Daily/special] |

| [Vegetable] | [Grown/gathered] | [How prepared] | [Daily/special] |

Signature Dishes

[Dish Name 1]:

  • Ingredients: [Main components]
  • Preparation: [How it's made]
  • When Served: [Daily/special occasions]
  • Cultural Meaning: [Why it matters]

[Dish Name 2]:

  • Ingredients: [Main components]
  • Preparation: [How it's made]
  • When Served: [Daily/special occasions]
  • Cultural Meaning: [Why it matters]

Beverages

Daily Drinks:

  • [Water sources and treatment]
  • [Tea/coffee equivalent]
  • [Common alcohol]

Special Beverages:

  • [Ceremonial drink] - used for [occasion]
  • [Celebratory drink] - used for [occasion]
  • [Forbidden drink] - why restricted

Dining Customs

Meals:

  • Number per day: [X]
  • Timing: [When each occurs]
  • Social aspect: [Eaten alone, family, communal]

Table Manners:

  • [Seating arrangements]
  • [Who eats first]
  • [Utensils vs. hands]
  • [Compliments to cook]

Food Taboos:

  • [Forbidden foods and why]
  • [Religious restrictions]
  • [Preparation taboos]

Food & Hospitality

  • [What guests are always offered]
  • [Refusing food - acceptable or insulting]
  • [Sharing food etiquette]

```

Step 9: Generate Taboos & Superstitions

```markdown

Taboos & Superstitions

Major Taboos

| Taboo | Reason | Punishment |

|-------|--------|------------|

| [Action 1] | [Religious/social reason] | [Social/legal consequence] |

| [Action 2] | [Religious/social reason] | [Social/legal consequence] |

| [Action 3] | [Religious/social reason] | [Social/legal consequence] |

Minor Social Faux Pas

  • [Rude behavior 1] - [why offensive]
  • [Rude behavior 2] - [why offensive]
  • [Rude behavior 3] - [why offensive]

Superstitions

Lucky:

  • [Lucky action/object 1]
  • [Lucky action/object 2]
  • [Lucky numbers/colors]

Unlucky:

  • [Unlucky action/object 1]
  • [Unlucky action/object 2]
  • [Unlucky numbers/colors]

Omens:

| Omen | Meaning | Response |

|------|---------|----------|

| [Sign 1] | [Good/bad fortune] | [What to do] |

| [Sign 2] | [Good/bad fortune] | [What to do] |

| [Sign 3] | [Good/bad fortune] | [What to do] |

Protective Practices

  • [Ward against evil eye]
  • [Protection for children]
  • [Travel safety rituals]
  • [Home blessing practices]

Creature Beliefs

  • [Beliefs about [[Creature type]]]
  • [Beliefs about fairies/spirits]
  • [Monster origins in folklore]

```

Step 10: Generate Dress & Adornment

```markdown

Dress & Adornment

Everyday Clothing

Common Folk:

  • Men: [Description of typical outfit]
  • Women: [Description of typical outfit]
  • Materials: [Wool, linen, cotton, leather]
  • Colors: [Common colors and why]

Upper Class:

  • Men: [Description]
  • Women: [Description]
  • Materials: [Silk, fine wool, etc.]
  • Colors: [Restricted colors showing status]

Ceremonial Dress

Wedding:

  • [Bride's attire]
  • [Groom's attire]
  • [Symbolic elements]

Funeral:

  • [Mourning colors]
  • [Specific garments]

Festival:

  • [Special attire for [[Festival]]]

Religious:

  • [Priest/priestess vestments]
  • [Worshipper expectations]

Jewelry & Adornment

Common Jewelry:

  • [Rings, bracelets, necklaces - who wears what]
  • [Materials by class]

Symbolic Jewelry:

| Item | Meaning | Who Wears |

|------|---------|-----------|

| [Item 1] | [Significance] | [Group] |

| [Item 2] | [Significance] | [Group] |

Body Modification:

  • [Tattoos - who, what, when]
  • [Piercings - who, what, when]
  • [Scarification - who, what, when]
  • [Hair customs - styles and meanings]

Uniforms & Insignia

  • [Military dress]
  • [Guild markings]
  • [Religious identifiers]
  • [Criminal brands or marks]

```

Step 11: Save Cultural Document

Create a standalone culture file or add to existing entity:

If for a Nation/Government:

  • Add as major section in Government entity file
  • Create linked "Culture of [Nation]" document if extensive

If for a Species:

  • Add to Species entity file
  • Create regional variations section

If for a Region:

  • Add to Region entity file
  • Note differences from national culture

Step 12: Update Connections

  1. Link festivals to Calendar entity
  2. Link religious elements to Deities and Religion
  3. Link historical references to History entities
  4. Update settlements with cultural notes
  5. Reference in Character files for NPCs of this culture

Step 13: Summary Report

```

=== CULTURE GENERATION COMPLETE: [People Name] ===

Cultural Elements Created:

SOCIAL STRUCTURE:

  • [X] classes/castes defined
  • Family structure: [Type]
  • Naming conventions documented

DAILY LIFE:

  • Daily rhythm documented
  • Greetings and etiquette defined
  • Hospitality rules established
  • [X] common gestures cataloged

FESTIVALS: [X] created

  • [[Festival 1]] - [Occasion]
  • [[Festival 2]] - [Occasion]
  • [[Festival 3]] - [Occasion]
  • [[Festival 4]] - [Occasion]

LIFE CEREMONIES:

  • Birth traditions defined
  • Coming-of-age ritual detailed
  • Marriage customs documented
  • Death rites established
  • Ancestor traditions noted

ART & EXPRESSION:

  • Visual art styles defined
  • [X] instruments documented
  • [X] dance forms described
  • Storytelling traditions noted
  • [X] proverbs created

CUISINE:

  • [X] signature dishes created
  • Dining customs documented
  • Food taboos listed
  • Beverages cataloged

TABOOS & SUPERSTITIONS:

  • [X] major taboos defined
  • [X] superstitions documented
  • Omens and signs listed
  • Protective practices noted

DRESS & ADORNMENT:

  • Everyday clothing described
  • Ceremonial dress documented
  • Jewelry customs defined
  • Body modification practices noted

Connected Entities Updated:

  • [[Calendar]] - festivals added
  • [[Deity]] - worship practices linked
  • [[Region]] - local customs noted

Suggested Next Steps:

  • Generate NPCs that exemplify this culture
  • Create cultural conflict with neighboring [[Culture]]
  • Develop [[Festival]] into session event
  • Create cultural taboo violation adventure hook

```

Quality Guidelines

  1. Environmental Logic - Culture fits the terrain and climate
  2. Economic Basis - Customs relate to how people make a living
  3. Religious Integration - Beliefs connect to established deities
  4. Historical Depth - Traditions have origins in world history
  5. Internal Consistency - Elements support each other
  6. Practical Detail - Customs are actionable in gameplay
  7. Distinctive Identity - Culture feels unique, not generic

Examples

```

# Generate culture for a nation

/generate-culture "Kingdom of Valdros"

# Generate for a species

/generate-culture "The Dwarves"

# Generate for regional people

/generate-culture "People of the Northern Reaches"

# Focus on specific aspect

/generate-culture "Coastal Elves" --focus festivals

```