bevy
π―Skillfrom jarrodmedrano/jarrod-claude-skills
Provides expert guidance for developing games and applications using Bevy's Entity Component System (ECS), covering architecture, systems, UI, and best practices.
Part of
jarrodmedrano/jarrod-claude-skills(14 items)
Installation
cargo build --features bevy/dynamic_linkingcargo build --releaseSkill Details
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.
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