🎯

design

🎯Skill

from neurofoo/agent-skills

VibeIndex|
What it does

Guides teams through a structured design thinking process to deeply understand users, define problems, generate solutions, prototype, and validate ideas.

📦

Part of

neurofoo/agent-skills(24 items)

design

Installation

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/plugin marketplace add neurofoo/agent-skills
Add MarketplaceAdd marketplace to Claude Code
/plugin marketplace add neurofoo/agent-skills/thinking-frameworks
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/plugin marketplace add neurofoo/agent-skills/prioritization-skills
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/plugin marketplace add neurofoo/agent-skills/creative-skills
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/plugin marketplace add neurofoo/agent-skills/learning-skills

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📖 Extracted from docs: neurofoo/agent-skills
7Installs
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AddedFeb 4, 2026

Skill Details

SKILL.md

Design Thinking process—Empathize, Define, Ideate, Prototype, Test. Use for product design, solving ambiguous problems, or when you don't know what users really need.

Overview

# Design Thinking Process

Work through the full design thinking process—Empathize, Define, Ideate, Prototype, Test.

Instructions

Move through each phase, building on insights from the previous one. The process is iterative—expect to loop back based on what you learn.

Output Format

Challenge: [What we're trying to solve]

Users: [Who we're designing for]

---

1. EMPATHIZE

Understand the user and their context

User Profile

| Attribute | Description |

|-----------|-------------|

| Who are they? | [Demographics, role] |

| What's their context? | [Environment, circumstances] |

| What are they trying to do? | [Goals, tasks] |

User Pain Points

| Pain Point | Severity | Current Workaround |

|------------|----------|-------------------|

| [pain] | High/Med/Low | [how they cope] |

Empathy Map

| Quadrant | Observations |

|----------|--------------|

| Say | [Quotes, statements] |

| Think | [Beliefs, concerns] |

| Do | [Actions, behaviors] |

| Feel | [Emotions, reactions] |

---

2. DEFINE

Frame the problem worth solving

Point of View Statement

[User] needs [need] because [insight].

How Might We Questions

  • How might we [opportunity 1]?
  • How might we [opportunity 2]?

Problem Statement

> The Challenge: [Specific, actionable problem to solve]

---

3. IDEATE

Generate many possible solutions

Ideas Generated

| # | Idea | Type |

|---|------|------|

| 1 | [idea] | Safe / Moderate / Wild |

| 2 | [idea] | Safe / Moderate / Wild |

| 3 | [idea] | Safe / Moderate / Wild |

Top Ideas to Prototype

| Idea | Why This One? | Feasibility |

|------|---------------|-------------|

| [idea] | [rationale] | High/Med/Low |

---

4. PROTOTYPE

Make ideas tangible quickly

Idea to prototype: [Which idea]

Prototype type: Paper mockup / Wireframe / Physical model / Storyboard

What we're testing:

  • [Assumption/question 1]
  • [Assumption/question 2]

---

5. TEST

Learn from real users

Who to test with: [User profile]

Questions to answer:

  1. [Question]?
  2. [Question]?

Success indicators: [What would indicate this works]

Failure indicators: [What would indicate this fails]

---

Next Iteration

Based on what we learn, we'll likely need to revisit:

  • [ ] Empathize / [ ] Define / [ ] Ideate / [ ] Prototype / [ ] Test

Guidelines

  • Empathy is research, not assumption—talk to real users
  • "How might we" keeps problems open and generative
  • Prototype to think, not just to test
  • Test early, test often, test cheaply

$ARGUMENTS

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