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signals-and-flutter-hooks

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from rodydavis/skills

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What it does

Explores advanced Flutter state management techniques using ValueNotifier, Signals, and Flutter Hooks for reactive and efficient data handling.

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Part of

rodydavis/skills(41 items)

signals-and-flutter-hooks

Installation

Quick InstallInstall with npx
npx skills add rodydavis/skills
πŸ“– Extracted from docs: rodydavis/skills
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AddedFeb 4, 2026

Skill Details

SKILL.md

Explore state management in Flutter, from the basics of `setState` to advanced techniques using ValueNotifier, Signals, Flutter Hooks, and the new signals_hooks package for a reactive and efficient approach.

Overview

# Signals and Flutter Hooks

When working with data in [Flutter](https://flutter.dev), on of the first things you are exposed to is [setState](https://api.flutter.dev/flutter/widgets/State/setState.html).

setState

```

import 'package:flutter/material.dart';

void main() {

runApp(const MaterialApp(debugShowCheckedModeBanner: false, home: Counter()));

}

class Counter extends StatefulWidget {

const Counter({super.key});

@override

State createState() => _CounterState();

}

class _CounterState extends State {

int count = 0;

void increment() {

if (mounted) {

setState(() {

count++;

});

}

}

@override

Widget build(BuildContext context) {

return Scaffold(

appBar: AppBar(title: const Text('Counter')),

body: Center(child: Text('Count: $count')),

floatingActionButton: FloatingActionButton(

onPressed: increment,

child: const Icon(Icons.add),

),

);

}

}

```

This simply marks the widget as dirty every time you call setState but requires you (as the developer) to be mindful and explict about when those updates happen. If you forget to call setState when mutating data the widget tree can become stale.

ValueNotifier

We can impove this by using [ValueNotifier](https://api.flutter.dev/flutter/foundation/ValueNotifier-class.html) instead of storing the value directly. This gives us the ability to read and write a value in a container and use helper widgets like [ValueListenableBuilder](https://api.flutter.dev/flutter/widgets/ValueListenableBuilder-class.html) to update sub parts of the widget tree on value changes.

```

import 'package:flutter/material.dart';

void main() {

runApp(const MaterialApp(debugShowCheckedModeBanner: false, home: Counter()));

}

class Counter extends StatefulWidget {

const Counter({super.key});

@override

State createState() => _CounterState();

}

class _CounterState extends State {

final count = ValueNotifier(0);

void increment() {

count.value++;

}

@override

Widget build(BuildContext context) {

return Scaffold(

appBar: AppBar(title: const Text('Counter')),

body: Center(child: ValueListenableBuilder(

valueListenable: count,

builder: (context, value, child) {

return Text('Count: $value');

}

)),

floatingActionButton: FloatingActionButton(

onPressed: increment,

child: const Icon(Icons.add),

),

);

}

}

```

FlutterSignal

Using the [signals](https://pub.dev/packages/signals) package we can upgrade ValueNotifier to a [signal backed implmentation](https://preactjs.com/guide/v10/signals/) which uses a reactive graph based on a push / pull architecture.

```

import 'package:flutter/material.dart';

import 'package:signals/signals_flutter.dart';

void main() {

runApp(const MaterialApp(debugShowCheckedModeBanner: false, home: Counter()));

}

class Counter extends StatefulWidget {

const Counter({super.key});

@override

State createState() => _CounterState();

}

class _CounterState extends State {

final count = signal(0);

void increment() {

count.value++;

}

@override

Widget build(BuildContext context) {

return Scaffold(

appBar: AppBar(title: const Text('Counter')),

body: Center(

child: ValueListenableBuilder(

valueListenable: count,

builder: (context, value, child) {

return Text('Count: $value');

},

),

),

floatingActionButton: FloatingActionButton(

onPressed: increment,

child: const Icon(Icons.add),

),

);

}

}

```

> Signals created after 6.0.0 also implement ValueNotifier so you can easily migrate them without changing any other code.

Instead of ValueListenableBuilder we can use the Watch widget or .watch(context) extension.

```

import 'package:flutter/material.dart';

import 'package:signals/signals_flutter.dart';

void main() {

runApp(const MaterialApp(debugShowCheckedModeBanner: false, home: Counter()));

}

class Counter extends StatefulWidget {

const Counter({super.key});

@override

State createState() => _CounterState();

}

class _CounterState extends State {

final count = signal(0);

void increment() {

count.value++;

}

@override

Widget build(BuildContext context) {

return Scaffold(

appBar: AppBar(title: const Text('Counter')),

body: Center(

child: Text('Count: ${count.watch(context)}'),

),

floatingActionButton: FloatingActionButton(

onPressed: increment,

child: const Icon(Icons.add),

),

);

}

}

```

flutter\_hooks

Using [Flutter Hooks](https://pub.dev/packages/flutter_hooks) we can reduce boilerplate of StatefulWidget by switching to a HookWidget. With useState we can define the state directly in the build method and easily share them across widgets.

```

import 'package:flutter/material.dart';

import 'package:flutter_hooks/flutter_hooks.dart';

void main() {

runApp(const MaterialApp(debugShowCheckedModeBanner: false, home: Counter()));

}

class Counter extends HookWidget {

const Counter({super.key});

@override

Widget build(BuildContext context) {

final count = useState(0);

return Scaffold(

appBar: AppBar(title: const Text('Counter')),

body: Center(child: Text('Count: ${count.value}')),

floatingActionButton: FloatingActionButton(

onPressed: () => count.value++,

child: const Icon(Icons.add),

),

);

}

}

```

> useState returns a ValueNotifier that automatically rebuilds the widget on changes

signals\_hooks

Using a new package [signals\_hooks](https://pub.dev/packages/signals_hooks) we can now define signals in HookWidgets and have the benifits of a reactive graph with shareable lifecycles between widgets.

```

import 'package:flutter/material.dart';

import 'package:flutter_hooks/flutter_hooks.dart';

import 'package:signals_hooks/signals_hooks.dart';

void main() {

runApp(const MaterialApp(debugShowCheckedModeBanner: false, home: Counter()));

}

class Counter extends HookWidget {

const Counter({super.key});

@override

Widget build(BuildContext context) {

final count = useSignal(0);

final countStr = useComputed(() => count.value.toString());

useSignalEffect(() {

print('count: $count');

});

return Scaffold(

appBar: AppBar(title: const Text('Counter')),

body: Center(child: Text('Count: $countStr')),

floatingActionButton: FloatingActionButton(

onPressed: () => count.value++,

child: const Icon(Icons.add),

),

);

}

}

```

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