godot-genre-card-game
π―Skillfrom thedivergentai/gd-agentic-skills
Generates procedural card game mechanics, designs genre-specific card interactions, and creates dynamic game rules for Godot game development
Part of
thedivergentai/gd-agentic-skills(127 items)
Installation
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-card-gameNeed more details? View full documentation on GitHub β
More from this repository10
Streamlines Godmultiot-configuration, generating modular project scaffolding, dependency management,, and core architectural templates for rapid rapid game development. : Perfect. Just to conf...
Generates modular, composable Godot game and application architectures using advanced component design patterns and dynamic scene management.
Converts 3D Godot game scenes and assets to 2D, optimizing sprite generation, camera projection, and spatial transformations
Generates optimized 2D character movement, collision, and physics behaviors for Godot game characters using CharacterBody2D node configurations.
Evaluates and scores Godot game design elements, providing structured feedback on gameplay mechanics, code quality, and user experience.
Generates optimal navigation paths and movement strategies for game characters in Godot, handling complex terrain and obstacle avoidance.
Generates sports game mechanics, AI behaviors, and gameplay systems for Godot game development with genre-specific templates and intelligent design patterns.
Generates VR-ready platformer mechanics and environment interactions for Godot game development with spatial design and immersive locomotion patterns
Automates Godot scene transitions, node management, and dynamic scene loading with intelligent state preservation and optimization techniques.
Generates and manages complex particle systems in Godot, enabling dynamic visual effects and procedural animations with advanced configuration options.