mcp-scene-builder
π―Skillfrom thedivergentai/gd-agentic-skills
Generates modular, configurable 3D scene descriptions and procedural layouts for game development using advanced compositional techniques.
Part of
thedivergentai/gd-agentic-skills(127 items)
Installation
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill mcp-scene-builderNeed more details? View full documentation on GitHub β
More from this repository10
Generates modular, composable Godot game and application architectures using advanced component design patterns and dynamic scene management.
Converts 3D Godot game scenes and assets to 2D, optimizing sprite generation, camera projection, and spatial transformations
Streamlines Godmultiot-configuration, generating modular project scaffolding, dependency management,, and core architectural templates for rapid rapid game development. : Perfect. Just to conf...
Generates optimized 2D character movement, collision, and physics behaviors for Godot game characters using CharacterBody2D node configurations.
Generates dynamic, styled rich text interfaces in Godot with advanced text formatting, inline styling, and interactive text elements.
Streamlines audio management in Godot, enabling dynamic sound design, spatial audio routing, and advanced audio signal processing.
Streamlines game ability and skill management in Godot, enabling dynamic character progression and complex combat mechanics with modular, reusable ability frameworks
Generates battle royale game mechanics and design patterns for Godot, including map generation, player survival systems, and dynamic gameplay elements.
Generates procedural puzzle game mechanics and level designs using AI-driven algorithms tailored for Godot game development
Generates procedural card game mechanics, designs genre-specific card interactions, and creates dynamic game rules for Godot game development