🎯

checkpoint-promotion

🎯Skill
wshobson/agents197 InstallsAdded Jul 16, 2026

Installation

$npx skills add wshobson/agents --skill checkpoint-promotion

Run it in a terminal; it asks which AI coding tools to install it for (Claude Code, Codex, Cursor and more).

Uses skills.sh Β· Node.js 22.20+

After installing

Ask for related work and the agent uses it on its own, or call it yourself.

Run it (Claude Code)/checkpoint-promotion
Install by hand

Copy the whole skill folder from GitHub to the place below. Copying only SKILL.md can leave out files the skill uses.

Open the skill folder β†’
  • This project .claude/skills/checkpoint-promotion/
  • All projects ~/.claude/skills/checkpoint-promotion/

These paths are for Claude Code. For other tools, the command above puts it in the right place.

Gate fine-tuned checkpoints with drift budgets, paired comparison, and forgetting checks before promotion. Use after a training run produces a checkpoint, when deciding whether a tuned model ships, or when a promoted model needs re-gating against updated goldens.

Checkpoint Promotion

The Phase 5 gate for the whole plugin: a checkpoint that trains cleanly and beats its task metric still doesn't ship without clearing all four stages below. eval-harness-first built the suite re-run here β€” this skill is where that suite's baseline decides something.

Input: a trained checkpoint, eval/baseline-<model>.json from eval-harness-first, and the frozen eval/drift-suite.yaml. Output format: promotion-report.md β€” the four-stage evidence plus a terminal PROMOTE or REJECT verdict that /finetune Phase 5 and /promote-checkpoint consume directly.

The Four-Stage Gate

Each stage gates the next β€” a failure at stage 2 means stage 3 doesn't run. Stages 2 and 3 share one expensive inference pass, so running them concurrently and applying gate order at verdict time is licensed on a deterministic arena (nothing saved by serializing); a judge-based arena should still wait for stage 2 first β€” that's where the real savings are.

  1. Data-quality gate. Before any eval touches the checkpoint: dedup the training set, check for eval-goldens leakage (the exact failure trace-to-training-data's Hygiene section exists to prevent), and scan for label noise. A checkpoint trained on leaked goldens invalidates every later stage.
  2. Held-out + frozen capability-drift suite. Re-run eval-harness-first's eval/drift-suite.yaml β€” MMLU/GSM8K/IFEval plus 200–500 domain-adjacent items β€” against the checkpoint and diff against baseline-<model>.json per benchmark against the Drift Budget table below.
  3. Paired arena vs. base. Position-randomized judge, checkpoint vs. base model, same prompts β€” or the deterministic paired-comparison variant in references/gate-templates.md when every grader in the harness is deterministic (no LLM-judge; position randomization N/A there). A holdout win that loses the live arena does not ship β€” stage-2 numbers and stage-3 judgments must agree; a win on frozen goldens and a loss in paired comparison is a real signal, not a discrepancy to explain away.
  4. Canary. 5–10% stratified rollout with auto-rollback for any checkpoint reaching production traffic. Local-only users stop at stage 3 β€” skipping stage 4 for a local deployment is the correct stopping point, not a shortcut.

Drift Budget

Drift (pts)Verdict
≀1Noise β€” proceed
2–5Rerun with seed variation before deciding
>5HARD FAIL β€” no exception for task gains

The >5pt row governs regardless of the others: a checkpoint that gained 8 points on the target task and lost 6 points of general capability still fails here β€” task improvement never buys back a drift-budget breach.

Item count derives from the budget, not convenience: the strict n for a half-width under half the 5pt hard-fail threshold is ~1,300 at typical accuracy (pβ‰ˆ0.7); n=200 is a pragmatic floor (Β±6pt half-width at that same p, n=50 Β±13pt) β€” report the half-width with every verdict, and treat a margin smaller than it as REJECT (uncertain), not PASS/HARD FAIL. Full math and a 5-run cautionary example: references/gate-templates.md.

RERUN is not a verdict. A 2–5pt drift only ever produces a PROMOTE or REJECT after the seed-variation rerun completes β€” PROMOTE requires landing back at ≀1pt (noise); any rerun still

1pt β€” 2–5pt band or >5pt breach alike β€” resolves stage 2 to a hard REJECT. No report may reach the Verdict section with stage 2 still showing RERUN.

Catastrophic Forgetting

Unmanaged LoRA fine-tuning loses real general capability, and stage 2 is what catches it:

  • ~43% knowledge loss unmanaged β€” no replay, no regularization.
  • ~10% with basic management β€” some replay or a conservative LR.
  • ~3% with replay + EWC β€” the disciplined case.
  • 10–30% general-data replay mix is the standard mitigation β€” blend general- domain data into training rather than target-task data alone.

If a checkpoint hits the >5pt hard fail in stage 2, work this escalation ladder in order β€” the one canonical order this skill and references/gate-templates.md both point to:

  1. Adjust the replay-mix fraction β€” swap rows, don't add them (adding confounds fraction with total optimizer steps). Dose is not monotonic at small-run scale (<~100 steps) β€” re-check drift after any swap.
  2. Lower the learning rate.
  3. Fewer epochs.
  4. A smaller LoRA rank β€” the same rank/LR levers lora-qlora-recipes and preference-optimization tune for the training run, applied here in reverse.

This order is a default, not a law: remediation guidance from a single before/after run pair is a hypothesis β€” label it low-confidence once any lever produces a reversal, and prefer a seed-variation repeat over trusting the next rung blindly. A lever that clears the drift breach but drops a success-criterion metric below target is a two-sided tradeoff for a human, not a reason to keep descending the ladder. Full reasoning and the 5-run trajectory behind both caveats: references/gate-templates.md.

Disclose drift-suite instruction reuse. A replay row copying the drift harness's exact instruction phrasing (not just disjoint source items) makes that benchmark's post-replay score an upper bound β€” flag it instruction-familiar, or re-probe with a paraphrase, before treating a near-budget pass as clean.

The Verdict

promotion-report.md covers all four stages as sections and must end with a terminal verdict: PROMOTE or REJECT, the evidence that produced it, and exactly one top remediation when the verdict is REJECT. Template: references/gate-templates.md. The terminal contract other skills parse:

## Verdict

REJECT

Evidence: domain-adjacent drift
suite dropped 6.2pt (threshold:
>5pt hard fail) despite +8pt on
the target task.

Top remediation: swap the
replay-mix fraction from 10%
toward 20%, holding step count
constant.
  • REJECT is a result, not an error. A checkpoint that fails stage 2's drift budget or stage 3's arena comparison did its job. Don't treat a REJECT as a failed run needing a rerun of this skill; it's the correct output of a working gate.
  • One remediation, not a menu. Evidence sections may list everything observed; the verdict section names the single highest-leverage fix per the escalation ladder above. A report that hedges across three possible fixes hasn't done the prioritization this skill exists to do.
  • No auto-retraining. This skill produces a verdict and a report, not a re-triggered training run. A REJECT hands the remediation back to a human decision at finetuning-method-selection or the relevant training skill.

Related Skills

  • eval-harness-first β€” owns the drift suite and baseline this skill re-runs and diffs against; no baseline-<model>.json means nothing to gate against.
  • quantized-export β€” the only valid next step after a PROMOTE verdict.
  • preference-optimization and lora-qlora-recipes β€” own the LR and rank levers in the Catastrophic Forgetting escalation path; this skill diagnoses the breach, those skills own the config that caused it.
  • dataset-curation β€” owns the replay-mix construction recipe the escalation ladder's first rung applies.

Complete promotion-report.md template with all four stages, the drift-suite scoring table, the paired-arena protocol (item count, position randomization, win-rate threshold), and a replay-mix configuration example: references/gate-templates.md.

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