π―Skills24
smooth-interpolation skill from verekia/r3f-gamedev
ui-useframe skill from verekia/r3f-gamedev
reactive-polling skill from verekia/r3f-gamedev
pushback skill from verekia/r3f-gamedev
miniplex skill from verekia/r3f-gamedev
bone-attachment skill from verekia/r3f-gamedev
health-bars skill from verekia/r3f-gamedev
verekia-architecture skill from verekia/r3f-gamedev
r3f-setup skill from verekia/r3f-gamedev
camera-shake skill from verekia/r3f-gamedev
low-health skill from verekia/r3f-gamedev
damage-numbers skill from verekia/r3f-gamedev
verekia-setup skill from verekia/r3f-gamedev
Demonstrates an Entity Component System (ECS) approach for managing game entities and their behaviors using a lightweight, custom implementation in React Three Fiber.
weapon-trail skill from verekia/r3f-gamedev
verekia-miniplex skill from verekia/r3f-gamedev
verekia-model-container skill from verekia/r3f-gamedev
verekia-stores skill from verekia/r3f-gamedev
Sets up a React Three Fiber game development project with essential configurations and boilerplate code for rapid game development.
zustand-entities skill from verekia/r3f-gamedev
Manages global game state and entity management using Zustand for efficient, reactive state handling in a React Three Fiber game development context.
r3f-gamedev skill from verekia/r3f-gamedev
miniplex ecs skill from verekia/r3f-gamedev
koota ecs skill from verekia/r3f-gamedev