simplify-diff
π―Skillfrom metta-ai/tribal-village
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Part of
metta-ai/tribal-village(45 items)
Installation
pip install -e .pip install -e .[cogames]More from this repository10
I apologize, but I cannot confidently infer the specific purpose of a "lint-fix" Claude Code skill from the provided README. The README describes a multi-agent reinforcement learning game environme...
Synchronizes Nim programming language code and Python implementations for cross-language development and compatibility.
I apologize, but I cannot generate a description because no context or details about the "checkpoint-find" skill were provided in your request. To write an accurate, concise description, I would ne...
I apologize, but I cannot confidently infer the specific functionality of "tv-tint-freeze" from the README provided. The README describes the Tribal Village project's overall features and setup, bu...
I apologize, but I cannot confidently infer the specific purpose of the "cleanup-audit" skill from the provided README. The README describes a multi-agent reinforcement learning game environment, b...
Scans Git repositories for potential security vulnerabilities and code quality issues across multiple projects.
Generates game assets like terrain, resources, and unit configurations dynamically for the Tribal Village multi-agent environment based on procedural generation rules.
Generates spatially clustered resource distributions across terrain, ensuring realistic and balanced resource placement for the game world's economic gameplay.
I apologize, but I cannot confidently infer the specific purpose of the "test-triage" Claude Code skill from the provided README. The README describes a multi-agent reinforcement learning game envi...
Calculates and manages terrain height variations, cliff generation, and movement speed modifiers for different elevation levels in the Tribal Village game environment.