threejs-lighting
π―Skillfrom cloudai-x/threejs-skills
Provides Three.js lighting patterns including light types, shadows, intensity controls, and techniques for realistic 3D scene illumination
Overview
Threejs-lighting is a Claude Code skill from the threejs-skills collection that provides comprehensive guidance for implementing lighting systems in Three.js. It covers light types, shadow configuration, environment lighting, and light helpers, bridging the gap between Claude Code's general programming knowledge and specific Three.js lighting API patterns.
Key Features
- Light Types Reference - Accurate API references for all Three.js light types including ambient, directional, point, spot, hemisphere, and area lights
- Shadow Configuration - Working code examples for shadow setup, shadow map settings, and shadow camera parameters
- Environment Lighting - Guidance on HDR environment maps, image-based lighting, and atmospheric effects
- Light Helpers - Integration patterns for light helper objects that visualize light positions and targets for debugging
- Performance Tips - Optimization guidance for lighting performance in 3D scenes including shadow quality vs performance tradeoffs
Who is this for?
This skill is designed for developers using Claude Code to build Three.js applications who need accurate lighting implementation. It is valuable for 3D web developers, creative coders, and game developers who want properly lit scenes with shadows and environment-based illumination in their Three.js projects.
Same repository
cloudai-x/threejs-skills(10 items)
Installation
npx vibeindex add cloudai-x/threejs-skills --skill threejs-lightingnpx skills add cloudai-x/threejs-skills --skill threejs-lighting~/.claude/skills/threejs-lighting/SKILL.mdSKILL.md
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