threejs-postprocessing
๐ฏSkillfrom cloudai-x/threejs-skills
Three.js agent skills covering scene setup, cameras, renderer configuration, Object3D hierarchy, coordinate systems, and 3D rendering fundamentals.
Overview
Threejs-postprocessing is a Claude Code skill that provides comprehensive guidance for adding post-processing visual effects to Three.js scenes. It covers the EffectComposer pipeline, common screen-space effects like bloom and depth of field, selective bloom techniques, and custom shader pass creation.
Key Features
- EffectComposer Pipeline - Complete setup for Three.js post-processing chains including render passes, effect ordering, and resize handling
- Bloom & Glow Effects - Detailed UnrealBloomPass configuration with strength, radius, and threshold parameters for both full-scene and selective bloom
- Selective Bloom - Layer-based techniques to apply bloom only to specific objects while keeping others unaffected using material swapping
- Screen-Space Effects - Guidance on depth of field, color grading, blur, and other visual effects using the Three.js post-processing ecosystem
- Custom Shader Passes - Instructions for creating custom screen-space shaders using ShaderPass and GLSL
Who is this for?
This skill is designed for developers building 3D web applications with Three.js who need to add visual polish through post-processing effects. It is especially valuable for game developers, creative coders, and interactive experience builders who want effects like bloom, glow, or custom screen-space shaders in their Three.js projects.
Same repository
cloudai-x/threejs-skills(10 items)
Installation
npx vibeindex add cloudai-x/threejs-skills --skill threejs-postprocessingnpx skills add cloudai-x/threejs-skills --skill threejs-postprocessing~/.claude/skills/threejs-postprocessing/SKILL.mdSKILL.md
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