threejs-materials
π―Skillfrom cloudai-x/threejs-skills
Provides Three.js material system patterns including PBR materials, textures, normal maps, environment mapping, and advanced rendering techniques
Overview
A curated collection of Three.js skill files that provide Claude Code with foundational knowledge for creating 3D materials and visual surfaces. Part of a comprehensive 10-skill Three.js set, this materials skill covers PBR (physically based rendering) materials, basic/phong/standard materials, and shader materials with accurate API references and working code examples.
Key Features
- PBR Materials Reference - Accurate documentation for MeshStandardMaterial and MeshPhysicalMaterial with physically-based rendering properties
- Complete Material Types - Coverage of basic, phong, standard, and shader materials with their specific use cases and performance trade-offs
- Contextual Auto-Loading - Claude Code automatically loads the materials skill when your request involves material creation, texturing, or visual surface properties
- Integrated Skill Set - Works alongside nine other Three.js skills covering fundamentals, geometry, lighting, textures, animation, loaders, shaders, post-processing, and interaction
- Performance Tips - Optimization guidance for choosing the right material type and configuration for different rendering scenarios
Who is this for?
This skill is designed for developers working with Three.js who need precise references for material creation and configuration. It is especially useful for those building 3D web applications, product visualizers, or interactive experiences who want Claude Code to generate accurate material code without trial and error.
Same repository
cloudai-x/threejs-skills(10 items)
Installation
npx vibeindex add cloudai-x/threejs-skills --skill threejs-materialsnpx skills add cloudai-x/threejs-skills --skill threejs-materials~/.claude/skills/threejs-materials/SKILL.mdSKILL.md
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