threejs-textures
π―Skillfrom cloudai-x/threejs-skills
Provides Three.js texture patterns including texture loading, UV mapping, mipmaps, filtering, and texture animation techniques
Overview
Threejs-textures is a Claude Code skill from the threejs-skills collection that provides detailed guidance for working with textures in Three.js. It covers texture loading, UV mapping, environment maps, color space configuration, filtering settings, and texture optimization techniques.
Key Features
- Texture Loading - Complete patterns for TextureLoader with callback and Promise-based async loading, including parallel loading of multiple textures
- Color Space Configuration - Critical guidance on setting correct color spaces (SRGBColorSpace for color maps, default for data textures) to ensure accurate color reproduction
- Wrapping & Tiling - Detailed configuration for repeat, offset, rotation, and wrapping modes (ClampToEdge, Repeat, MirroredRepeat)
- Filtering & Mipmaps - Configuration for minification/magnification filters, anisotropic filtering for sharper textures at angles, and mipmap generation control
- Environment Maps - Support for CubeTexture loading, HDR environments, and render target textures
Who is this for?
This skill is ideal for developers building textured 3D scenes with Three.js who need accurate texture setup including proper color spaces, filtering, and UV configuration. It is especially valuable for 3D artists and web developers creating visually rich experiences where texture quality and performance optimization are critical.
Same repository
cloudai-x/threejs-skills(10 items)
Installation
npx vibeindex add cloudai-x/threejs-skills --skill threejs-texturesnpx skills add cloudai-x/threejs-skills --skill threejs-textures~/.claude/skills/threejs-textures/SKILL.mdSKILL.md
More from this repository9
Provides Three.js animation API references, patterns, and best practices for creating 3D animations and interactive experiences.
Three.js agent skills covering scene setup, cameras, renderer configuration, Object3D hierarchy, coordinate systems, and 3D rendering fundamentals.
Provides Three.js shader development patterns including custom WebGL shaders, GLSL code examples, and advanced rendering effects
Three.js agent skills covering scene setup, cameras, renderer configuration, Object3D hierarchy, coordinate systems, and 3D rendering fundamentals.
Three.js agent skills covering scene setup, cameras, renderer configuration, Object3D hierarchy, coordinate systems, and 3D rendering fundamentals.
Provides Three.js material system patterns including PBR materials, textures, normal maps, environment mapping, and advanced rendering techniques
Three.js agent skills covering scene setup, cameras, renderer configuration, Object3D hierarchy, coordinate systems, and 3D rendering fundamentals.
Provides Three.js asset loading patterns for 3D models, textures, and animations using GLTF, OBJ, FBX, and other format loaders
Provides Three.js lighting patterns including light types, shadows, intensity controls, and techniques for realistic 3D scene illumination