threejs-loaders
π―Skillfrom cloudai-x/threejs-skills
Provides Three.js asset loading patterns for 3D models, textures, and animations using GLTF, OBJ, FBX, and other format loaders
Overview
Threejs-loaders is a Claude Code skill from the threejs-skills collection that provides comprehensive guidance for loading 3D assets in Three.js. It covers GLTF/GLB model loading, texture loading, HDR environment maps, the LoadingManager for coordinating multiple asset loads, and async loading patterns.
Key Features
- GLTF/GLB Loading - Complete GLTFLoader setup with Draco compression support for loading 3D models into Three.js scenes
- LoadingManager - Coordination of multiple asset loads with progress tracking, start/complete callbacks, and error handling
- Texture Loading - TextureLoader patterns with color space configuration, wrapping modes, filtering, and anisotropic sharpening
- CubeTexture & HDR - Loading cubemap textures and HDR environment maps for realistic reflections and lighting
- Async Patterns - Promise-based loading wrappers for clean async/await usage with parallel asset loading via Promise.all
Who is this for?
This skill is designed for developers building Three.js applications who need to load external 3D models, textures, and environment maps. It is especially useful for game developers, product visualization builders, and creative coders who need reliable asset loading with proper error handling and progress tracking.
Same repository
cloudai-x/threejs-skills(10 items)
Installation
npx vibeindex add cloudai-x/threejs-skills --skill threejs-loadersnpx skills add cloudai-x/threejs-skills --skill threejs-loaders~/.claude/skills/threejs-loaders/SKILL.mdSKILL.md
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